linuxgurugamer Posted August 19, 2020 Author Share Posted August 19, 2020 (edited) 21 minutes ago, Starseeker said: VesselData.cfg in t Is created by the mod. I’m concerned by the stutter, can you tell me how many vessels you have in the game. Also, could you please send me the save files, I’d like to compare them to my test save thx Edited August 19, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Starseeker Posted August 19, 2020 Share Posted August 19, 2020 29 minutes ago, linuxgurugamer said: Is created by the mod. I’m concerned by the stutter, can you tell me how many vessels you have in the game. Also, could you please send me the save files, I’d like to compare them to my test save thx It's a fresh save with this being the only vessel; I've both launched a (previous, reverted-to-VAB) vessel using MechJeb (which, I'm pleased to report, works just fine in the PVG single-burn-to-orbit mode) and used Hyperedit to put this new one (which I didn't save) into the same target orbit. Here's my modlist: Spoiler ClickThroughBlocker Toolbar Toolbar Controller B9 Part Switch Basic DeltaV Community Category Kit Community Resource Pack Community Tech Tree JNSQ Kerbal Engineer Hyperedit Kopernicus MechJeb 2 ModularFlightIntegrator (Bundled Kopernicus dependency) Rational Resources RCS Build Aid ReStock & ReStock+ Solar Cycle Simulator Orbital Decay Save file folder: https://drive.google.com/drive/folders/1VkhGWDj__YL_aY9TX9h35Q5RJiC0vaYF?usp=sharing Quote Link to comment Share on other sites More sharing options...
Sir Mortimer Posted August 19, 2020 Share Posted August 19, 2020 On 8/18/2020 at 7:15 AM, Starseeker said: Oh, a question: are there any known incompatibilities between Solar Cycle Simulator and Kerbalism? Not that I know of. However, last time I looked at the code (before LGG adopted the mod) it was in such a sorry state that I had to recommend not to use it. It does, in parts, the same as Kerbalism does (provide a solar cycle of sorts). Using orbital decay with Kerbalism is fine, but the solar activity levels seen by the 2 mods will be different. On 8/18/2020 at 7:15 AM, Starseeker said: Oh, a question: are there any known incompatibilities between Solar Cycle Simulator and Kerbalism? Not that I know of. However, last time I looked at the code (before LGG adopted the mod) it was in such a sorry state that I had to recommend not to use it. It does, in parts, the same as Kerbalism does (provide a solar cycle of sorts). Using orbital decay with Kerbalism is fine, but the solar activity levels seen by the 2 mods will be different. Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted August 19, 2020 Share Posted August 19, 2020 @linuxgurugamer, it's allright now. I downloaded from github and got the wrong version. The one in the link worked perfectly. The others (click, toolb, solar etc.) I got from ckan. Well, ready to do some testing! Will post soon. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 19, 2020 Author Share Posted August 19, 2020 15 hours ago, Starseeker said: It's a fresh save with this being the only vessel; I've both launched a (previous, reverted-to-VAB) vessel using MechJeb (which, I'm pleased to report, works just fine in the PVG single-burn-to-orbit mode) and used Hyperedit to put this new one (which I didn't save) into the same target orbit. Here's my modlist: Reveal hidden contents ClickThroughBlocker Toolbar Toolbar Controller B9 Part Switch Basic DeltaV Community Category Kit Community Resource Pack Community Tech Tree JNSQ Kerbal Engineer Hyperedit Kopernicus MechJeb 2 ModularFlightIntegrator (Bundled Kopernicus dependency) Rational Resources RCS Build Aid ReStock & ReStock+ Solar Cycle Simulator Orbital Decay Save file folder: https://drive.google.com/drive/folders/1VkhGWDj__YL_aY9TX9h35Q5RJiC0vaYF?usp=sharing Where did you get the orbital decay beta from? Based on @Daniel Prates comment above, I suspect you may not have the right version. Quote Link to comment Share on other sites More sharing options...
