Nertea Posted November 5, 2020 Author Share Posted November 5, 2020 Waterfall 0.2.4 Added a ShowEffectEditor setting that controls whether the editor toolbar button is shown Fixed an issue where some effect models might be on the wrong layer, causing them to be shown in the part highlighter's advanced mode Fixed some log messages that didn't have a log level Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted November 6, 2020 Share Posted November 6, 2020 @Nertea I downloaded Waterfall and WaterfallRestock and am very impressed with what I've seen so far, however it looks like the 'Cheetah' and 'Bobcat' engines from Making History (LV-T91 and LV-TX87 respectively) don't have configs, is this because those parts aren't Restock-ed? Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 6, 2020 Author Share Posted November 6, 2020 Yes that is correct. I've also expressed doubts before that this is going to look great without the better engine emissive styles that the mod community uses. Quote Link to comment Share on other sites More sharing options...
Zorg Posted November 8, 2020 Share Posted November 8, 2020 RealPlume stock has now been updated so as to not conflict with WaterfallRestock. Waterfall will of course take precedence. On 11/3/2020 at 12:01 PM, ValiZockt said: Could that be done theoretically via MM patch? I’m not sure, but that’s what came in my mind: @PART[*]:HAS[ModuleWaterfallFX,~UseRealPlume[True]]:AFTER[<SomeLatePass>] { (Remove RealPlume effects stuff here) } So if theoretically someone wants to have Waterfall & RealPlume effects in one part they could use the UseRealPlume = True variable to stop RealPlume effects getting deleted. Sorry I forgot to respond earlier. I preferred to keep things simple. I dont see a reasonable use case to run any existing realplume content on top of Waterfall, they just wouldnt work well together. Anyone needing Smokescreen particles together with waterfall would be better served by creating dedicated smokescreen configs. Quote Link to comment Share on other sites More sharing options...
vinix Posted November 10, 2020 Share Posted November 10, 2020 (edited) Sorry to ask the stupid and annoying question, but why is this mod not indexed on CKAN ? (now, i know that mod authors are the one who decide, but is there a reason that i should know of? If it is obvious, don't hate on me, I am just curious) EDIT: while testing this mod, i encountered a strange bug. when trying to load a craft with ~50 engines and 57 parts, the game does not load the craft on the runway/pad and just revert to the KSC view. I tried another smaller craft and it launched fine. KSP.log: https://drive.google.com/file/d/1qLR6sFnatjXPt9kjVKel7NaKZidVF64y/view?usp=sharing player.log: https://drive.google.com/file/d/14dchZHoR1AnJaBH-wnAs7zjOJMXrcCCB/view?usp=sharing craft in question: https://drive.google.com/file/d/1cFVMVjy5x0yGbNsdLigMhtH3HvkSW5g-/view?usp=sharing EDIT2: forgot to mention that this bug causes the kspedia and contract icon to duplicate each time you try to launch a vessel Edited November 10, 2020 by vinix bug report Quote Link to comment Share on other sites More sharing options...
TBenz Posted November 11, 2020 Share Posted November 11, 2020 16 hours ago, vinix said: Sorry to ask the stupid and annoying question, but why is this mod not indexed on CKAN ? (now, i know that mod authors are the one who decide, but is there a reason that i should know of? If it is obvious, don't hate on me, I am just curious) EDIT: while testing this mod, i encountered a strange bug. when trying to load a craft with ~50 engines and 57 parts, the game does not load the craft on the runway/pad and just revert to the KSC view. I tried another smaller craft and it launched fine. KSP.log: https://drive.google.com/file/d/1qLR6sFnatjXPt9kjVKel7NaKZidVF64y/view?usp=sharing player.log: https://drive.google.com/file/d/14dchZHoR1AnJaBH-wnAs7zjOJMXrcCCB/view?usp=sharing craft in question: https://drive.google.com/file/d/1cFVMVjy5x0yGbNsdLigMhtH3HvkSW5g-/view?usp=sharing EDIT2: forgot to mention that this bug causes the kspedia and contract icon to duplicate each time you try to launch a vessel Waterfall is still a pre-release. I imagine it will make CKAN once Nertea feel it has matured enough to be called 1.0.0, it will probably be posted in Add-on Releases then as well. Quote Link to comment Share on other sites More sharing options...
