Starhelperdude Posted November 21, 2020 Share Posted November 21, 2020 2 hours ago, Nertea said: Sorry, need more information.Which tanks? How do you mean, view? In the part window? Somewhere else? I personally also can't see this, but only for non-Cryotanks tanks like stock and nfp, for Cryotanks tanks it works Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 22, 2020 Author Share Posted November 22, 2020 So are you not seeing it in the VAB? Flight? Some screenshots would help. Quote Link to comment Share on other sites More sharing options...
lookolookthefox Posted November 26, 2020 Share Posted November 26, 2020 On 11/21/2020 at 7:57 PM, Nertea said: Sorry, need more information.Which tanks? How do you mean, view? In the part window? Somewhere else? Yes sorry for being vague here, in the part window in my VAB, none of the tanks show exactly how much Ec/s they need in cooling. It just says -Ec/s per 1000 units. I think it might be a mod issue, as any Nearfuture mods seem to mess with my aspect ratio. Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 26, 2020 Author Share Posted November 26, 2020 50 minutes ago, lookolookthefox said: Yes sorry for being vague here, in the part window in my VAB, none of the tanks show exactly how much Ec/s they need in cooling. It just says -Ec/s per 1000 units. I think it might be a mod issue, as any Nearfuture mods seem to mess with my aspect ratio. Ok, that is working as intended. I haven't figured out how to populate that field dynamically, so you have to right click on the tank when placed to see the final value. I don't think my mods have any ability to touch your aspect ratio. Quote Link to comment Share on other sites More sharing options...
dlrk Posted November 27, 2020 Share Posted November 27, 2020 PR sent that resolves remaining issues with MFT config Quote Link to comment Share on other sites More sharing options...
lookolookthefox Posted December 2, 2020 Share Posted December 2, 2020 On 11/26/2020 at 4:17 PM, Nertea said: Ok, that is working as intended. I haven't figured out how to populate that field dynamically, so you have to right click on the tank when placed to see the final value. I don't think my mods have any ability to touch your aspect ratio. Thanks for your help! I don't know if it is nearfuture for certain, though it isn't a problem really, theres an easy workaround for the bug i've got. Things could be a lot worse with the amount of mods I've got. Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 20, 2020 Author Share Posted December 20, 2020 CryoTanks 1.5.4 KSP 1.11 Updated DynamicBatteryStorage to 2.2.1 Various MFT fixes by dlrk Quote Link to comment Share on other sites More sharing options...
MrFancyPL Posted December 23, 2020 Share Posted December 23, 2020 @Nertea It appears to be a problem with the newest release for 1.11 . Debug console is printing "NullReferenceException: Object reference not set to an instance of an object" if you add any tank from the mod to the editor. While in flight console says "[ModuleCryoTankPowerHandler]: Critical configuration error: Multiple ModuleCryoTank nodes found with identical or no moduleName". Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 23, 2020 Author Share Posted December 23, 2020 24 minutes ago, MrFancyPL said: @Nertea It appears to be a problem with the newest release for 1.11 . Debug console is printing "NullReferenceException: Object reference not set to an instance of an object" if you add any tank from the mod to the editor. While in flight console says "[ModuleCryoTankPowerHandler]: Critical configuration error: Multiple ModuleCryoTank nodes found with identical or no moduleName". Thanks I'll look into it. Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 23, 2020 Author Share Posted December 23, 2020 Looks like there was a bug in the MFT configs that broke the mod in the presence of MFT. I released 1.5.5 to fix. Quote Link to comment Share on other sites More sharing options...
CJagd Posted December 29, 2020 Share Posted December 29, 2020 Hi, The "cryo-tank" resource switcher didn't allow the "LF" and "LFO" type. I've been unable to make my own ".CFG" to avoid continuously return modifies the "CryoTanksFuelTankSwitcher.cfg" file at each update. Do you have any clue on how to do it? Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 29, 2020 Author Share Posted December 29, 2020 I'm not totally clear what you mean. Do you mean that you want to add LF and LFO options to the dedicated cryo tank parts (gold foil)? Quote Link to comment Share on other sites More sharing options...
