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[1.8.x, 1.9.x, 1.10.x] Jet Sounds Updated


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13 hours ago, linuxgurugamer said:

I'll look at it, probably just adding an AFTER clause will fix it.

To save me time, can you show me exactly what's going on?

Sure ! in what sense ? 

Basically : Jet sounds Updated edits stock engines %EFFECTS, and add its own sounds to it/etc.
But restock waterfall expansion just deletes all effects, and create its own sound effects without particles. (maybe stock waterfall effects too, you'd have to check, but I guess YES).
So, to my understanging JSU patches gets simply scrapped by RWE/SWE, thus leading  to have their sounds ingame instead.

12 hours ago, linuxgurugamer said:

I wonder how these sounds compare to the ones included with RealPlume?

I have no idea ! But imho, jet sounds updated is anyway superior to anything out there ;) 
The jet sounds of restock waterfall expansion/SWE are awfull that's for sure (compared to JSU), way too loud, lesser quality, compressed, much more basic sound patterns, etc

Edited by kurgut
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17 hours ago, kurgut said:

Sure ! in what sense ? 

Basically : Jet sounds Updated edits stock engines %EFFECTS, and add its own sounds to it/etc.
But restock waterfall expansion just deletes all effects, and create its own sound effects without particles. (maybe stock waterfall effects too, you'd have to check, but I guess YES).
So, to my understanging JSU patches gets simply scrapped by RWE/SWE, thus leading  to have their sounds ingame instead.

I have no idea ! But imho, jet sounds updated is anyway superior to anything out there ;) 
The jet sounds of restock waterfall expansion/SWE are awfull that's for sure (compared to JSU), way too loud, lesser quality, compressed, much more basic sound patterns, etc

Ok, so sadly, this isn't anything I can fix, it would have to be done in the RestockExpansion mod.

@AtomicTech Would you consider adding a !JetSoundsUpdated to the sounds files in RestockExpansion?   From looking at one of the files, i t looks like you would have to split each file into two seconds, one dealing with the sound replacement and the other with the ModuleWaterfallFX

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