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[1.9-1.12.x] EVE-Redux: Performance-enhanced EVE + maintenance (v1.11.7.1 - 09/09/2022)


blackrack

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17 minutes ago, CalvonVulcan said:

@blackrack here are the pictures and i cant post my log for some reason but i'll see what i can do screenshot3.pngscreenshot4.png

That doesn't look like the stock configs. Whichever config pack you installed, make sure you installed it correctly, make sure you don't install multiple packs at the same time.

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15 hours ago, Oran258 said:

how do you turn on the volumetric clouds?

The first rule about EVE Club is you do not speak about EVE Club. The answer is there in the thread.

Edited by RW-1
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*Preface warning* Modder in learning, please be constructive.
Having an issue with my in game config editor crashing when trying to make any sort of change. It was working just fine until recently. 
I should note that I am trying to make a custom planet pack (This is for learning purposes and figuring things out. Please do not tell me gatekeeping nonsense of don't do this or etc. The only way to figure this out is to trial and error and from advice from people that know how EVE works. What would be VERY helpful is some type of EVE wiki like Kopernicus or Module Manager has. I can't find one for EVE. I dont mean to be rude Ive just gotten some really nasty backlash on this. I'm trying to learn.)
One thing I noticed was I had been accidentally @ the object when updating EVE clouds and it had been pasting some Jool settings over and over again into the config files. When I took those out, it seemed to start doing this, which doesn't make a lot of sense to me. Its as if somehow having twenty asset values for some reason made EVE clouds run right. Right now I have all the planets on separate config files with -no- module manager instructions. I've been studying a lot of different mods and how they handle planet FX and I really don't see why in some cases, EVE clouds loads but in others it doesn't. Gas giants in particular seem finicky. 


So I guess my questions are:
1. Any straight up advice on what would be causing EVE clouds to crash on any edit?
2. An explanation on how EVE clouds loads would be pretty nice. An EVE wiki on file structure and path/directory would be pretty great too.
3. Suggestions from anyone who understands adding multiple planets how to correctly update cloud configs. I'll post a dropbox link to the Gamedata pack I've been playing with. 
4. Any EVE wiki would be great. 
Thanks!

Dropbox File: https://www.dropbox.com/s/2hqf53w71ydm90v/CSS.rar?dl=0
zsSv3Zb.png
Oy0HbRf.png

yJXkhQL.png

 

Edited by FullOfStars
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1 hour ago, FullOfStars said:

So I guess my questions are:
1. Any straight up advice on what would be causing EVE clouds to crash on any edit?
2. An explanation on how EVE clouds loads would be pretty nice. An EVE wiki on file structure and path/directory would be pretty great too.
3. Suggestions from anyone who understands adding multiple planets how to correctly update cloud configs. I'll post a dropbox link to the Gamedata pack I've been playing with. 
4. Any EVE wiki would be great. 
Thanks!


 

 

 

Alright, was playing around a bit more. Tried moving everything into one CFG file like other planet packs, no go. Tried deleting out gas giant configs since that was giving me problems, and that worked. 
So I guess new question,
Why would gas giant CFGs cause EVE clouds to crash like that or even not apply the CFG to the planet? I literally just copied what was from SVE into the CFG file and then changed the pathways/uploaded the textures needed into my folder. How do other planet packs get EVE to load gas giant cloud CFGs?

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8 hours ago, FullOfStars said:

*Preface warning* Modder in learning, please be constructive.
Having an issue with my in game config editor crashing when trying to make any sort of change. It was working just fine until recently. 
I should note that I am trying to make a custom planet pack (This is for learning purposes and figuring things out. Please do not tell me gatekeeping nonsense of don't do this or etc. The only way to figure this out is to trial and error and from advice from people that know how EVE works. What would be VERY helpful is some type of EVE wiki like Kopernicus or Module Manager has. I can't find one for EVE. I dont mean to be rude Ive just gotten some really nasty backlash on this. I'm trying to learn.)
One thing I noticed was I had been accidentally @ the object when updating EVE clouds and it had been pasting some Jool settings over and over again into the config files. When I took those out, it seemed to start doing this, which doesn't make a lot of sense to me. Its as if somehow having twenty asset values for some reason made EVE clouds run right. Right now I have all the planets on separate config files with -no- module manager instructions. I've been studying a lot of different mods and how they handle planet FX and I really don't see why in some cases, EVE clouds loads but in others it doesn't. Gas giants in particular seem finicky.
So I guess my questions are:
1. Any straight up advice on what would be causing EVE clouds to crash on any edit?
2. An explanation on how EVE clouds loads would be pretty nice. An EVE wiki on file structure and path/directory would be pretty great too.
3. Suggestions from anyone who understands adding multiple planets how to correctly update cloud configs. I'll post a dropbox link to the Gamedata pack I've been playing with. 
4. Any EVE wiki would be great. 
Thanks!

