kerbiloid Posted August 22, 2020 Share Posted August 22, 2020 " THE FIFTH HOUR OF THE GOOD NIGHT, AND ALL'S WEEEEELL !!! " Link to comment Share on other sites More sharing options...
Dat Kerbal Dude Posted August 22, 2020 Share Posted August 22, 2020 37 minutes ago, kerbiloid said: " THE FIFTH HOUR OF THE GOOD NIGHT, AND ALL'S WEEEEELL !!! " no Spoiler more protegents? Link to comment Share on other sites More sharing options...
kerbiloid Posted August 22, 2020 Share Posted August 22, 2020 not no Link to comment Share on other sites More sharing options...
Dat Kerbal Dude Posted August 22, 2020 Share Posted August 22, 2020 more protegents? Spoiler DO NOT INSTALL IT,IT'S A VIRUS,THE SOFTWARE LINK IS A SCAM,THIS IS ONLY INTENDED TO THOSE PEOPLE WHO ARE INTERESED ON THE PROTEGENT DEAD MEME!!! aeaea Link to comment Share on other sites More sharing options...
kerbiloid Posted August 22, 2020 Share Posted August 22, 2020 More contrategents instead. Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted August 22, 2020 Author Share Posted August 22, 2020 43 minutes ago, kerbiloid said: More contrategents instead. ??????? Link to comment Share on other sites More sharing options...
kerbiloid Posted August 22, 2020 Share Posted August 22, 2020 Just now, Misguided_Kerbal said: ??????? pro vs contra pro-tegents vs contra-tegents Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted August 22, 2020 Author Share Posted August 22, 2020 6 minutes ago, kerbiloid said: pro vs contra pro-tegents vs contra-tegents *Insert Superhero movie theme* Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted August 22, 2020 Author Share Posted August 22, 2020 What have you guys been doing? I've written the cfg for Milo: @Kopernicus:AFTER[Kopernicus] { Body { name = Milo Debug { exportMesh = true update = true } cacheFile = Valor/Cache/Milo.bin Template { name = Mun removeAllPQSMods = true } Properties { description = Milo is just a tiny hunk of rock orbiting really close to Valor. To give it some credit though, the views of Valor are really nice. radius = 124000 geeASL = 0.077 rotates = true tidallyLocked = true rotationPeriod = 174873 initialRotation = 0 albedo = 0.25 timewarpAltitudeLimits = 0 5000 5000 10000 25000 50000 100000 200000 ScienceValues { splashedDataValue = 8 landedDataValue = 8 flyingLowDataValue = 7 flyingHighDataValue = 6.5 inSpaceLowDataValue = 5 inSpaceHighDataValue = 4.5 recoveryValue = 6 flyingAltitudeThreshold = 18000 spaceAltitudeThreshold = 50000 } } Orbit { referenceBody = Valor inclination = 0.12490310 eccentricity = 0.00532484673 semiMajorAxis = 750000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.611764729,0.627451003,0.70588237,0.501960814 } } ScaledVersion { type = Vacuum Material { color = 0.723880589,0.734684765,0.734684765,1 specColor = 0,0,0,1 shininess = 0.03 texture = Valor/Textures/PluginData/Milo.png mainTexScale = 1,1 mainTexOffset = 0,0 normals = Valor/Textures/PluginData/MiloNormal.dds bumpMapScale = 1,1 bumpMapOffset = 0,0 opacity = 1 } } PQS { allowFootprints = true FallbackMaterial { saturation = 1 contrast = 1 tintColor = 0.760,0.698,0.502,1 texTiling = 4000 texPower = 0.75 multiPower = 0.75 groundTexStart = 0 groundTexEnd = 6000 multiFactor = 24 mainTex = BUILTIN/RockyGround mainTexScale = 1,1 mainTexOffset = 0,0 planetOpacity = 1 } Mods { VertexHeightMap { map = Valor/Textures/PluginData/MiloHeight.png deformity = 300 scaleDeformityByRadius = false offset = 0 enabled = true order = 5 } VertexHeightNoiseVertHeightCurve2 { deformity = 100 ridgedAddSeed = 123456 ridgedAddFrequency = 12 ridgedAddLacunarity = 2 ridgedAddOctaves = 4 ridgedSubSeed = 654321 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 simplexCurve { key = 0 0 0.1466263 0.1466263 key = 0.7922793 0.2448772 0.6761706 1.497418 key = 1 1 6.106985 6.106985 } simplexHeightStart = 0 simplexHeightEnd = 6500 simplexSeed = 123456 simplexOctaves = 4 simplexPersistence = 0.6 simplexFrequency = 12 enabled = true order = 200 } HeightColorMap { blend = 1 order = 500 enabled = true LandClasses { Class { name = Bottom altitudeStart = 0 altitudeEnd = 0.7 color = 0.1,0.1,0.1,1.0 lerpToNext = true } Class { name = Base altitudeStart = 0.7 altitudeEnd = 0.75 color = 0.7,0.55,0.2,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.75 altitudeEnd = 0.85 color = 0.7,0.6,0.4,1.0 lerpToNext = true } Class { name = Grad altitudeStart = 0.85 altitudeEnd = 0.95 color = 1.0,0.9,0.7,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.95 altitudeEnd = 2 color = 0.95,0.95,0.9,1.0 lerpToNext = false } } } } } } } } Link to comment Share on other sites More sharing options...
