Jump to content

[We need more posts! (Like seriously, a lot more)] Let's Make This the Megathread!


Misguided Kerbal

Recommended Posts

What have you guys been doing?

I've written the cfg for Milo:

@Kopernicus:AFTER[Kopernicus]
{
	Body
	{
		name = Milo
		
		Debug
		{
			exportMesh = true
			update = true
		}
		
		cacheFile = Valor/Cache/Milo.bin
		
		Template
		{
			name = Mun
			removeAllPQSMods = true
		}
		
		Properties
		{
			description = Milo is just a tiny hunk of rock orbiting really close to Valor. To give it some credit though, the views of Valor are really nice.
			radius = 124000
			geeASL  = 0.077
			rotates = true
			tidallyLocked = true
			rotationPeriod = 174873
			initialRotation = 0
			albedo = 0.25
			timewarpAltitudeLimits = 0 5000 5000 10000 25000 50000 100000 200000

			ScienceValues
			{
				splashedDataValue = 8
                		landedDataValue = 8
                		flyingLowDataValue = 7
                		flyingHighDataValue = 6.5
                		inSpaceLowDataValue = 5
                		inSpaceHighDataValue = 4.5
                		recoveryValue = 6
                		flyingAltitudeThreshold = 18000
                		spaceAltitudeThreshold = 50000
			}	
		}
		
		Orbit
        	{
            		referenceBody = Valor
            		inclination = 0.12490310
            		eccentricity = 0.00532484673
            		semiMajorAxis = 750000
            		longitudeOfAscendingNode = 0
            		argumentOfPeriapsis = 0
            		meanAnomalyAtEpoch = 0
            		epoch = 0
            		color = 0.611764729,0.627451003,0.70588237,0.501960814
        	}
	
		}
            
		ScaledVersion
		{
			type = Vacuum
			Material
			{
				color = 0.723880589,0.734684765,0.734684765,1
				specColor = 0,0,0,1
				shininess = 0.03
				texture = Valor/Textures/PluginData/Milo.png
				mainTexScale = 1,1
				mainTexOffset = 0,0
				normals = Valor/Textures/PluginData/MiloNormal.dds
				bumpMapScale = 1,1
				bumpMapOffset = 0,0
				opacity = 1
			}
		}
		
		PQS
		{
			allowFootprints = true

			FallbackMaterial
			{
				saturation = 1
				contrast = 1
				tintColor = 0.760,0.698,0.502,1
				texTiling = 4000
				texPower = 0.75
				multiPower = 0.75
				groundTexStart = 0
				groundTexEnd = 6000
				multiFactor = 24
				mainTex = BUILTIN/RockyGround
				mainTexScale = 1,1
				mainTexOffset = 0,0
				planetOpacity = 1
			}
			
			Mods
			{
				VertexHeightMap
				{
					map = Valor/Textures/PluginData/MiloHeight.png
					deformity = 300
					scaleDeformityByRadius = false
					offset = 0
					enabled = true
					order = 5
				}
				
				
				VertexHeightNoiseVertHeightCurve2
				{
					deformity = 100
					ridgedAddSeed = 123456
					ridgedAddFrequency = 12
					ridgedAddLacunarity = 2
					ridgedAddOctaves = 4
					ridgedSubSeed = 654321
					ridgedSubFrequency = 12
					ridgedSubLacunarity = 2
					ridgedSubOctaves = 4
					simplexCurve
					{
						key = 0 0 0.1466263 0.1466263
						key = 0.7922793 0.2448772 0.6761706 1.497418
						key = 1 1 6.106985 6.106985
					}
					simplexHeightStart = 0
					simplexHeightEnd = 6500
					simplexSeed = 123456
					simplexOctaves = 4
					simplexPersistence = 0.6
					simplexFrequency = 12
					enabled = true
					order = 200
					}
					HeightColorMap
					{
						blend = 1
						order = 500
						enabled = true
						LandClasses
						{
							Class
							{
								name = Bottom
								altitudeStart = 0
								altitudeEnd = 0.7
								color = 0.1,0.1,0.1,1.0
								lerpToNext = true
							}
							Class
							{
								name = Base
								altitudeStart = 0.7
								altitudeEnd = 0.75
								color = 0.7,0.55,0.2,1.0
								lerpToNext = true
							}
							Class
							{
								name = Low
								altitudeStart = 0.75
								altitudeEnd = 0.85
								color = 0.7,0.6,0.4,1.0
								lerpToNext = true
							}
							Class
							{
								name = Grad
								altitudeStart = 0.85
								altitudeEnd = 0.95
								color = 1.0,0.9,0.7,1.0
								lerpToNext = true
							}
							Class
							{	
								name = High
								altitudeStart = 0.95
								altitudeEnd = 2
								color = 0.95,0.95,0.9,1.0
								lerpToNext = false
							}
						}
					}
				}
			}
		}
	}
}				

			

 

Link to comment
Share on other sites

1 hour ago, Misguided_Kerbal said:

What have you guys been doing?