vinix Posted November 12, 2020 Share Posted November 12, 2020 On 11/11/2020 at 2:42 AM, TBenz said: Waterfall is still a pre-release. I imagine it will make CKAN once Nertea feel it has matured enough to be called 1.0.0, it will probably be posted in Add-on Releases then as well. Thanks for the explaination As for my bug, it seems like the RK-7 "Kodiak" Liquid Fueled Engine is at fault. With my limited knowledge, I couldn't find anything wrong in the patches. other than that, those textures are really cool Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 13, 2020 Author Share Posted November 13, 2020 On 11/10/2020 at 1:02 AM, vinix said: Sorry to ask the stupid and annoying question, but why is this mod not indexed on CKAN ? (now, i know that mod authors are the one who decide, but is there a reason that i should know of? If it is obvious, don't hate on me, I am just curious) EDIT: while testing this mod, i encountered a strange bug. when trying to load a craft with ~50 engines and 57 parts, the game does not load the craft on the runway/pad and just revert to the KSC view. I tried another smaller craft and it launched fine. KSP.log: https://drive.google.com/file/d/1qLR6sFnatjXPt9kjVKel7NaKZidVF64y/view?usp=sharing player.log: https://drive.google.com/file/d/14dchZHoR1AnJaBH-wnAs7zjOJMXrcCCB/view?usp=sharing craft in question: https://drive.google.com/file/d/1cFVMVjy5x0yGbNsdLigMhtH3HvkSW5g-/view?usp=sharing EDIT2: forgot to mention that this bug causes the kspedia and contract icon to duplicate each time you try to launch a vessel I see some very strange errors in there, not really related to Waterfall. There is one error though - can you post your MM cache? Quote Link to comment Share on other sites More sharing options...
vinix Posted November 13, 2020 Share Posted November 13, 2020 The strange errors are caused by other mods I installed and then deinstalled. For some reason I didn't use a proper fresh install for my testing, even though I knew the proper way. I will be more careful next time Anyway, here are two files from MM, because I wasn't sure which one you needed: - https://drive.google.com/file/d/1MUws4jtwZMJ7QXMZX2ZXq9yed3bXiuBi/view?usp=sharing - https://drive.google.com/file/d/1m5hR4ktEdvzFzKPX4IWWvriD-xImL_Op/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 13, 2020 Author Share Posted November 13, 2020 42 minutes ago, vinix said: The strange errors are caused by other mods I installed and then deinstalled. For some reason I didn't use a proper fresh install for my testing, even though I knew the proper way. I will be more careful next time Anyway, here are two files from MM, because I wasn't sure which one you needed: - https://drive.google.com/file/d/1MUws4jtwZMJ7QXMZX2ZXq9yed3bXiuBi/view?usp=sharing - https://drive.google.com/file/d/1m5hR4ktEdvzFzKPX4IWWvriD-xImL_Op/view?usp=sharing Thanks, I found the issue. With the other problem mods uninstalled, did you still have this duplication problem? Quote Link to comment Share on other sites More sharing options...
vinix Posted November 14, 2020 Share Posted November 14, 2020 To clarify, only restock and waterfall were installed at the time of the test, the errors were remnants of mods that were uninstalled before the test. I don't understand what you mean by duplication problem, since I didn't notice anything of that sort. I am glad you were able to find the issue, thanks for taking the time Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 14, 2020 Author Share Posted November 14, 2020 On 11/10/2020 at 1:02 AM, vinix said: EDIT2: forgot to mention that this bug causes the kspedia and contract icon to duplicate each time you try to launch a vessel This is what I mean by duplication issue, the thing you specifically mentioned. Quote Link to comment Share on other sites More sharing options...