DunaManiac Posted August 22, 2020 Share Posted August 22, 2020 (edited) 1 hour ago, Misguided_Kerbal said: What have you guys been doing? I've written the cfg for Milo: @Kopernicus:AFTER[Kopernicus] { Body { name = Milo Debug { exportMesh = true update = true } cacheFile = Valor/Cache/Milo.bin Template { name = Mun removeAllPQSMods = true } Properties { description = Milo is just a tiny hunk of rock orbiting really close to Valor. To give it some credit though, the views of Valor are really nice. radius = 124000 geeASL = 0.077 rotates = true tidallyLocked = true rotationPeriod = 174873 initialRotation = 0 albedo = 0.25 timewarpAltitudeLimits = 0 5000 5000 10000 25000 50000 100000 200000 ScienceValues { splashedDataValue = 8 landedDataValue = 8 flyingLowDataValue = 7 flyingHighDataValue = 6.5 inSpaceLowDataValue = 5 inSpaceHighDataValue = 4.5 recoveryValue = 6 flyingAltitudeThreshold = 18000 spaceAltitudeThreshold = 50000 } } Orbit { referenceBody = Valor inclination = 0.12490310 eccentricity = 0.00532484673 semiMajorAxis = 750000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.611764729,0.627451003,0.70588237,0.501960814 } } ScaledVersion { type = Vacuum Material { color = 0.723880589,0.734684765,0.734684765,1 specColor = 0,0,0,1 shininess = 0.03 texture = Valor/Textures/PluginData/Milo.png mainTexScale = 1,1 mainTexOffset = 0,0 normals = Valor/Textures/PluginData/MiloNormal.dds bumpMapScale = 1,1 bumpMapOffset = 0,0 opacity = 1 } } PQS { allowFootprints = true FallbackMaterial { saturation = 1 contrast = 1 tintColor = 0.760,0.698,0.502,1 texTiling = 4000 texPower = 0.75 multiPower = 0.75 groundTexStart = 0 groundTexEnd = 6000 multiFactor = 24 mainTex = BUILTIN/RockyGround mainTexScale = 1,1 mainTexOffset = 0,0 planetOpacity = 1 } Mods { VertexHeightMap { map = Valor/Textures/PluginData/MiloHeight.png deformity = 300 scaleDeformityByRadius = false offset = 0 enabled = true order = 5 } VertexHeightNoiseVertHeightCurve2 { deformity = 100 ridgedAddSeed = 123456 ridgedAddFrequency = 12 ridgedAddLacunarity = 2 ridgedAddOctaves = 4 ridgedSubSeed = 654321 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 simplexCurve { key = 0 0 0.1466263 0.1466263 key = 0.7922793 0.2448772 0.6761706 1.497418 key = 1 1 6.106985 6.106985 } simplexHeightStart = 0 simplexHeightEnd = 6500 simplexSeed = 123456 simplexOctaves = 4 simplexPersistence = 0.6 simplexFrequency = 12 enabled = true order = 200 } HeightColorMap { blend = 1 order = 500 enabled = true LandClasses { Class { name = Bottom altitudeStart = 0 altitudeEnd = 0.7 color = 0.1,0.1,0.1,1.0 lerpToNext = true } Class { name = Base altitudeStart = 0.7 altitudeEnd = 0.75 color = 0.7,0.55,0.2,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.75 altitudeEnd = 0.85 color = 0.7,0.6,0.4,1.0 lerpToNext = true } Class { name = Grad altitudeStart = 0.85 altitudeEnd = 0.95 color = 1.0,0.9,0.7,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.95 altitudeEnd = 2 color = 0.95,0.95,0.9,1.0 lerpToNext = false } } } } } } } } I made another chapter of The Duna Maniac: DunaManiac's Duna Adventures. Absurd designs and sloppy flying galore... Also, is HeightColorMap meant to be inside VertexHeightNoiseVertHeightCurve2? But if you want something with my mod, I just finished creating the texture for Retuo. Edited August 22, 2020 by DunaManiac Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted August 22, 2020 Author Share Posted August 22, 2020 9 minutes ago, DunaManiac said: Also, is HeightColorMap meant to be inside VertexHeightNoiseVertHeightCurve2? I think so... let me check. Link to comment Share on other sites More sharing options...