Starseeker Posted August 19, 2020 Share Posted August 19, 2020 11 minutes ago, linuxgurugamer said: Where did you get the orbital decay beta from? Based on @Daniel Prates comment above, I suspect you may not have the right version. The link you gave here: Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted August 19, 2020 Share Posted August 19, 2020 (edited) Yes LGG, in the OP there are two links, one for the source code and other for the github download. I noticed they are inverted by the way. But also it seems the file in the github link is not the correct one. There is where I got the first one which behaved oddly. Edited August 19, 2020 by Daniel Prates Quote Link to comment Share on other sites More sharing options...
Starseeker Posted August 20, 2020 Share Posted August 20, 2020 Double-checking the download, the .version file lists 1.7.0.1, which matches the most recent release on the github page. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 20, 2020 Author Share Posted August 20, 2020 (edited) 9 minutes ago, Starseeker said: Double-checking the download, the .version file lists 1.7.0.1, which matches the most recent release on the github page. Ok. Could you provide a log file as well, please? I'll be looking at the mod tomorrow, would like to be able to review it, there are some debugging statements which may be useful for me. Edit: I have now observed the problem in my install when I look a fast look. Edited August 20, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Starseeker Posted August 20, 2020 Share Posted August 20, 2020 Just now, linuxgurugamer said: Ok. Could you provide a log file as well, please? I'll be looking at the mod tomorrow, would like to be able to review it, there are some debugging statements which may be useful for me Alrighty, give me a bit to launch the game and generate a new log file (launched my main install since, so it's been overwritten) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 20, 2020 Author Share Posted August 20, 2020 (edited) 1 minute ago, Starseeker said: Alrighty, give me a bit to launch the game and generate a new log file (launched my main install since, so it's been overwritten) No need now, thanks. I see the problem. In the future, a log file would be appreciated. Edited August 20, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 20, 2020 Author Share Posted August 20, 2020 (edited) New beta, 1.7.0.2 Beta 3 Fixed stuttering and resetting of vessel orbital position Fixed issues with timerate not being honored correctly Cleaned up code regarding timerate This bug was actually hidden by the previous bug, which was preventing any decay from happening during timewarp. When that was fixed, this was exposed, but since I was looking at timewarp, I didn't see it. Available here: https://github.com/linuxgurugamer/OrbitalDecay/releases/tag/1.7.0.2 I did not look at the station keeping fuel usage, please check it out and let me know how it goes Edited August 20, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Starseeker Posted August 20, 2020 Share Posted August 20, 2020 3 minutes ago, linuxgurugamer said: New beta, 1.7.0.2 Beta 3 Fixed stuttering and resetting of vessel orbital position Fixed issues with timerate not being honored correctly Cleaned up code regarding timerate This bug was actually hidden by the previous bug, which was preventing any decay from happening during timewarp. When that was fixed, this was exposed, but since I was looking at timewarp, I didn't see it. Available here: https://github.com/linuxgurugamer/OrbitalDecay/releases/tag/1.7.0.2 I did not look at the station keeping fuel usage, please check it out and let me know how it goes Alrighty, launching it up now, will report back! Quote Link to comment Share on other sites More sharing options...
Starseeker Posted August 20, 2020 Share Posted August 20, 2020 Ah, hm, that's a problem... Player.log file: https://drive.google.com/file/d/1JBlHGGjpdQJ4UV9YEVVEgmPpqLJtVkag/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Starseeker Posted August 20, 2020 Share Posted August 20, 2020 Oh, and a bit more detail: it gave up on loading once this displayed, and the background images kept changing; I had the same thing happen when I downloaded a mod that had an outdated dependency bundled with it (was fixed by updating said dependency) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 20, 2020 Author Share Posted August 20, 2020 (edited) 6 hours ago, Starseeker said: Oh, and a bit more detail: it gave up on loading once this displayed, and the background images kept changing; I had the same thing happen when I downloaded a mod that had an outdated dependency bundled with it (was fixed by updating said dependency) Oh god, i was tired. Please add SpaceTuxLibrary as a dependency: https://github.com/linuxgurugamer/SpaceTuxLibrary/releases Edited August 20, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted August 20, 2020 Share Posted August 20, 2020 Linux, I installed the latest version (point zero two), and Spacetux Library. Orbit only decays (but properly and in real time) within the tracking station. When the craft is loading, it does not decay - both in craft view and orbit view. Quote Link to comment Share on other sites More sharing options...