Dropbox File: https://www.dropbox.com/s/2hqf53w71ydm90v/CSS.rar?dl=0
 

I'm not very knowledgeable on the functioning of EVE apart from the rendering/graphical side, and the upcoming volumetric clouds which will have a wiki page, however I'm not very good with the rest.

What would help is that you post your log here after you get a crash. Is that what's in the dropbox .rar or are those your configs (I'm on mobile)?

Also nobody will gatekeep or tell you not try something, at worse we'd tell you we don't know.

Edited by blackrack
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22 minutes ago, blackrack said:

I'm not very knowledgeable on the functioning of EVE apart from the rendering/graphical side, and the upcoming volumetric clouds which will have a wiki page, however I'm not very good with the rest.

What would help is that you post your log here after you get a crash. Is that what's in the dropbox .rar or are those your configs (I'm on mobile)?

Also nobody will gatekeep or tell you not try something, at worse we'd tell you we don't know.

Only brought that up cause I've had people be SUPER almost hostile in telling me not to play with planet configs and EVE in general. Like, it's on a clean install and I'm just learning and playing around, its not that big of a deal lol.

Anyway, no, not my crash logs because well, the game doesn't crash. Unless there is some way to tell if EVE clouds is crashing in a log. Like I posted above, it was related to gas giant configs for EVE clouds somehow, yet SVE and others don't seem to have a problem with them. I'm wondering if it's in the file path naming, as all of these are named "Plugindata" > "Textures" for the most part and I wonder if that makes any sort of difference. Basically I solved the crashing EVE cloud by getting rid of the gas giant configs, but now I have to figure out why they won't load configs. 

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32 minutes ago, FullOfStars said:

Only brought that up cause I've had people be SUPER almost hostile in telling me not to play with planet configs and EVE in general. Like, it's on a clean install and I'm just learning and playing around, its not that big of a deal lol.

Anyway, no, not my crash logs because well, the game doesn't crash. Unless there is some way to tell if EVE clouds is crashing in a log. Like I posted above, it was related to gas giant configs for EVE clouds somehow, yet SVE and others don't seem to have a problem with them. I'm wondering if it's in the file path naming, as all of these are named "Plugindata" > "Textures" for the most part and I wonder if that makes any sort of difference. Basically I solved the crashing EVE cloud by getting rid of the gas giant configs, but now I have to figure out why they won't load configs. 

Well you should post your log anyway, if there is path issue it will be reported in the log file.

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54 minutes ago, FullOfStars said:

Thanks. Alright, which log would that show up in so I know the right one to be posting?

In your game directory there is a KSP.log file. I should add that you should try to skim it yourself for errors first, as people here don't always have time to check logs for errors. Look for entries like  [EVE CloudsManager] or [EVE] with errors on or around them usually somewhere after this message Scene Change : From LOADING to MAINMENU

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On 11/7/2022 at 10:53 AM, blackrack said:

In your game directory there is a KSP.log file. I should add that you should try to skim it yourself for errors first, as people here don't always have time to check logs for errors. Look for entries like  [EVE CloudsManager] or [EVE] with errors on or around them usually somewhere after this message Scene Change : From LOADING to MAINMENU

