Nertea Posted December 2, 2020 Author Share Posted December 2, 2020 2 hours ago, RedParadize said: @NerteaI see, so the minimal static pressure is 0.0001? I think you might want to either raise that or factor in the fact that at that speed the actual pressure in front of the intake would be much higher (that is if it didn't had a inflatable shield in front of it!) This is just a shortcut to not do math when not needed, not really a gameplay thing. SpaceDust 0.2.1 Added Chinese translation Cleaned up some fields showing in flight when they shouldnt Reduced atmosphere edge threshold from 0.0001 atm to 1E-16 atm. Made some fixes related to parsing parts with underscores in their names Aligned SystemHeat related PartInfo blocks with SystemHeat PartInfo styles Added flag to check occlusion of ModuleSpaceDustHarvester intakes before allowing harvesting (on by default) Fixed some distributions that should have been using useAirDensity not using it Quote Link to comment Share on other sites More sharing options...
RedParadize Posted December 2, 2020 Share Posted December 2, 2020 (edited) 4 minutes ago, Nertea said: Added flag to check occlusion of ModuleSpaceDustHarvester intakes before allowing harvesting (on by default) I saw that one coming! Mk2: Ps; Gonna give a try to new version, thanks! Edited December 2, 2020 by RedParadize Quote Link to comment Share on other sites More sharing options...
RedParadize Posted December 2, 2020 Share Posted December 2, 2020 (edited) Hummm. I do not think it had the intended result, at least on my end. It just changed the instant filling of tanks from 206km to 199km. It do fill slightly slower trough, in like two seconds. From what I can see it only apply to hydrogen, I guess its because FFT was not updated yet right? Maybe I can change the value in the part and patch. Gonna try on my end. Edited December 2, 2020 by RedParadize Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 2, 2020 Author Share Posted December 2, 2020 FFT still needs an update to correctly cap that intake with speed, yes. Because it's uncapped it will sample 50 km^3 of atmosphere per second and well, that'll fill any tank instantly. Quote Link to comment Share on other sites More sharing options...
RedParadize Posted December 2, 2020 Share Posted December 2, 2020 I see, I forgot to change the atmo definition back to 280km that was part of the problem. For He3 and D abundance was lowered right? that seem to be the reason why I had to dive deeper to get them. I will try to reduce "50 km^3 of atmosphere per second" on my end and see what happen. I think the hard cap will still be very noticeable. Will see. Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 10, 2020 Author Share Posted December 10, 2020 I will probably be releasing this mod into the wilds of the Releases forum in the next few days. Please let me know if anyone has seen any large issues recently that I need to fix first. Quote Link to comment Share on other sites More sharing options...
Idleness Posted December 10, 2020 Share Posted December 10, 2020 24 minutes ago, Nertea said: I will probably be releasing this mod into the wilds of the Releases forum in the next few days. Please let me know if anyone has seen any large issues recently that I need to fix first. Do you have any insight yet on whether or not it can be dropped into existing saves? Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 10, 2020 Author Share Posted December 10, 2020 56 minutes ago, Idleness said: Do you have any insight yet on whether or not it can be dropped into existing saves? There will be no issues. Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 14, 2020 Author Share Posted December 14, 2020 SpaceDust 0.2.2 Added a Settings flag for rescalers to use: GameScale (1.0 = stock scale). Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 17, 2020 Author Share Posted December 17, 2020 SpaceDust 0.2.3 Corrected exospheric harvester localization Corrected exospheric harvester flipped equality causing doom Tweaked exospheric Antimatter distributions Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted December 18, 2020 Share Posted December 18, 2020 (edited) This is a really bizarre bug that I've narrowed down to SpaceDust: Every time I load a save, 285 science is added. Tested in 1.10.1 with no other mods then B9PartSwitch (and both DLCs). Log File: https://pastebin.com/wKeq64f4 ConfigSHA: https://pastebin.com/75A2ywMG Edited December 18, 2020 by coyotesfrontier Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 18, 2020 Author Share Posted December 18, 2020 15 minutes ago, coyotesfrontier said: This is a really bizarre bug that I've narrowed down to SpaceDust: Every time I load a save, the science is set to 285. Tested in 1.10.1 with no other mods then B9PartSwitch (and both DLCs). Log File: https://pastebin.com/wKeq64f4 ConfigSHA: https://pastebin.com/75A2ywMG Do you mean it is set to 285, or that 285 science is added? I see something that could cause the latter, but not the former (loading seems to 'rediscover' all the bands again, total science in the default discovered bands is 285). Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted December 18, 2020 Share Posted December 18, 2020 2 hours ago, Nertea said: Do you mean it is set to 285, or that 285 science is added? I see something that could cause the latter, but not the former (loading seems to 'rediscover' all the bands again, total science in the default discovered bands is 285). Ah, it's added, not set Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 20, 2020 Author Share Posted December 20, 2020 SpaceDust 0.3.0 Marked for KSP 1.11.x Fixed pre-discovered resource distributions granting science at game start Gas Analyzer and Spectrometer are now storeable/placeable parts for 1.11 inventories Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted December 21, 2020 Share Posted December 21, 2020 I'm playing on a 1.11 ''test'' install and I can't identify any recources around any body with any scanner/telescope. I waited around 100 days Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 22, 2020 Author Share Posted December 22, 2020 On 12/21/2020 at 10:03 AM, Starhelperdude said: I'm playing on a 1.11 ''test'' install and I can't identify any recources around any body with any scanner/telescope. I waited around 100 days I'll investigate, thanks. Can you be more specific about the exact steps you took? Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted December 22, 2020 Share Posted December 22, 2020 I send down a manned lander with the trace gas analyzer, the analyzer displayed the whole time ''disabled'', even if it was enabled. All other parts (which I tested in low duna orbit) except the telescope have the same problem. The telescope says it observes for example jool and gets blocked by duna if it gets in the way, but even after 300 days nothing happened. Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 23, 2020 Author Share Posted December 23, 2020 7 hours ago, Starhelperdude said: I send down a manned lander with the trace gas analyzer, the analyzer displayed the whole time ''disabled'', even if it was enabled. All other parts (which I tested in low duna orbit) except the telescope have the same problem. The telescope says it observes for example jool and gets blocked by duna if it gets in the way, but even after 300 days nothing happened. Ok, I put the TGA on a command pod and put it on a pad, enabled it, no issues. Logs? Better ways to reproduce this issue? Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted December 23, 2020 Share Posted December 23, 2020 I can't give logs because I can't find them, I looked on the how to get support page on the forums and followed the 1.8 or never steps, but I don't have Locallow Quote Link to comment Share on other sites More sharing options...
TBenz Posted December 23, 2020 Share Posted December 23, 2020 10 hours ago, Starhelperdude said: I can't give logs because I can't find them, I looked on the how to get support page on the forums and followed the 1.8 or never steps, but I don't have Locallow What operating system is your computer? Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 23, 2020 Author Share Posted December 23, 2020 What a magical time, we've moved into the Releases section! Also with 0.3.1: Fixed SpaceDust panel not hiding when exiting map view A few informative debug messages for logging A couple of minor bugfixes Quote Link to comment Share on other sites More sharing options...
Poodmund Posted December 23, 2020 Share Posted December 23, 2020 Brilliant, now I need to go write definitions for OPM. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted December 23, 2020 Share Posted December 23, 2020 2 hours ago, TBenz said: What operating system is your computer? Windows 10 Quote Link to comment Share on other sites More sharing options...
vardicd Posted December 23, 2020 Share Posted December 23, 2020 Color me curious. It may just be because I've been awake now for a solid 24 hours, but I'm having difficulty understanding, does this mod add new resources, or just change how stock resources are found and harvested? or some combination of both? Quote Link to comment Share on other sites More sharing options...
eberkain Posted December 23, 2020 Share Posted December 23, 2020 (edited) 28 minutes ago, vardicd said: Color me curious. It may just be because I've been awake now for a solid 24 hours, but I'm having difficulty understanding, does this mod add new resources, or just change how stock resources are found and harvested? or some combination of both? I haven't actually played with it yet, but looking at the configs that come bundled you can harvest.... SPOILERS Spoiler Oxidizer- Kerbin, Laythe, Jool Liq Fuel - Eve Xenon - Even, Kerbin And some mod added resources Antimatter - Kerbin, Jool, Laythe Argon - Kerbin, Eve, Duna Liq Deturium - Jool Liq, He3 - Jool Liq Hydrogen - Kerbin, Jool, Sun? It looks pretty easy to configure, so I'm sure planet packs will start adding support in the future. Edited December 23, 2020 by eberkain Quote Link to comment Share on other sites More sharing options...
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