MadArkael Posted December 23, 2020 Share Posted December 23, 2020 1 minute ago, Atlas Gaming said: Of course SpaceX would just put it on 2x4 pallet in the back of a cybertruck I know many a working engineer, they mostly subscribe to the 'function doesn't necessarily mean form.' Quote Link to comment Share on other sites More sharing options...
pmoffitt Posted December 23, 2020 Share Posted December 23, 2020 7 minutes ago, Atlas Gaming said: So I noticed that KIS sort of disables itself... latest KIS includes code to not allow any part which fits into a stock container, to be put in a KIS inventory. Since part of what my mod does is allow all modded parts to fit inside the stock inventory, KIS then refuses to allow the items in. It's unfortunate as I'd like to have the choice I think KSP 1.11 kind of disables it. If both are included in a part, which one is the code going to try? Seems to be the KSP Inventory system and the you see messages about use the Stock Inventory system. I think I will try your calculation for volume and see what it looks like. Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted December 23, 2020 Author Share Posted December 23, 2020 5 minutes ago, pmoffitt said: Well, using KAS/KIS I updated that to a lot larger number. Not sure that will work with KSP 1.11 anymore. Ya KAS allows multiple Kerbals to handle larger parts.. which I think was a great idea for doing big USI Installs. And that appears to be an area the stock game has not duplicated. But in the end I'm hoping this mod won't be needed at all... with all the mod authors defining their parts with 1.11 in mind, and mod containers being made for 1.11 as well. This a just a glue to help use the latest version of the game with older mods and it's set up to only modify mods which have not yet been updated for 1.11 by authors. So even if left in, fewer and fewer pieces will be based on guesses. Quote Link to comment Share on other sites More sharing options...
pmoffitt Posted December 23, 2020 Share Posted December 23, 2020 Just now, MadArkael said: I know many a working engineer, they mostly subscribe to the 'function doesn't necessarily mean form.' Well, they are two different things. But don't forget fit also. Should be form, fit and function. Just now, Atlas Gaming said: I'm hoping this mod won't be needed at all... with all the mod authors defining their parts with 1.11 in mind, and mod containers being made for 1.11 as well. Agreed. However, how many of our favorite mods will this kill as the authors don't want to rewrite everything to support the new inventory system? Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted December 23, 2020 Author Share Posted December 23, 2020 (edited) 3 minutes ago, pmoffitt said: I think I will try your calculation for volume and see what it looks like. It definitely gets hosed on HUGE items.. for things that are 10kb to 1500KG the calculations are pretty close to what I got with stock parts. Above that it's way skewed. But it can be played with just by changing my 12000 number down. Edited December 23, 2020 by Atlas Gaming Quote Link to comment Share on other sites More sharing options...
MadArkael Posted December 23, 2020 Share Posted December 23, 2020 1 minute ago, Atlas Gaming said: It definitely gets hosed on HUGE items.. for things that are 10kb to 1500KG the calculations are pretty close to what I got with stock parts. Above that it's way skewed. But it can be played with just by changing my 12500 number down. Does your exponential formula work better than a linear one? Quote Link to comment Share on other sites More sharing options...