Found this
 

[LOG 00:18:10.202] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Duna-Atmo) OnSphereInactive
[LOG 00:18:10.202] [EVE CloudsManager]: Clouds2D is now SCALED
[LOG 00:18:10.216] [EVE CloudsManager]: Cannot find Duna to apply to main Menu!
[LOG 00:18:10.217] [EVE CloudsManager]: No PQS! Instanciating one.
[LOG 00:18:10.217] [EVE CloudsManager]: PQS Applied
[LOG 00:18:10.218] [EVE CloudsManager]: PQS is null somehow!?
[LOG 00:18:10.231] [EVE CloudsManager]: Cannot find Jool to apply to main Menu!
[LOG 00:18:10.233] [EVE CloudsManager]: Unable to parse config node:
OBJECT
{
    name = Jool_Clouds
    body = Jool
    speed = 0,0,0
    altitude = 10
    offset = 0,180,0
    settings
    {
        _DetailScale = 30
        _DetailDist = 0.16E-06
        _UVNoiseScale = 0.02
        _UVNoiseStrength = 0.002
        _UVNoiseAnimation = -0.002,0.0
        _DistFadeVert = 1E-02
        _Color = 255,255,300,255
        _MainTex
        {
            value = CSS/Shared/EVE/Textures/Jool_Clouds
        }
        _DetailTex
        {
            value = CSS/Shared/EVE/Textures/GasDetail
        }
        _UVNoiseTex
        {
            value = CSS/Shared/EVE/Textures/uvnoise1
        }
    }
    layer2D
    {
        macroCloudMaterial
        {
        }
    }
}

[LOG 00:18:10.233] EVEManager: Issue loading CloudsManager! Error:
UnityEngine.UnityException: Unable to apply node! ---> UnityEngine.UnityException: Unable to parse "settings" in "OBJECT"! ---> UnityEngine.UnityException: Unable to parse "_MainTex" in "settings"!
  at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, ConfigNode node) [0x000f1] in <934eaa8d78c34a628f1650964624e3e9>:0 
  at Utils.ConfigHelper.Parse (System.Reflection.FieldInfo field, System.Object& obj, System.String[] value, ConfigNode node) [0x003bd] in <934eaa8d78c34a628f1650964624e3e9>:0 
  at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, ConfigNode node) [0x00062] in <934eaa8d78c34a628f1650964624e3e9>:0 
   --- End of inner exception stack trace ---
  at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, ConfigNode node) [0x000a8] in <934eaa8d78c34a628f1650964624e3e9>:0 
  at Atmosphere.CloudsObject.LoadConfigNode (ConfigNode node) [0x00000] in <f4ebddcb2f0b4cd7807b74c8ecba5505>:0 
  at Atmosphere.CloudsManager.ApplyConfigNode (ConfigNode node) [0x00030] in <f4ebddcb2f0b4cd7807b74c8ecba5505>:0 
  at EVEManager.EVEManagerBase.Apply () [0x00032] in <3b56b8781a1e4904aed5b5961cbcdcc8>:0 
   --- End of inner exception stack trace ---
  at EVEManager.EVEManagerBase.Apply () [0x0005f] in <3b56b8781a1e4904aed5b5961cbcdcc8>:0 
  at EVEManager.EVEManagerBase.LoadConfig () [0x00062] in <3b56b8781a1e4904aed5b5961cbcdcc8>:0 
  at EVEManager.GenericEVEManager`1[T].Setup () [0x00016] in <3b56b8781a1e4904aed5b5961cbcdcc8>:0 
  at EVEManager.GlobalEVEManager.Setup (System.Boolean late) [0x0005c] in <3b56b8781a1e4904aed5b5961cbcdcc8>:0 
[LOG 00:18:10.234] [EVE AtmosphereManager]: Running Setup
[LOG 00:18:10.234] [EVE AtmosphereManager]: Loading...
[LOG 00:18:10.236] [EVE AtmosphereManager]: Cleaning Atmosphere!
[LOG 00:18:10.236] [EVE CityLightsManager]: Running Setup
[LOG 00:18:10.236] [EVE CityLightsManager]: Loading...
[LOG 00:18:10.237] [EVE CityLightsManager]: CSS/EVE/Kerbin_CityLights/EVE_CITY_LIGHTS
[LOG 00:18:10.242] [EVE] Applying PQS Material Manager!
[LOG 00:18:10.260] [EVE CityLightsManager]: Applied to main Menu
[LOG 00:18:10.260] [EVE TerrainManager]: Running Setup
[LOG 00:18:10.261] [EVE TerrainManager]: Loading...
[LOG 00:18:10.263] [EVE ShadowManager]: Running Setup
[LOG 00:18:10.263] [EVE ShadowManager]: Loading...
[LOG 00:18:10.276] [Scatterer][Debug] mapping EVE clouds
[ERR 00:18:10.287] [AssemblyLoader] Exception when getting assembly attributes: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.