vinix Posted November 14, 2020 Share Posted November 14, 2020 Oups, sorry, jellyfish memory here Indeed, when the game abort the loading of the craft (i.e. you have a kodiak engine in there) and goes back to the KSC scene, some icons get duplicated. It is a consequence of the kodiak bug, not a bug in itself. If you are loading any other craft or performing any other action, then there is nothing going wrong with the icons. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted November 14, 2020 Share Posted November 14, 2020 Hey @Nertea, is this added to any of your mods, yet? other than fft. Quote Link to comment Share on other sites More sharing options...
TBenz Posted November 14, 2020 Share Posted November 14, 2020 8 minutes ago, SpaceFace545 said: Hey @Nertea, is this added to any of your mods, yet? other than fft. There are some configurations for Restock. I don't think anything else is using this yet. Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted November 17, 2020 Share Posted November 17, 2020 Should this ring thing be happening? Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 18, 2020 Author Share Posted November 18, 2020 At the risk of sounding sarcastic, do you think it should be? Please provide some useful information for me to look into it, including mods installed, KSP version, reproduction steps. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted November 18, 2020 Share Posted November 18, 2020 On 11/14/2020 at 9:54 PM, TBenz said: There are some configurations for Restock. I don't think anything else is using this yet. BDB and Tantares are using it on some engines Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted November 18, 2020 Share Posted November 18, 2020 22 hours ago, Nertea said: At the risk of sounding sarcastic, do you think it should be? Please provide some useful information for me to look into it, including mods installed, KSP version, reproduction steps. Not really sure what you mean by reproduction steps but heres everything rn: 1. I just thought maybe its a known bug, I didnt want to come off super confident only to sound annoying after I realize its a known bug 2. Im using KSP 1.10.1 3. Mod list pictured below Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 18, 2020 Author Share Posted November 18, 2020 Reproduction steps are a series of steps I can use to reproduce the bug on my machine, e.g. something like Start game, load to VAB Make a ship with parts xyz Launch to pad and take off Observe bug I can't see that image you posted of mods, unfortunately Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted November 18, 2020 Share Posted November 18, 2020 (edited) 5 minutes ago, Nertea said: Reproduction steps are a series of steps I can use to reproduce the bug on my machine, e.g. something like Start game, load to VAB Make a ship with parts xyz Launch to pad and take off Observe bug I can't see that image you posted of mods, unfortunately Im currently making a s[word that for some reason doesnt work on this forum]post type thing off of it (unrelated to this troubleshooting process), maybe it'll help to show the bug a bit more in depth? Itll be done in about 30 minutes Edited November 18, 2020 by HelioCentric Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 18, 2020 Author Share Posted November 18, 2020 No hurry. I can't reproduce the bug currently anyways so I can't work on fixing it. Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted November 18, 2020 Share Posted November 18, 2020 20 minutes ago, Nertea said: No hurry. I can't reproduce the bug currently anyways so I can't work on fixing it. Alrighty here it is Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 19, 2020 Author Share Posted November 19, 2020 Ok good but this still doesn't really tell me how I can reproduce it. I can't tell what engine that is, is it a Vector? When I start the game, how do i get to a state where I can see this? Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted November 19, 2020 Share Posted November 19, 2020 (edited) 15 minutes ago, Nertea said: Ok good but this still doesn't really tell me how I can reproduce it. I can't tell what engine that is, is it a Vector? When I start the game, how do i get to a state where I can see this? I used the Mammoth engine on the first stage and vectors on the second, im not sure of if any other engines have this issue so ima check rn OH- I did forget to mention im using the restock config (with restock and restock plus ofc) Heres with the skipper engine, seems like RCS is also effected by this bug Edited November 19, 2020 by HelioCentric Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.