CJagd Posted December 29, 2020 Share Posted December 29, 2020 Exactly that. I want to make a dedicated patch. It would be for my own usage.... unless you are interested to integrate it in the mod. I also forgot the "monopropellant" ,"LqdHe3" , "Deuterium" and "DeuteriumHe3" options ((PS thanks to your great "Far future" mods, played a lot with the old version )) All my try to make my own outside of the "CryoTanksFuelTankSwitcher.cfg" have fail or are conflictual. Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 29, 2020 Author Share Posted December 29, 2020 Well, that patch is pretty complex. Generally first you will define some tank types, or use them if other mods define them: B9_TANK_TYPE { name = yourTankType tankMass = 0.000278904 // <- edit this tankCost = 0 RESOURCE { name = ResourceYouWant // <- edit this unitsPerVolume = 4.995 // <- edit this } RESOURCE { name = Resource2YouWant // <- edit this unitsPerVolume = 0.333 // <- edit this } } Then write the patch to patch the parts you want // Target the parts you want here, run it after the CryoTanks patch @PART[yourPartHere]:FOR[zzzz_CryoTanks] { // Target the module @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[fuelSwitch]] { // Add new subtypes here SUBTYPE { name = yourSubtypeName // <- edit this title = yourSubtypeTitle // <- edit this tankType = yourTankType // <-- As you defined above } } } This should get you in the right direction Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 14, 2021 Author Share Posted January 14, 2021 CryoTanks 1.5.6 Fix for cargo in KSP <1.11 Quote Link to comment Share on other sites More sharing options...
Chris Simon Posted January 14, 2021 Share Posted January 14, 2021 (edited) Edit: Nah. It was a bug unrelated to this mod. Sorry about that. What a great first post. Well done me. Edited January 14, 2021 by Chris Simon Quote Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted February 8, 2021 Share Posted February 8, 2021 Will version 1.5.6 work on a 1.9.1 install? I've been having a bug with fuel switch in the spaceplane fuel tanks, and I'd really like to fix that. Quote Link to comment Share on other sites More sharing options...
xZephy Posted February 12, 2021 Share Posted February 12, 2021 Hi, i've a question, is it normal that the hydrogen boil off during the biggest warp even if im around the sun and my e/c is always full ? I can't rly do interplanetary mission with the cryo engine nor the atomic engine because of that Quote Link to comment Share on other sites More sharing options...
Rockmonster0921 Posted February 19, 2021 Share Posted February 19, 2021 I'm also having xZephy's Issue whenever I enter 1000x+ time warp boil off occurs when previously there was none I made sure that my energy generation far exceeded the amount needed to cool the tanks but the issue persisted (even when using a constant energy source i.e. a nuclear reactor) I have Dynamic Battery Storage installed so I'm confused as to why this could be happening Quote Link to comment Share on other sites More sharing options...
KSPrynk Posted February 20, 2021 Share Posted February 20, 2021 (edited) 5 hours ago, Rockmonster0921 said: I'm also having xZephy's Issue whenever I enter 1000x+ time warp boil off occurs when previously there was none I made sure that my energy generation far exceeded the amount needed to cool the tanks but the issue persisted (even when using a constant energy source i.e. a nuclear reactor) I have Dynamic Battery Storage installed so I'm confused as to why this could be happening @Rockmonster0921, @xZephy, I'm not seeing it. I'm running KSP 1.11.1 x64 on Win10 with CryoTanks 1.5.6 that comes with latest versions of CryoEngines and Kerbal Atomics. I've got Kopernicus 1.11.1-28 (Stable Release) to run Outer Planets Mod, plus Persistent Rotation to keep my craft pointing at the sun during warp . I tried a craft with a 2.5m Hydrogen tank and a KA Eel, using two small Stock 2x3 solar panels inside Kerbin's orbit. Then I tried it with the biggest panels I could get out of NearFutureSolar to operate at 500 million km (past OPM's Neidon, which reduces light to <1/1,350 of level at Kerbin's orbit). No issues at maximum 100,000x timewarp or smaller increments (haven't tried Better Time Warp yet). I repeated the test with an X200-16 2.5m tank (ReStock-ified) and cooling turned on (anything that's not a CryoTanks LH2 tank defaults to cooling turned off). No issues to report. Solar panels appear to track properly during warp when I don't have Persistent Rotation set. Have you cleaned out all old versions of CryoEngines and/or Kerbal Atomics folders and all their dependencies (including CryoTanks, Dynamic Battery Storage, etc.) and upgraded to latest? I don't know if latest versions are backwards compatible with earlier versions of KSP. Sometime these things aren't and you'd likely need to go to the GitHub page to pull older release packages. You'll want to avoid mixing and matching older and newer versions of mods with their dependencies. Edited February 20, 2021 by KSPrynk Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 21, 2021 Author Share Posted February 21, 2021 On 2/19/2021 at 2:45 PM, Rockmonster0921 said: I'm also having xZephy's Issue whenever I enter 1000x+ time warp boil off occurs when previously there was none I made sure that my energy generation far exceeded the amount needed to cool the tanks but the issue persisted (even when using a constant energy source i.e. a nuclear reactor) I have Dynamic Battery Storage installed so I'm confused as to why this could be happening Logs and modlists would be helpful. Specifically, it's worth checking for things like Kerbalism, that disable DBS and thus the timewarp compensation. Quote Link to comment Share on other sites More sharing options...