The thing is, this is basically the EXACT same code that it runs on with SVE. All textures are in the correct place. All path directories are applied appropriately. I removed my mod file and tried loading just normal SVE to see if there is any difference. 

[LOG 00:34:26.673] [EVE CloudsManager]: Applying 2D clouds...
[LOG 00:34:26.686] [EVE CloudsManager]: Clouds2D is now SCALED
[LOG 00:34:26.687] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Jool-Bands) OnSphereInactive
[LOG 00:34:26.687] [EVE CloudsManager]: Clouds2D is now SCALED
[WRN 00:34:26.696] Cannot find preset 'Default' for pqs 'EVE PQS'
[LOG 00:34:26.715] [EVE CloudsManager]: Cannot find Jool to apply to main Menu!
[LOG 00:34:26.716] [EVE CloudsManager]: No PQS! Instanciating one.
[LOG 00:34:26.716] [EVE CloudsManager]: PQS Applied
[LOG 00:34:26.716] [EVE CloudsManager]: Applying 2D clouds...
[LOG 00:34:26.728] [EVE CloudsManager]: Clouds2D is now SCALED
[LOG 00:34:26.728] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Jool-lightning) OnSphereInactive
[LOG 00:34:26.728] [EVE CloudsManager]: Clouds2D is now SCALED
[WRN 00:34:26.734] Cannot find preset 'Default' for pqs 'EVE PQS'
[LOG 00:34:26.751] [EVE CloudsManager]: Cannot find Jool to apply to main Menu!
[LOG 00:34:26.752] [EVE CloudsManager]: PQS Applied
[LOG 00:34:26.752] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: geyser1) OnSphereInactive
[LOG 00:34:26.767] [EVE CloudsManager]: Cannot find Eeloo to apply to main Menu!
[LOG 00:34:26.768] [EVE CloudsManager]: PQS Applied
[LOG 00:34:26.768] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: geyser2) OnSphereInactive
[LOG 00:34:26.783] [EVE CloudsManager]: Cannot find Eeloo to apply to main Menu!
[LOG 00:34:26.783] [EVE AtmosphereManager]: Running Setup
[LOG 00:34:26.783] [EVE AtmosphereManager]: Loading...
[LOG 00:34:26.785] [EVE AtmosphereManager]: Cleaning Atmosphere!
[LOG 00:34:26.785] [EVE CityLightsManager]: Running Setup
[LOG 00:34:26.785] [EVE CityLightsManager]: Loading...

Loads fine here. I'll post the 2 configs. Maybe there is a texture not preloading or some kind of config issue.
SVE (Working)
https://www.dropbox.com/s/buvwgulvgrbljie/KSP.log?dl=0
My Pack (Not Working)
https://www.dropbox.com/s/2gcfz80ig1wf1wa/KSP2.log?dl=0

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Figured it out! It was a PQS Manager that deactivates something on Jool and other Gas Giants.
ANyone know what PQS is for? I know it has something to do with like, structures or objects on planets. Does Jool have a surface or anomalies? My guess is maybe its related to the rendering of these and a limit in the game?

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46 minutes ago, FullOfStars said:

Figured it out! It was a PQS Manager that deactivates something on Jool and other Gas Giants.
ANyone know what PQS is for? I know it has something to do with like, structures or objects on planets. Does Jool have a surface or anomalies? My guess is maybe its related to the rendering of these and a limit in the game?

That's not it, it says here that it can't parse your jool config

[LOG 00:18:10.233] [EVE CloudsManager]: Unable to parse config node:
OBJECT
{
    name = Jool_Clouds
    body = Jool
    speed = 0,0,0
    altitude = 10
    offset = 0,180,0
    settings
    {


Check for wrong/missing braces.

Check the maintex path

Edited by blackrack
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32 minutes ago, blackrack said:

That's not it, it says here that it can't parse your jool config

[LOG 00:18:10.233] [EVE CloudsManager]: Unable to parse config node:
OBJECT
{
    name = Jool_Clouds
    body = Jool
    speed = 0,0,0
    altitude = 10
    offset = 0,180,0
    settings
    {


Check for wrong/missing braces.

