StormxWolf Posted November 16, 2023 Share Posted November 16, 2023 (edited) May I make another request for the keybinding to be changed? I understand I can recompile but doing that every update is going to be a bit of a pain. This rose to my attention again when I realized your keybinding, Alt+S conflicts with the stock keybinding of trim pitch up. It's quite something to have the singularity UI flash over and over while tapping the keys for trim. Any way to change it would be enough, a cfg file even if that's the easiest way. I regret if getting this again is annoying, I will take your reply as the final word on the matter. Edited November 16, 2023 by StormxWolf Quote Link to comment Share on other sites More sharing options...
blackrack Posted November 20, 2023 Author Share Posted November 20, 2023 On 11/16/2023 at 3:17 AM, StormxWolf said: May I make another request for the keybinding to be changed? I understand I can recompile but doing that every update is going to be a bit of a pain. This rose to my attention again when I realized your keybinding, Alt+S conflicts with the stock keybinding of trim pitch up. It's quite something to have the singularity UI flash over and over while tapping the keys for trim. Any way to change it would be enough, a cfg file even if that's the easiest way. I regret if getting this again is annoying, I will take your reply as the final word on the matter. Do it and submit a merge request, make the keybinding loadable from a config file, I've not made any updates in a long time so this isn't really an issue. Quote Link to comment Share on other sites More sharing options...
StormxWolf Posted November 20, 2023 Share Posted November 20, 2023 6 hours ago, blackrack said: Do it and submit a merge request, make the keybinding loadable from a config file, I've not made any updates in a long time so this isn't really an issue. Sounds good, thank you! Quote Link to comment Share on other sites More sharing options...
StormxWolf Posted November 20, 2023 Share Posted November 20, 2023 I went ahead and did a simple change from Alt+S to Alt+UpArrow for anyone who is as melodramatic as I am about the keybinding. Here is my repo release: https://github.com/StormCircuit/SingularityKeyEdits/releases/tag/Release Based on my understanding the MIT license does permit me to share this here. If this flies in the face of whatever rules, let me know and I can take it down. If/when I get around to making a config file I will certainly submit a PR with whatever additions I make Quote Link to comment Share on other sites More sharing options...
Dix2lespace Posted January 3, 2024 Share Posted January 3, 2024 Hi Blackrack, thanks again for your amazing work on the true volumetric cloud. Do you thinks your singularity black hole shader can works on the KSPI alcubierre drive parts like the alcubierre drive in space engine? Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted May 15, 2024 Share Posted May 15, 2024 (edited) Hi everyone! I made some modifications to this amazing mod and implemented the Doppler effect on the accretion disk. This is how it looks now (tested with my planet mod): You can find the test release in my fork: https://github.com/jcyuan06/Singularity/releases Feel free to play with it and let me know if you find any issues or performance impact. Edited May 15, 2024 by Jason Kerman Quote Link to comment Share on other sites More sharing options...
PyjackMeat Posted July 28, 2024 Share Posted July 28, 2024 (edited) The volumetric clouds mod breaks Singularity shaders. Edit: nevermind, was a version behind. Edited July 28, 2024 by PyjackMeat Quote Link to comment Share on other sites More sharing options...
Nyxilo Posted September 23, 2024 Share Posted September 23, 2024 I was finally able to fix the problems I had with Singularity, thanks to a messy Scatterer / Kopernicus setup. Using Kopernicus I removed the Corona and using Scatterer I just created a configuration for the Sun and forced the Sunflares into 1x1 black/transparent pixels. https://imgur.com/vLGJ9pz.png As these are standalone files (a .cfg for the patch and all these black pixels with different names), I don't think I can PR on GIthub, so where should I put them? If necessary, of course. I've also included a small setup for a black hole and its textures, borrowed from the EventHorizon mod. Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted October 28, 2024 Share Posted October 28, 2024 Thanks again for this amazing mod Quote Link to comment Share on other sites More sharing options...
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