Rockmonster0921 Posted February 21, 2021 Share Posted February 21, 2021 19 hours ago, Nertea said: Logs and modlists would be helpful. Specifically, it's worth checking for things like Kerbalism, that disable DBS and thus the timewarp compensation. On 2/19/2021 at 10:41 PM, KSPrynk said: @Rockmonster0921, @xZephy, I'm not seeing it. I'm running KSP 1.11.1 x64 on Win10 with CryoTanks 1.5.6 that comes with latest versions of CryoEngines and Kerbal Atomics. I've got Kopernicus 1.11.1-28 (Stable Release) to run Outer Planets Mod, plus Persistent Rotation to keep my craft pointing at the sun during warp . I tried a craft with a 2.5m Hydrogen tank and a KA Eel, using two small Stock 2x3 solar panels inside Kerbin's orbit. Then I tried it with the biggest panels I could get out of NearFutureSolar to operate at 500 million km (past OPM's Neidon, which reduces light to <1/1,350 of level at Kerbin's orbit). No issues at maximum 100,000x timewarp or smaller increments (haven't tried Better Time Warp yet). I repeated the test with an X200-16 2.5m tank (ReStock-ified) and cooling turned on (anything that's not a CryoTanks LH2 tank defaults to cooling turned off). No issues to report. Solar panels appear to track properly during warp when I don't have Persistent Rotation set. Have you cleaned out all old versions of CryoEngines and/or Kerbal Atomics folders and all their dependencies (including CryoTanks, Dynamic Battery Storage, etc.) and upgraded to latest? I don't know if latest versions are backwards compatible with earlier versions of KSP. Sometime these things aren't and you'd likely need to go to the GitHub page to pull older release packages. You'll want to avoid mixing and matching older and newer versions of mods with their dependencies. Logfile: https://www.dropbox.com/s/syg54osigs6xxf5/Player.log?dl=0 I did some more testing and it seems the issue occurs when Dynamic battery storage applies the battery storage multiplier during activation of timewarp. I observed this when transitioning to a higher level of timewarp and during this short amount of time battery charge decreased to about half, battery charge stays at the same value until I increase time warp again which causes battery charge to decrease further. Eventually the battery charge reaches zero. if my explanation isn't sufficient I can provide a video. I do not have Kerbalism or any similar mods installed Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 22, 2021 Author Share Posted February 22, 2021 (edited) 6 hours ago, Rockmonster0921 said: Logfile: https://www.dropbox.com/s/syg54osigs6xxf5/Player.log?dl=0 I did some more testing and it seems the issue occurs when Dynamic battery storage applies the battery storage multiplier during activation of timewarp. I observed this when transitioning to a higher level of timewarp and during this short amount of time battery charge decreased to about half, battery charge stays at the same value until I increase time warp again which causes battery charge to decrease further. Eventually the battery charge reaches zero. if my explanation isn't sufficient I can provide a video. I do not have Kerbalism or any similar mods installed Thanks, a video is probably useful, I haven't looked at your log yet but I will probably ask for some kind of screenshots in order to see the behaviour of the plugin and how your ship looks. Please ensure the DBS window is open and visible. I need to see what production and consumption numbers the plugin is detecting and from what parts. Edit: yes I will need to see your craft. Log is not very informative. Edited February 22, 2021 by Nertea Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 22, 2021 Author Share Posted February 22, 2021 (edited) CryoTanks 1.6.0 Updated DynamicBatteryStorage to 2.2.2 Methalox tankage is now enabled by default Adjusted localization to generalize new tanks to 'cryogenic fuels' rather than liquid hydrogen only Balance tuning for methalox tankage Global patch does not patch tanks with WBIOmniStorage Edited February 22, 2021 by Nertea Quote Link to comment Share on other sites More sharing options...
Apelsin Posted February 22, 2021 Share Posted February 22, 2021 Oooh, looks like we're coming up on the methalox expansion release Quote Link to comment Share on other sites More sharing options...
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