Check the maintex path

[WRN 02:46:48.260] Cannot find preset 'Default' for pqs 'EVE PQS'
[LOG 02:46:48.287] [EVE CloudsManager]: Cannot find Jool to apply to main Menu!
[LOG 02:46:48.288] [EVE CloudsManager]: No PQS! Instanciating one.
[LOG 02:46:48.288] [EVE CloudsManager]: PQS Applied
[LOG 02:46:48.288] [EVE CloudsManager]: Applying 2D clouds...
[LOG 02:46:48.301] [EVE CloudsManager]: Clouds2D is now SCALED
[LOG 02:46:48.301] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Jool-Bands) OnSphereInactive
[LOG 02:46:48.301] [EVE CloudsManager]: Clouds2D is now SCALED
[WRN 02:46:48.308] Cannot find preset 'Default' for pqs 'EVE PQS'
[LOG 02:46:48.324] [EVE CloudsManager]: Cannot find Jool to apply to main Menu!
[LOG 02:46:48.325] [EVE CloudsManager]: No PQS! Instanciating one.
[LOG 02:46:48.325] [EVE CloudsManager]: PQS Applied
[LOG 02:46:48.325] [EVE CloudsManager]: Applying 2D clouds...
[LOG 02:46:48.338] [EVE CloudsManager]: Clouds2D is now SCALED
[LOG 02:46:48.338] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Jool-lightning) OnSphereInactive
[LOG 02:46:48.338] [EVE CloudsManager]: Clouds2D is now SCALED
[WRN 02:46:48.344] Cannot find preset 'Default' for pqs 'EVE PQS'
[LOG 02:46:48.361] [EVE CloudsManager]: Cannot find Jool to apply to main Menu!
[LOG 02:46:48.362] [EVE CloudsManager]: No PQS! Instanciating one.
[LOG 02:46:48.362] [EVE CloudsManager]: PQS Applied
[LOG 02:46:48.362] [EVE CloudsManager]: Applying 2D clouds...
[LOG 02:46:48.374] [EVE CloudsManager]: Clouds2D is now SCALED
[LOG 02:46:48.375] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Jool-Atmo) OnSphereInactive
[LOG 02:46:48.375] [EVE CloudsManager]: Clouds2D is now SCALED
[WRN 02:46:48.381] Cannot find preset 'Default' for pqs 'EVE PQS'
[LOG 02:46:48.397] [EVE CloudsManager]: Cannot find Jool to apply to main Menu!
[LOG 02:46:48.398] [EVE CloudsManager]: No PQS! Instanciating one.
[LOG 02:46:48.398] [EVE CloudsManager]: PQS Applied
[LOG 02:46:48.398] [EVE CloudsManager]: Applying 2D clouds...
[LOG 02:46:48.411] [EVE CloudsManager]: Clouds2D is now SCALED
[LOG 02:46:48.411] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Nero-Auroras) OnSphereInactive
[LOG 02:46:48.411] [EVE CloudsManager]: Clouds2D is now SCALED
[WRN 02:46:48.417] Cannot find preset 'Default' for pqs 'EVE PQS'
[LOG 02:46:48.434] [EVE CloudsManager]: Cannot find Nero to apply to main Menu!
[LOG 02:46:48.435] [EVE CloudsManager]: No PQS! Instanciating one.
[LOG 02:46:48.435] [EVE CloudsManager]: PQS Applied
[LOG 02:46:48.435] [EVE CloudsManager]: Applying 2D clouds...
[LOG 02:46:48.447] [EVE CloudsManager]: Clouds2D is now SCALED
[LOG 02:46:48.448] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Nero-Bands) OnSphereInactive
[LOG 02:46:48.448] [EVE CloudsManager]: Clouds2D is now SCALED
[WRN 02:46:48.454] Cannot find preset 'Default' for pqs 'EVE PQS'
[LOG 02:46:48.470] [EVE CloudsManager]: Cannot find Nero to apply to main Menu!
[LOG 02:46:48.471] [EVE CloudsManager]: No PQS! Instanciating one.
[LOG 02:46:48.471] [EVE CloudsManager]: PQS Applied
[LOG 02:46:48.471] [EVE CloudsManager]: Applying 2D clouds...
[LOG 02:46:48.483] [EVE CloudsManager]: Clouds2D is now SCALED
[LOG 02:46:48.484] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Nero-lightning) OnSphereInactive
[LOG 02:46:48.484] [EVE CloudsManager]: Clouds2D is now SCALED
[WRN 02:46:48.490] Cannot find preset 'Default' for pqs 'EVE PQS'
[LOG 02:46:48.507] [EVE CloudsManager]: Cannot find Nero to apply to main Menu!
[LOG 02:46:48.507] [EVE AtmosphereManager]: Running Setup
[LOG 02:46:48.507] [EVE AtmosphereManager]: Loading...
[LOG 02:46:48.509] [EVE AtmosphereManager]: Cleaning Atmosphere!
[LOG 02:46:48.509] [EVE CityLightsManager]: Running Setup
[LOG 02:46:48.509] [EVE CityLightsManager]: Loading...
[LOG 02:46:48.510] [EVE CityLightsManager]: CSS/EVE/Kerbin_CityLights/EVE_CITY_LIGHTS
[LOG 02:46:48.514] [EVE] Applying PQS Material Manager!
[LOG 02:46:48.532] [EVE CityLightsManager]: Applied to main Menu
[LOG 02:46:48.532] [EVE TerrainManager]: Running Setup