Joker58th Posted August 20, 2020 Share Posted August 20, 2020 @linuxgurugamer I can confirm @Daniel Prates mention of no decay while the vessel is loaded and time warping. Log Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 20, 2020 Author Share Posted August 20, 2020 1 hour ago, Daniel Prates said: Linux, I installed the latest version (point zero two), and Spacetux Library. Orbit only decays (but properly and in real time) within the tracking station. When the craft is loading, it does not decay - both in craft view and orbit view. What about during time warp? Both physics and normal Quote Link to comment Share on other sites More sharing options...
Starseeker Posted August 21, 2020 Share Posted August 21, 2020 (edited) 15 hours ago, linuxgurugamer said: Oh god, i was tired. Please add SpaceTuxLibrary as a dependency: https://github.com/linuxgurugamer/SpaceTuxLibrary/releases Alrighty, it works now! And in the tracking station - both in real time and during timewarp - orbits decay properly! However, when a vessel is active, it doesn't experience decay during non-physics timewarp. It seems to experience it during regular time (and I suspect physics timewarp - I'll have to test that), and vessels within physics range but not active seem to decay both during and outside of timewarp. Now, with stationkeeping, there's still some weird issues. During non-timewarp on an active vessel, it seems to have no effect besides consuming significant quantities of fuel (at least in low orbit); however, while the fuel consumption is still very high, it does seem to prevent orbital decay until it runs out of fuel. Here's my player.log file: https://drive.google.com/file/d/1ctg5Y_d7udWBVTbnKSijQwRZJlJgUH0P/view?usp=sharing I'll get back to testing; time to see how physics warp works Edited August 21, 2020 by Starseeker Error in my observations :P Quote Link to comment Share on other sites More sharing options...
Starseeker Posted August 21, 2020 Share Posted August 21, 2020 Ah, this might have been the reason that fuel consumption was so high, as well as decay rates: the values circled in red were set to 10 for some reason. On a possibly related note: what does the "realistic decay" setting in the difficulty options do? Update on timewarp: physics warp seems to work the same as no warp when in flight. (Also, disregard the part about "vessels within physics range but not active"; this was an error on my part.) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 21, 2020 Author Share Posted August 21, 2020 (edited) 54 minutes ago, Starseeker said: Update on timewarp: physics warp seems to work the same as no warp when in flight meaning it works? 54 minutes ago, Starseeker said: On a possibly related note: what does the "realistic decay" setting in the difficulty options do? Absolutely nothing, it's being taken out as well as all the n-body stuff It seems to have a different decay algorithm 59 minutes ago, Starseeker said: Ah, this might have been the reason that fuel consumption was so high, as well as decay rates: the values circled in red were set to 10 for some reason. Fixing this now Edited August 21, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Starseeker Posted August 21, 2020 Share Posted August 21, 2020 (edited) 12 minutes ago, linuxgurugamer said: meaning it works? As far as I can see, yep; the apoapis/periapis readings are changing even without any sort of other thrust. Oh, another issue: in the VAB, the decay info window says that a sputnik replica I made would last a bit more than 30 days in a 170km orbit; however, hyperediting it up to that orbit, the decay info window says it'll decay in 4.1 days. Actually: update to the in-flight situation: it seems my apoapsis is increasing at the same rate my periapsis is decreasing. I'll give a log once it uploads. Edited August 21, 2020 by Starseeker Quote Link to comment Share on other sites More sharing options...
Starseeker Posted August 21, 2020 Share Posted August 21, 2020 Alrighty, here's the link to the log:https://drive.google.com/file/d/1oUOrQdyAWB3R_W0D_L_mDtx9vBv_Om4a/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted August 21, 2020 Share Posted August 21, 2020 14 hours ago, linuxgurugamer said: What about during time warp? Both physics and normal Makes no difference. I can speed up and down as I wish, no decay happens except in the tracking station. Quote Link to comment Share on other sites More sharing options...
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