Heliocentric Posted November 19, 2020 Share Posted November 19, 2020 Im also noticing a faint cone shape ^my bad attempt at highlighting all the lines Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 19, 2020 Author Share Posted November 19, 2020 I don't know if anyone else can see them , but I can't see these discord screenshots you've been posting. Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted November 19, 2020 Share Posted November 19, 2020 4 minutes ago, Nertea said: I don't know if anyone else can see them , but I can't see these discord screenshots you've been posting. Have you tried clicking the links? I dont know how the embeds on this forum work so it might not work and I look like an idiot Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 19, 2020 Author Share Posted November 19, 2020 Yes, I have, I get an access denied error. Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted November 19, 2020 Share Posted November 19, 2020 Im gonna have to redo the screenshots tomorrow Quote Link to comment Share on other sites More sharing options...
Jalaris Posted November 19, 2020 Share Posted November 19, 2020 (edited) Found a bug that causes the inability to launch spacecraft with kodiak engine.Repro steps: 1. Install ReStock, Restock+, Waterfall, WaterfallRestock 2. Add Kodiak engine to any craft 3. Hit launch It won't launch and will instead return to KSP. I'm not sure if the bug is with Waterfall alone but I had only the above mods installed when I noticed it. Edited November 19, 2020 by Jalaris Quote Link to comment Share on other sites More sharing options...
Danielle Posted November 19, 2020 Share Posted November 19, 2020 3 hours ago, Jalaris said: Found a bug that causes the inability to launch spacecraft with kodiak engine.Repro steps: 1. Install ReStock, Restock+, Waterfall, WaterfallRestock 2. Add Kodiak engine to any craft 3. Hit launch It won't launch and will instead return to KSP. I'm not sure if the bug is with Waterfall alone but I had only the above mods installed when I noticed it. You're using the newest release correct? Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 19, 2020 Author Share Posted November 19, 2020 13 hours ago, Jalaris said: Found a bug that causes the inability to launch spacecraft with kodiak engine.Repro steps: 1. Install ReStock, Restock+, Waterfall, WaterfallRestock 2. Add Kodiak engine to any craft 3. Hit launch It won't launch and will instead return to KSP. I'm not sure if the bug is with Waterfall alone but I had only the above mods installed when I noticed it. This is resolved in the newest release. Which I have released but I neglected to post it. So, to note: Waterfall 0.2.5 Fixed randomness values for shaders being lost sometime in the past WaterfallRestock 0.1.2 Fixed duplicated Kodiak config Quote Link to comment Share on other sites More sharing options...
Lathari Posted November 20, 2020 Share Posted November 20, 2020 On 11/19/2020 at 9:27 AM, Danielle said: You're using the newest release correct? Not the original poster but having the same issue. Deleted both Waterfall and WaterfallRestock folders and re-installed, no luck. Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 20, 2020 Author Share Posted November 20, 2020 (edited) 30 minutes ago, Lathari said: Not the original poster but having the same issue. Deleted both Waterfall and WaterfallRestock folders and re-installed, no luck. Are you 100% sure you have WaterfallRestock 0.1.2? -edit: actually looks like the deletion event was not propagated so the file is still there. Until I fix this you can delete LiquidEngineKodiak.cfg to fix it. Edited November 20, 2020 by Nertea Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 21, 2020 Author Share Posted November 21, 2020 Waterfall 0.2.6 Added new guard for multiple misconfigured modules that should break the game less when there is a critical configuration error WaterfallRestock 0.1.3 Fixed duplicated Kodiak config (again) Quote Link to comment Share on other sites More sharing options...
kerbalxploder Posted November 21, 2020 Share Posted November 21, 2020 (edited) If someone makes a cfg mod that applies to even just stock engines, it's going to be revolutionary. By the way, how do mesh-driven plumes work? Is it something like the plumes in SR2? I love the progress of this mod, keep up the great work. You'll be saving thousands of lives of crappy GPUs. Edited November 21, 2020 by kerbalxploder Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted November 21, 2020 Share Posted November 21, 2020 7 hours ago, kerbalxploder said: If someone makes a cfg mod that applies to even just stock engines, it's going to be revolutionary. @Nertea already did. Look at the link for WaterfallRestock. It's got configs for stock engines. Quote Link to comment Share on other sites More sharing options...
kerbalxploder Posted November 21, 2020 Share Posted November 21, 2020 5 hours ago, GuessingEveryDay said: @Nertea already did. Look at the link for WaterfallRestock. It's got configs for stock engines. Yeah, found it. It says Restock is required for this, though. Nonetheless, I installed Restock for other reasons last night, therefore I guess I'll be fine here. Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted November 21, 2020 Share Posted November 21, 2020 On 11/18/2020 at 4:44 PM, HelioCentric said: Have you tried clicking the links? I dont know how the embeds on this forum work so it might not work and I look like an idiot Try uploading to imgur; that usually works Quote Link to comment Share on other sites More sharing options...