No issues now after installing that PQS cfg. Visually as well, everything is showing up fine. 
That file contains this
PQS_MANAGER
{
    OBJECT
    {
        body = Jool
        deactivateDistance = 175000
    }
        OBJECT
    {
        body = Nero
        deactivateDistance = 175000
    }
}

 

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3 hours ago, FullOfStars said:

[WRN 02:46:48.260] Cannot find preset 'Default' for pqs 'EVE PQS'
[LOG 02:46:48.287] [EVE CloudsManager]: Cannot find Jool to apply to main Menu!
[LOG 02:46:48.288] [EVE CloudsManager]: No PQS! Instanciating one.
[LOG 02:46:48.288] [EVE CloudsManager]: PQS Applied
[LOG 02:46:48.288] [EVE CloudsManager]: Applying 2D clouds...
[LOG 02:46:48.301] [EVE CloudsManager]: Clouds2D is now SCALED
[LOG 02:46:48.301] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Jool-Bands) OnSphereInactive
[LOG 02:46:48.301] [EVE CloudsManager]: Clouds2D is now SCALED
[WRN 02:46:48.308] Cannot find preset 'Default' for pqs 'EVE PQS'
[LOG 02:46:48.324] [EVE CloudsManager]: Cannot find Jool to apply to main Menu!
[LOG 02:46:48.325] [EVE CloudsManager]: No PQS! Instanciating one.
[LOG 02:46:48.325] [EVE CloudsManager]: PQS Applied
[LOG 02:46:48.325] [EVE CloudsManager]: Applying 2D clouds...
[LOG 02:46:48.338] [EVE CloudsManager]: Clouds2D is now SCALED
[LOG 02:46:48.338] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Jool-lightning) OnSphereInactive
[LOG 02:46:48.338] [EVE CloudsManager]: Clouds2D is now SCALED
[WRN 02:46:48.344] Cannot find preset 'Default' for pqs 'EVE PQS'
[LOG 02:46:48.361] [EVE CloudsManager]: Cannot find Jool to apply to main Menu!
[LOG 02:46:48.362] [EVE CloudsManager]: No PQS! Instanciating one.
[LOG 02:46:48.362] [EVE CloudsManager]: PQS Applied
[LOG 02:46:48.362] [EVE CloudsManager]: Applying 2D clouds...
[LOG 02:46:48.374] [EVE CloudsManager]: Clouds2D is now SCALED
[LOG 02:46:48.375] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Jool-Atmo) OnSphereInactive
[LOG 02:46:48.375] [EVE CloudsManager]: Clouds2D is now SCALED
[WRN 02:46:48.381] Cannot find preset 'Default' for pqs 'EVE PQS'
[LOG 02:46:48.397] [EVE CloudsManager]: Cannot find Jool to apply to main Menu!
[LOG 02:46:48.398] [EVE CloudsManager]: No PQS! Instanciating one.
[LOG 02:46:48.398] [EVE CloudsManager]: PQS Applied
[LOG 02:46:48.398] [EVE CloudsManager]: Applying 2D clouds...
[LOG 02:46:48.411] [EVE CloudsManager]: Clouds2D is now SCALED
[LOG 02:46:48.411] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Nero-Auroras) OnSphereInactive
[LOG 02:46:48.411] [EVE CloudsManager]: Clouds2D is now SCALED
[WRN 02:46:48.417] Cannot find preset 'Default' for pqs 'EVE PQS'
[LOG 02:46:48.434] [EVE CloudsManager]: Cannot find Nero to apply to main Menu!
[LOG 02:46:48.435] [EVE CloudsManager]: No PQS! Instanciating one.
[LOG 02:46:48.435] [EVE CloudsManager]: PQS Applied
[LOG 02:46:48.435] [EVE CloudsManager]: Applying 2D clouds...
[LOG 02:46:48.447] [EVE CloudsManager]: Clouds2D is now SCALED
[LOG 02:46:48.448] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Nero-Bands) OnSphereInactive
[LOG 02:46:48.448] [EVE CloudsManager]: Clouds2D is now SCALED
[WRN 02:46:48.454] Cannot find preset 'Default' for pqs 'EVE PQS'
[LOG 02:46:48.470] [EVE CloudsManager]: Cannot find Nero to apply to main Menu!
[LOG 02:46:48.471] [EVE CloudsManager]: No PQS! Instanciating one.
[LOG 02:46:48.471] [EVE CloudsManager]: PQS Applied
[LOG 02:46:48.471] [EVE CloudsManager]: Applying 2D clouds...
[LOG 02:46:48.483] [EVE CloudsManager]: Clouds2D is now SCALED
[LOG 02:46:48.484] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Nero-lightning) OnSphereInactive
[LOG 02:46:48.484] [EVE CloudsManager]: Clouds2D is now SCALED
[WRN 02:46:48.490] Cannot find preset 'Default' for pqs 'EVE PQS'
[LOG 02:46:48.507] [EVE CloudsManager]: Cannot find Nero to apply to main Menu!
[LOG 02:46:48.507] [EVE AtmosphereManager]: Running Setup
[LOG 02:46:48.507] [EVE AtmosphereManager]: Loading...
[LOG 02:46:48.509] [EVE AtmosphereManager]: Cleaning Atmosphere!
[LOG 02:46:48.509] [EVE CityLightsManager]: Running Setup
[LOG 02:46:48.509] [EVE CityLightsManager]: Loading...
[LOG 02:46:48.510] [EVE CityLightsManager]: CSS/EVE/Kerbin_CityLights/EVE_CITY_LIGHTS
[LOG 02:46:48.514] [EVE] Applying PQS Material Manager!
[LOG 02:46:48.532] [EVE CityLightsManager]: Applied to main Menu
[LOG 02:46:48.532] [EVE TerrainManager]: Running Setup