pmoffitt Posted December 23, 2020 Share Posted December 23, 2020 1 minute ago, Atlas Gaming said: It definitely gets hosed on HUGE items.. for things that are 10kb to 1500KG the calculations are pretty close to what I got with stock parts. Above that it's way skewed. But it can be played with just by changing my 12500 number down. For really small things should we just set the volume to 1? Not sure that really big things should go into inventory anyway. But, it was nice that some of the medium size engines would fit into the big KIS inventories so I could recycle them from there. Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted December 23, 2020 Author Share Posted December 23, 2020 (edited) 21 hours ago, pmoffitt said: authors don't want to rewrite everything to support the new inventory system Hopefully very few... as I've found out by digging in... it's a very easy system to use from a back end perspective. I think IgorZ may be the only one who REALLY needs to do a large rewrite... everyone else just uses his hooks. Also I assume the next version of ReStock will have data for all the parts updated as well. 21 hours ago, MadArkael said: Does your exponential formula work better than a linear one? I think so... I started with linear, but changed it when I realized that it was screwing up the size of smaller lighter parts. Current formula makes light parts be able to be packed more compactly than heavier parts which are less likely to be foldable. The exponential formula seemed like a better estimator, but only up to 1.5 ton or so. Maybe I'll make it a more complex formula on the next version which fixes the inflation of object over 1 ton. But I do like what it currently does for smaller items and want to keep that. EDIT: latest update goes back to linear 21 hours ago, pmoffitt said: For really small things should we just set the volume to 1 Items under 1 can actually be stacked in one slot. There is a reason I did it that way. Edited December 24, 2020 by Atlas Gaming Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted December 23, 2020 Author Share Posted December 23, 2020 (edited) I will be testing and tweaking different methods of computing volume. Please keep in mind this is still pre-1.0 release. Currently testing item density of .2 This would allow bringing 3 Nerv engines in one of the larger 3.75M containers. Edited December 23, 2020 by Atlas Gaming Quote Link to comment Share on other sites More sharing options...
Rafael acevedo Posted December 23, 2020 Share Posted December 23, 2020 Not working with kerbal planetary base system base hub, have not tested the rest Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted December 23, 2020 Author Share Posted December 23, 2020 (edited) 2 hours ago, Rafael acevedo said: Not working with kerbal planetary base system base hub, have not tested the rest Ok just loaded and checked... KPBS is working for all modules that have KIS. I did not set up a Base inventory previously, only command module inventory, so in the next release I'll add a Base inventory which should add a shared inventory to the Planet Base and other mods of type 'base' Edited December 23, 2020 by Atlas Gaming Quote Link to comment Share on other sites More sharing options...
Rafael acevedo Posted December 24, 2020 Share Posted December 24, 2020 1 hour ago, Atlas Gaming said: Ok just loaded and checked... KPBS is working for all modules that have KIS. I did not set up a Base inventory previously, only command module inventory, so in the next release I'll add a Base inventory which should add a shared inventory to the Planet Base and other mods of type 'base' Thank you kindly, and merry christmas Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted December 24, 2020 Author Share Posted December 24, 2020 (edited) Next release will address Base, Station, and airlock inventories. Already working in beta. EDIT: Already seeing mod working as intended. When Near Future added stock inventories, this mod skipped updating it, and so now every one of their capsules has a different inventory size as defined by mod author @Nertea Edited December 24, 2020 by Atlas Gaming Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted December 24, 2020 Author Share Posted December 24, 2020 New Release .99 is out and submitted to ckan Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted December 24, 2020 Share Posted December 24, 2020 7 hours ago, Atlas Gaming said: New Release .99 is out and submitted to ckan module manager is yelling about 24 errors in inventoryforall.cfg file, you may want to look into it. Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted December 24, 2020 Author Share Posted December 24, 2020 Send log please... it got 0 errors on my game. Just now, Jiraiyah said: module manager is yelling about 24 errors in inventoryforall.cfg file, you may want to look into it. Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted December 24, 2020 Share Posted December 24, 2020 (edited) 8 minutes ago, Atlas Gaming said: Send log please... it got 0 errors on my game. Take a look at spoiler Spoiler [LOG 13:14:02.810] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to PlanetaryBaseInc/BaseSystem/Parts/Command/Control/Automatic_Control_g.cfg/PART[KKAOSS_Automatic_Control_g] [WRN 13:14:02.810] Cannot find key CrewCapacity in PART [ERR 13:14:02.810] Error - Cannot parse variable search when inserting new key InventorySlots = #$../CrewCapacity$ [WRN 13:14:02.810] Cannot find key CrewCapacity in PART [ERR 13:14:02.810] Error - Cannot parse variable search when inserting new key packedVolumeLimit = #$../CrewCapacity$ [LOG 13:14:02.810] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to PlanetaryBaseInc/BaseSystem/Parts/Command/Control/Control_g.cfg/PART[KKAOSS_Control_g] [LOG 13:14:02.810] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to PlanetaryBaseInc/BaseSystem/Parts/Command/Control/Cupola_g.cfg/PART[KKAOSS_Cupola_g] [LOG 13:14:02.810] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to PlanetaryBaseInc/BaseSystem/Parts/Command/Control/Landing_Control_g.cfg/PART[KKAOSS_Landing_Control_g] [WRN 13:14:02.811] Cannot find key CrewCapacity in PART [ERR 13:14:02.811] Error - Cannot parse variable search when inserting new key InventorySlots = #$../CrewCapacity$ [WRN 13:14:02.811] Cannot find key CrewCapacity in PART [ERR 13:14:02.811] Error - Cannot parse variable search when inserting new key packedVolumeLimit = #$../CrewCapacity$ [LOG 13:14:02.811] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to PlanetaryBaseInc/BaseSystem/Parts/Science/ScienceLab_g.cfg/PART[KKAOSS_Science_g] [LOG 13:14:02.811] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to PlanetaryBaseInc/BaseSystem/Parts/Structural/CrossSection/CrossSection_g.cfg/PART[KKAOSS_CrossSection_g] [WRN 13:14:02.811] Cannot find key CrewCapacity in PART [ERR 13:14:02.811] Error - Cannot parse variable search when inserting new key InventorySlots = #$../CrewCapacity$ [WRN 13:14:02.811] Cannot find key CrewCapacity in PART [ERR 13:14:02.811] Error - Cannot parse variable search when inserting new key packedVolumeLimit = #$../CrewCapacity$ [LOG 13:14:02.811] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to PlanetaryBaseInc/BaseSystem/Parts/Utility/Greenhouse/Greenhouse_g.cfg/PART[KKAOSS_Greenhouse_g] [LOG 13:14:02.812] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to PlanetaryBaseInc/ModSupport/Parts/LifeSupport/USI-Recycler.cfg/PART[KKAOSS_USI_Recicler_g] [WRN 13:14:02.812] Cannot find key CrewCapacity in PART [ERR 13:14:02.812] Error - Cannot parse variable search when inserting new key InventorySlots = #$../CrewCapacity$ [WRN 13:14:02.812] Cannot find key CrewCapacity in PART [ERR 13:14:02.812] Error - Cannot parse variable search when inserting new key packedVolumeLimit = #$../CrewCapacity$ [LOG 13:14:02.823] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to UmbraSpaceIndustries/Konstruction/Parts/PAL_Counterweight.cfg/PART[PAL_Counterweight] [WRN 13:14:02.823] Cannot find key CrewCapacity in PART [ERR 13:14:02.823] Error - Cannot parse variable search when inserting new key InventorySlots = #$../CrewCapacity$ [WRN 13:14:02.823] Cannot find key CrewCapacity in PART [ERR 13:14:02.823] Error - Cannot parse variable search when inserting new key packedVolumeLimit = #$../CrewCapacity$ [LOG 13:14:02.823] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to UmbraSpaceIndustries/Konstruction/Parts/PAL_Cradle250.cfg/PART[PAL_Cradle250] [WRN 13:14:02.823] Cannot find key CrewCapacity in PART [ERR 13:14:02.823] Error - Cannot parse variable search when inserting new key InventorySlots = #$../CrewCapacity$ [WRN 13:14:02.823] Cannot find key CrewCapacity in PART [ERR 13:14:02.823] Error - Cannot parse