DunaManiac Posted August 22, 2020 Share Posted August 22, 2020 1 minute ago, Misguided_Kerbal said: I think so... let me check. I've used HeightColorMap before and I don't it should be. Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted August 22, 2020 Author Share Posted August 22, 2020 Just now, DunaManiac said: I've used HeightColorMap before and I don't it should be. Yep, after checking, it shouldn't be... maybe that was what cause the problems with Bonx. Link to comment Share on other sites More sharing options...
Commodore_32 Posted August 22, 2020 Share Posted August 22, 2020 Guys, I finished Gateway! Post in What did you do in KSP today? Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted August 22, 2020 Author Share Posted August 22, 2020 8 minutes ago, Commodoregamer118 said: Guys, I finished Gateway! Post in What did you do in KSP today? Great! Link to comment Share on other sites More sharing options...
Commodore_32 Posted August 22, 2020 Share Posted August 22, 2020 8 minutes ago, Misguided_Kerbal said: Great! I will eventually fill a Shuttle with large passenger modules to fill it up. Idk, but I kinda want to do some STS missions for badges. Link to comment Share on other sites More sharing options...
Commodore_32 Posted August 23, 2020 Share Posted August 23, 2020 5HOURS?!?!? GUYS! Link to comment Share on other sites More sharing options...
Dat Kerbal Dude Posted August 23, 2020 Share Posted August 23, 2020 4 minutes ago, Commodoregamer118 said: 5HOURS?!?!? GUYS! OH E GADS Spoiler more protegents? because i hate protegents,so i'll use the protegents to destroy the protegents. Link to comment Share on other sites More sharing options...
kerbiloid Posted August 23, 2020 Share Posted August 23, 2020 Somebody needs an anti-protegent exorcism before they have him possessed totally. Link to comment Share on other sites More sharing options...
Dat Kerbal Dude Posted August 23, 2020 Share Posted August 23, 2020 37 minutes ago, kerbiloid said: Somebody needs an anti-protegent exorcism before they have him possessed totally. And someone needs to sleep. Spoiler more protegents? pls,help. i need a protegent,to kill a protegent on duna. Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted August 23, 2020 Author Share Posted August 23, 2020 Good morning guys! You know, today I saw a car that had the license plate: KSP 1122. Link to comment Share on other sites More sharing options...
Dat Kerbal Dude Posted August 23, 2020 Share Posted August 23, 2020 3 minutes ago, Misguided_Kerbal said: I saw a car that had the license plate: KSP 1122. lel. (KSP 1.1.2????) Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted August 23, 2020 Share Posted August 23, 2020 5 minutes ago, Misguided_Kerbal said: I saw a car that had the license plate: KSP 1122. Was it a Toyota Highlander? Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted August 23, 2020 Author Share Posted August 23, 2020 7 minutes ago, GuessingEveryDay said: Was it a Toyota Highlander? yep... did you go search it or something? It was also black. Link to comment Share on other sites More sharing options...
kerbiloid Posted August 23, 2020 Share Posted August 23, 2020 (edited) 9 minutes ago, GuessingEveryDay said: Was it a Toyota Highlander? No, it was Toyota Kurgan Spoiler Spoiler Spoiler First photo - the car shop in the real city of Kurgan Second photo - the Kurgan from Highlander Edited August 23, 2020 by kerbiloid Link to comment Share on other sites More sharing options...
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