I've written the cfg for Milo:


@Kopernicus:AFTER[Kopernicus]
{
	Body
	{
		name = Milo
		
		Debug
		{
			exportMesh = true
			update = true
		}
		
		cacheFile = Valor/Cache/Milo.bin
		
		Template
		{
			name = Mun
			removeAllPQSMods = true
		}
		
		Properties
		{
			description = Milo is just a tiny hunk of rock orbiting really close to Valor. To give it some credit though, the views of Valor are really nice.
			radius = 124000
			geeASL  = 0.077
			rotates = true
			tidallyLocked = true
			rotationPeriod = 174873
			initialRotation = 0
			albedo = 0.25
			timewarpAltitudeLimits = 0 5000 5000 10000 25000 50000 100000 200000

			ScienceValues
			{
				splashedDataValue = 8
                		landedDataValue = 8
                		flyingLowDataValue = 7
                		flyingHighDataValue = 6.5
                		inSpaceLowDataValue = 5
                		inSpaceHighDataValue = 4.5
                		recoveryValue = 6
                		flyingAltitudeThreshold = 18000
                		spaceAltitudeThreshold = 50000
			}	
		}
		
		Orbit
        	{
            		referenceBody = Valor
            		inclination = 0.12490310
            		eccentricity = 0.00532484673
            		semiMajorAxis = 750000
            		longitudeOfAscendingNode = 0
            		argumentOfPeriapsis = 0
            		meanAnomalyAtEpoch = 0
            		epoch = 0
            		color = 0.611764729,0.627451003,0.70588237,0.501960814
        	}
	
		}
            
		ScaledVersion
		{
			type = Vacuum
			Material
			{
				color = 0.723880589,0.734684765,0.734684765,1
				specColor = 0,0,0,1
				shininess = 0.03
				texture = Valor/Textures/PluginData/Milo.png
				mainTexScale = 1,1
				mainTexOffset = 0,0
				normals = Valor/Textures/PluginData/MiloNormal.dds
				bumpMapScale = 1,1
				bumpMapOffset = 0,0
				opacity = 1
			}
		}
		
		PQS
		{
			allowFootprints = true

			FallbackMaterial
			{
				saturation = 1
				contrast = 1
				tintColor = 0.760,0.698,0.502,1
				texTiling = 4000
				texPower = 0.75
				multiPower = 0.75
				groundTexStart = 0
				groundTexEnd = 6000
				multiFactor = 24
				mainTex = BUILTIN/RockyGround
				mainTexScale = 1,1
				mainTexOffset = 0,0
				planetOpacity = 1
			}
			
			Mods
			{
				VertexHeightMap
				{
					map = Valor/Textures/PluginData/MiloHeight.png
					deformity = 300
					scaleDeformityByRadius = false
					offset = 0
					enabled = true
					order = 5
				}
				
				
				VertexHeightNoiseVertHeightCurve2
				{
					deformity = 100
					ridgedAddSeed = 123456
					ridgedAddFrequency = 12
					ridgedAddLacunarity = 2
					ridgedAddOctaves = 4
					ridgedSubSeed = 654321
					ridgedSubFrequency = 12
					ridgedSubLacunarity = 2
					ridgedSubOctaves = 4
					simplexCurve
					{
						key = 0 0 0.1466263 0.1466263
						key = 0.7922793 0.2448772 0.6761706 1.497418
						key = 1 1 6.106985 6.106985
					}
					simplexHeightStart = 0
					simplexHeightEnd = 6500
					simplexSeed = 123456
					simplexOctaves = 4
					simplexPersistence = 0.6
					simplexFrequency = 12
					enabled = true
					order = 200
					}
					HeightColorMap
					{
						blend = 1
						order = 500
						enabled = true
						LandClasses
						{
							Class
							{
								name = Bottom
								altitudeStart = 0
								altitudeEnd = 0.7
								color = 0.1,0.1,0.1,1.0
								lerpToNext = true
							}
							Class
							{
								name = Base
								altitudeStart = 0.7
								altitudeEnd = 0.75
								color = 0.7,0.55,0.2,1.0
								lerpToNext = true
							}
							Class
							{
								name = Low
								altitudeStart = 0.75
								altitudeEnd = 0.85
								color = 0.7,0.6,0.4,1.0
								lerpToNext = true
							}
							Class
							{
								name = Grad
								altitudeStart = 0.85
								altitudeEnd = 0.95
								color = 1.0,0.9,0.7,1.0
								lerpToNext = true
							}
							Class
							{	
								name = High
								altitudeStart = 0.95
								altitudeEnd = 2
								color = 0.95,0.95,0.9,1.0
								lerpToNext = false
							}
						}
					}
				}
			}
		}
	}
}				

			

 

I made another chapter of The Duna Maniac: DunaManiac's Duna Adventures.
Absurd designs and sloppy flying galore...

Also, is HeightColorMap meant to be inside VertexHeightNoiseVertHeightCurve2?

But if you want something with my mod, I just finished creating the texture for Retuo.

UdPMg0G.png

Edited by DunaManiac
Link to comment
Share on other sites

9 minutes ago, GuessingEveryDay said:

Was it a Toyota Highlander?

No, it was Toyota Kurgan

Spoiler

%D0%A2%D0%BE%D0%B9%D0%BE%D1%82%D0%B0%20%

Spoiler

maxresdefault.jpg

 

 

Spoiler

First photo - the car shop in the real city of Kurgan

Second photo - the Kurgan from Highlander

 

Edited by kerbiloid
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...