Carni35 Posted November 22, 2020 Share Posted November 22, 2020 Hey ! Just want to point a strange behaviour. When waterfall and waterfall restock are installed, my LV-T45 engine make rocket wobble and become uncontrolable right after the lift (even very basic 2×Flt-400 fuel tank rockets) . After some tests, remove waterfall make the physic work again. But I thought that waterfall was just a visual mod right ? Quote Link to comment Share on other sites More sharing options...
kerbalxploder Posted November 23, 2020 Share Posted November 23, 2020 (edited) Hey, bug(?) report. I have discovered that Clickthroughblocker can actually tamper with the functionality of the plume editing UI. I was previously using Realplume, which the editor required Toolbar, and the toolbar mod required Clickthroughblocker. I don't know why Linuxgurugamer makes the two dependencies, but all I know is that I had it in my Gamedata folder, I experienced the waterfall UI being extremely glitchy, I suspected Clickthroughblocker, I removed it, and it works like a charm. Could you make the UI usable with Clickthroughblocker? Thanks. @Nertea hello? Edited November 23, 2020 by kerbalxploder Quote Link to comment Share on other sites More sharing options...
danfarnsy Posted November 23, 2020 Share Posted November 23, 2020 23 hours ago, Carni35 said: Hey ! Just want to point a strange behaviour. When waterfall and waterfall restock are installed, my LV-T45 engine make rocket wobble and become uncontrolable right after the lift (even very basic 2×Flt-400 fuel tank rockets) . After some tests, remove waterfall make the physic work again. But I thought that waterfall was just a visual mod right ? I had something similar, but I didn't suspect waterfall. I was using FAR, and the issue didn't persist when I removed FAR. Is FAR also a part of your mod list? Quote Link to comment Share on other sites More sharing options...
kerbalxploder Posted November 23, 2020 Share Posted November 23, 2020 (edited) Also, as a half-Japanese person, I thought I would correct the plume for the Skipper which has the model of the LE-7. All operational Japanese Liquid rockets run on Hydrolox, so I'm making a hydrolox plume that doesn't look like a bloodbath pouring out of the nozzle, and also doesn't look like kerolox like it did previously. Currently lacking the Mach diamond, but I'm working on it. I'll also make it expand a bit less, but it's what it looks like right now. Edited November 23, 2020 by kerbalxploder Quote Link to comment Share on other sites More sharing options...
kerbalxploder Posted November 23, 2020 Share Posted November 23, 2020 (edited) I think it's about finished. Looks way better than before, and certainly more accurate than the red, generic Hydrolox template. If anyone wants to use it, here it is. It has one problem, the plume looks good, but there is a bug that makes a part of it point upwards. You'll see it when you try. Don't worry, its not easy to see from a distance. To use this, follow these steps: Download this. Move the .cfg file into GameData/Waterfall/Templates. Go to the .cfg of the engine you want to use this on. For one of the last lines, there should be a variable that says "templateName". Find it. Change the value of templateName from whatever it was before to "waterfall-hydrolox-xploder-1", then save the .cfg Launch KSP. Edited November 25, 2020 by kerbalxploder Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 23, 2020 Author Share Posted November 23, 2020 On 11/21/2020 at 5:23 PM, Carni35 said: Hey ! Just want to point a strange behaviour. When waterfall and waterfall restock are installed, my LV-T45 engine make rocket wobble and become uncontrolable right after the lift (even very basic 2×Flt-400 fuel tank rockets) . After some tests, remove waterfall make the physic work again. But I thought that waterfall was just a visual mod right ? I was unable to reproduce this: Built a ship with 1x LV-T-45, 2x FL-T400, 1x Mk1 Command Pod Launched (no SAS) Flew up for quite a while without any wobble and stuff (maybe 20 km) Quote Link to comment Share on other sites More sharing options...
Carni35 Posted November 23, 2020 Share Posted November 23, 2020 Hello @Nertea and @danfarnsy Thank you for your answer and your time ! After multiple tests it appears that this uncontrollable wobble happens only when FAR and Waterfall are simultaneously installed. Each one works perfectly alone. So there is kind of an interaction between these two mods. What's strange is that I didn't have any physical bug like this with all the previous engine in the techtree (I'm playing career). If you have an idea about how to fix this problem I will take it ^^ This physical glitch doesn't happen when realplume is installed instead of waterfall Thanks again ! Quote Link to comment Share on other sites More sharing options...
kerbalxploder Posted November 23, 2020 Share Posted November 23, 2020 56 minutes ago, Carni35 said: Hello @Nertea and @danfarnsy Thank you for your answer and your time ! After multiple tests it appears that this uncontrollable wobble happens only when FAR and Waterfall are simultaneously installed. Each one works perfectly alone. So there is kind of an interaction between these two mods. What's strange is that I didn't have any physical bug like this with all the previous engine in the techtree (I'm playing career). If you have an idea about how to fix this problem I will take it ^^ This physical glitch doesn't happen when realplume is installed instead of waterfall Thanks again ! I think FAR is mistaking the mesh plume as a physical object, and it's giving it colliders. I wonder if there is a cfg somewhere that you can set false so it won't do this? Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 23, 2020 Author Share Posted November 23, 2020 1 hour ago, Carni35 said: Hello @Nertea and @danfarnsy Thank you for your answer and your time ! After multiple tests it appears that this uncontrollable wobble happens only when FAR and Waterfall are simultaneously installed. Each one works perfectly alone. So there is kind of an interaction between these two mods. What's strange is that I didn't have any physical bug like this with all the previous engine in the techtree (I'm playing career). If you have an idea about how to fix this problem I will take it ^^ This physical glitch doesn't happen when realplume is installed instead of waterfall Thanks again ! That's a good avenue for investigation, thanks! Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 24, 2020 Author Share Posted November 24, 2020 On 11/23/2020 at 11:30 AM, Carni35 said: Hello @Nertea and @danfarnsy Thank you for your answer and your time ! After multiple tests it appears that this uncontrollable wobble happens only when FAR and Waterfall are simultaneously installed. Each one works perfectly alone. So there is kind of an interaction between these two mods. What's strange is that I didn't have any physical bug like this with all the previous engine in the techtree (I'm playing career). If you have an idea about how to fix this problem I will take it ^^ This physical glitch doesn't happen when realplume is installed instead of waterfall Thanks again ! This should be fixed in the latest version of FAR: Quote Link to comment Share on other sites More sharing options...
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