variable search when inserting new key packedVolumeLimit = #$../CrewCapacity$ [LOG 13:14:02.823] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to UmbraSpaceIndustries/Konstruction/Parts/PAL_Cradle375.cfg/PART[PAL_Cradle375] [WRN 13:14:02.823] Cannot find key CrewCapacity in PART [ERR 13:14:02.823] Error - Cannot parse variable search when inserting new key InventorySlots = #$../CrewCapacity$ [WRN 13:14:02.823] Cannot find key CrewCapacity in PART [ERR 13:14:02.823] Error - Cannot parse variable search when inserting new key packedVolumeLimit = #$../CrewCapacity$ [LOG 13:14:02.823] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to UmbraSpaceIndustries/Konstruction/Parts/PAL_Hump.cfg/PART[PAL_Humpback] [WRN 13:14:02.823] Cannot find key CrewCapacity in PART [ERR 13:14:02.823] Error - Cannot parse variable search when inserting new key InventorySlots = #$../CrewCapacity$ [WRN 13:14:02.823] Cannot find key CrewCapacity in PART [ERR 13:14:02.823] Error - Cannot parse variable search when inserting new key packedVolumeLimit = #$../CrewCapacity$ [LOG 13:14:02.823] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to UmbraSpaceIndustries/Konstruction/Parts/PAL_Magnet.cfg/PART[PAL_Magnet] [WRN 13:14:02.823] Cannot find key CrewCapacity in PART [ERR 13:14:02.823] Error - Cannot parse variable search when inserting new key InventorySlots = #$../CrewCapacity$ [WRN 13:14:02.823] Cannot find key CrewCapacity in PART [ERR 13:14:02.823] Error - Cannot parse variable search when inserting new key packedVolumeLimit = #$../CrewCapacity$ [LOG 13:14:02.824] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to UmbraSpaceIndustries/MKS/Parts/Duna_Agriculture.cfg/PART[Duna_Agriculture] [LOG 13:14:02.824] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to UmbraSpaceIndustries/MKS/Parts/Duna_Kerbitat.cfg/PART[Duna_Kerbitat] [LOG 13:14:02.824] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to UmbraSpaceIndustries/MKS/Parts/Duna_Kolonist.cfg/PART[Duna_Kolonist] [LOG 13:14:02.825] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to UmbraSpaceIndustries/MKS/Parts/Duna_LogCenter.cfg/PART[Duna_LogCenter] [LOG 13:14:02.825] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to UmbraSpaceIndustries/MKS/Parts/Duna_MedBay.cfg/PART[Duna_MedBay] [LOG 13:14:02.825] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to UmbraSpaceIndustries/MKS/Parts/Duna_PDU.cfg/PART[Duna_PDU] [LOG 13:14:02.825] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to UmbraSpaceIndustries/MKS/Parts/Duna_Pioneer.cfg/PART[Duna_Pioneer] [LOG 13:14:02.825] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to UmbraSpaceIndustries/MKS/Parts/LightGlobe.cfg/PART[MKS_LightGlobe] [LOG 13:14:02.825] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to UmbraSpaceIndustries/MKS/Parts/Ranger_AgModule.cfg/PART[Ranger_AgModule] [LOG 13:14:02.826] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to UmbraSpaceIndustries/MKS/Parts/Ranger_AnchorHub.cfg/PART[Ranger_AnchorHub] [LOG 13:14:02.831] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to WildBlueIndustries/Pathfinder/Parts/BoxedParts/drillingRig.cfg/PART[wbiDrillingRig] [LOG 13:14:02.831] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to WildBlueIndustries/Pathfinder/Parts/Command/Ponderosa.cfg/PART[WBI_Ponderosa] [LOG 13:14:02.832] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to WildBlueIndustries/Pathfinder/Parts/Science/DocSciLab.cfg/PART[WBI_DocSciLab] [LOG 13:14:02.832] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to WildBlueIndustries/Pathfinder/Parts/Structural/Switchback.cfg/PART[WBI_Switcback] [WRN 13:14:02.832] Cannot find key CrewCapacity in PART [ERR 13:14:02.832] Error - Cannot parse variable search when inserting new key InventorySlots = #$../CrewCapacity$ [WRN 13:14:02.832] Cannot find key CrewCapacity in PART [ERR 13:14:02.832] Error - Cannot parse variable search when inserting new key packedVolumeLimit = #$../CrewCapacity$ [LOG 13:14:02.832] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to WildBlueIndustries/Pathfinder/Parts/Structural/Switchback2.cfg/PART[WBI_Switcback2] [WRN 13:14:02.832] Cannot find key CrewCapacity in PART [ERR 13:14:02.832] Error - Cannot parse variable search when inserting new key InventorySlots = #$../CrewCapacity$ [WRN 13:14:02.832] Cannot find key CrewCapacity in PART [ERR 13:14:02.832] Error - Cannot parse variable search