No issues now after installing that PQS cfg. Visually as well, everything is showing up fine. 
That file contains this
PQS_MANAGER
{
    OBJECT
    {
        body = Jool
        deactivateDistance = 175000
    }
        OBJECT
    {
        body = Nero
        deactivateDistance = 175000
    }
}

Well done, so pqs is the detailed terrain system and the gas giants lack one. It is used to decide when to disable the old style volumetrics (when terrain is disabled they disable).

I knew EVE instantiates a dummy PQS for them, I just never knew it had a separate config file.

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6 hours ago, blackrack said:

Well done, so pqs is the detailed terrain system and the gas giants lack one. It is used to decide when to disable the old style volumetrics (when terrain is disabled they disable).

I knew EVE instantiates a dummy PQS for them, I just never knew it had a separate config file.

Yeah I have no idea how PQS works at all, but that was basically the last issue I was having. I think there might still be a little scatterer/EVE conflict Im gonna take a look at regarding Gas Giant atmospheric bands not loading without manually making a quick change and back to EVE clouds in game, but its way less of an issue. 
Maybe the PQS EVE inserts is just incompatible with Gas Giants for some reason? I have seen a lot of !PQS in the codes and I'm guessing this might be why, deleting them out so they don't try to load anything. 

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  • 2 weeks later...
9 minutes ago, KSACheese said:

And so much for a dead post, huh?

That's funny, everytime I disappear for a few days these messages appear lmao.

Anyway, I've finished everything I needed for a first version on the tech side. I'm now making configs so I can release something, hence the above video.

Edited by blackrack
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4 minutes ago, blackrack said:

That's funny, everytime I disappear for a few days these messages appear lmao.

Anyway, I've finished everything I needed for a first version on the tech side. I'm now making configs so I can release something, hence the above video.

So when could we expect a release? 1-3 months?

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