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[1.9-1.12.x] EVE-Redux: Performance-enhanced EVE + maintenance (v1.11.7.1 - 09/09/2022)


blackrack

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20 hours ago, OrbitalManeuvers said:

I have a couple thoughts.

The folder named "Retro" is in the wrong place. Here's a quote from the wiki for Katniss Cape for KSRSS:

!!!!! Instructions: Place the Retro/Modern folder into KatnisssCapeCanaveral/Instances !!!!!

(there is no Modern folder, so this only applies to the Retro folder)

Also, this folder _LOCAL doesn't belong here as it's not a mod folder.

Lastly, I would definitely recommend trying your install *without* the KSRSS-64K folder and see if it looks better/the same to you. I don't believe the mod authors have said anything in public but I have definitely seen them say it's no longer supported on Reborn, and indeed it trashed some of my visuals when I had it installed. Should be a quick/simple test to see if it makes a difference for you, too.

So it was pretty stupid fix but i just went to EVE city lights menu and click apply.... it fixed itself. Oh and thank you with Retro folder <3

Edited by Kakub
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On 1/28/2024 at 7:37 AM, OrbitalManeuvers said:

I have a couple thoughts.

The folder named "Retro" is in the wrong place. Here's a quote from the wiki for Katniss Cape for KSRSS:

!!!!! Instructions: Place the Retro/Modern folder into KatnisssCapeCanaveral/Instances !!!!!

(there is no Modern folder, so this only applies to the Retro folder)

Also, this folder _LOCAL doesn't belong here as it's not a mod folder.

Lastly, I would definitely recommend trying your install *without* the KSRSS-64K folder and see if it looks better/the same to you. I don't believe the mod authors have said anything in public but I have definitely seen them say it's no longer supported on Reborn, and indeed it trashed some of my visuals when I had it installed. Should be a quick/simple test to see if it makes a difference for you, too.

That would be correct yeah, I removed KSRSS-64k a few commits ago in favor of: https://github.com/ballisticfox/KSP-64k/releases, which performs better, runs through Kopernicus, has better lighting and supports normal and emissive maps.


 

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On 1/29/2024 at 4:23 PM, ballisticfox0 said:

in favor of:

would love to give this a try, but your kopernicus release zip gives me an extraction error on every file. Tried the latest and the one prior. (Tried both Windows 10 and Windows 11)

yet another update: using winzip worked

Spoiler

PwlJvKk.png

Using: Windows 10 Explorer

... annnnd we're in the Eve thread so ... oops. </gumflapping>

Edited by OrbitalManeuvers
updated info, yet again
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  • 1 month later...
  • 4 months later...
Posted (edited)

Edit: To clarify, what I want to do is not edit the standard Scatterer/EVE "options", I want to see the effect of changing Mie and Rayleigh params in-game, on the fly. I am not actually sure if that is possible... to date I have been changing text files and re-loading KSP, which is quite slow unfortunately.

Can somebody explain to me like I am idiot how to edit Mei and Rayleigh scattering variables in-game for a custom scatterer config? The documentation says I should be able to do it in the GUI for the most recent versions of Scatterer.

I open up the EVE menu in-game via the toolbar and navigate to the Atmospheres tab, but it says:

No config! Please add a config with the content of "EVE_ATMOSPHERE{}" to populate.

I am not sure how to address that. Configurations exist and are loaded properly, but are not recognized in the GUI for some reason? I have tried BoulderCo, Spectra, Volumetric Clouds, etcetera.

Thank you for any help, I appreciate it.

Edited by shifty803
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  • 4 weeks later...
On 1/24/2023 at 7:58 PM, WarriorSabe said:

Best I can think of would be removing the layer2D, but that would also remove them in-flight from orbit

Hi, thanks for these mods - volumetric clouds are amazing in-flight.  I would love to see a mod or addition that gives a settings option or in-game toggle to turn on/off clouds in the map view.  (but still have them during in-flight orbit if possible).  Often I'm using map view to do planning where I'd need to more clearly see the ground map of the planet and such - clouds make it difficult in those situations.  If it was an in-game toggle rather than static setting, then wouldn't mind if it turned on/off all clouds or all layer2D - could just switch it as needed when in map view.
Thanks!

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  • 3 weeks later...
19 hours ago, fred242435425252 said:

I can't tell what EVE and dependancies actually do, I downloaded them and I can't tell the difference between vanilla and EVE, and my game certainly doesnt look like the pictures you posted EVE should look like

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  • 2 months later...

I used this in the past, so when I came back to KSP, it was a "must have".  I installed it and it is working.

But a basic question.  I want to increase the numbers of clouds.  I understand I modify clouds.cfg.  But I don't see what to change?

I'm sure the question has been asked before.  But when I look for a previous post on this I'm swamped with search results on more complicated questions.  So pointing me to a post that will answer this is good also.

 

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