when inserting new key packedVolumeLimit = #$../CrewCapacity$ [LOG 13:14:02.832] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to WildBlueIndustries/Pathfinder/Parts/Utility/Casa.cfg/PART[WBI_Ponderosa2] [LOG 13:14:02.832] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to WildBlueIndustries/Pathfinder/Parts/Utility/Chuckwagon.cfg/PART[WBI_Chuckwagon] [LOG 13:14:02.832] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to WildBlueIndustries/Pathfinder/Parts/Utility/Conestoga.cfg/PART[WBI_MBM] [LOG 13:14:02.832] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to WildBlueIndustries/Pathfinder/Parts/Utility/Hacienda.cfg/PART[WBI_Hacienda] [LOG 13:14:02.833] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to WildBlueIndustries/Pathfinder/Parts/Utility/Mule.cfg/PART[WBI_Conestoga] [LOG 13:14:02.833] Applying update KerbalInventoryForAll/InventoryforAll/@PART[*]:HAS[#vesselType[Base],!MODULE[ModuleInventoryPart]] to WildBlueIndustries/Pathfinder/Parts/Utility/OldFaithful.cfg/PART[WBI_SmokePipe] [WRN 13:14:02.833] Cannot find key CrewCapacity in PART [ERR 13:14:02.833] Error - Cannot parse variable search when inserting new key InventorySlots = #$../CrewCapacity$ [WRN 13:14:02.833] Cannot find key CrewCapacity in PART [ERR 13:14:02.833] Error - Cannot parse variable search when inserting new key packedVolumeLimit = #$../CrewCapacity$ Edited December 24, 2020 by Jiraiyah Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted December 24, 2020 Author Share Posted December 24, 2020 Ok let me try to duplicate an 7 minutes ago, Jiraiyah said: Take a look at spoiler d see if I can get clean log... Will post update link here for you to test before updating CKAN. Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted December 24, 2020 Share Posted December 24, 2020 1 minute ago, Atlas Gaming said: Ok let me try to duplicate an d see if I can get clean log... Will post update link here for you to test before updating CKAN. The reason I didn't send the whole log was that I have tons of mods installed and there is over 75K patches for MM in this instance of game, the section with error entry is exactly what I sent Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted December 24, 2020 Author Share Posted December 24, 2020 Ok I found the bug.. this should fix it... just replace this file inside the mod folder.. I'll update for everyone next time I publish on ckan. https://www.dropbox.com/s/7d213aokfl4eajx/InventoryforAll.cfg Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted December 24, 2020 Share Posted December 24, 2020 2 hours ago, Atlas Gaming said: Ok I found the bug.. this should fix it... just replace this file inside the mod folder.. I'll update for everyone next time I publish on ckan. https://www.dropbox.com/s/7d213aokfl4eajx/InventoryforAll.cfg confirmed, no more errors. thanks Quote Link to comment Share on other sites More sharing options...
eberkain Posted December 29, 2020 Share Posted December 29, 2020 It would be nice if all the Ranger series parts from MKS could be placed into inventory... Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted December 29, 2020 Author Share Posted December 29, 2020 16 hours ago, eberkain said: It would be nice if all the Ranger series parts from MKS could be placed into inventory... Let me see if there is a reason (volume defined by part for instance) which would prevent them. There could also be a functionality limiting some part types made by Squad, in which care I wouldn't be able to do anything about it. But let me take a look. Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted December 31, 2020 Author Share Posted December 31, 2020 Ok here is the problem with making some of the Ranger parts fit in inventory. A part can not both HAVE and inventory and be able to fit INTO an inventory. I'll keep seeing if there is a workaround but, not sure there is one. On 12/28/2020 at 9:52 PM, eberkain said: It would be nice if all the Ranger series parts from MKS could be placed into inventory Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 31, 2020 Share Posted December 31, 2020 On 12/28/2020 at 10:52 PM, eberkain said: It would be nice if all the Ranger series parts from MKS could be placed into inventory... They can in the next update (at least for Stock inventory and MKS). Quote Link to comment Share on other sites More sharing options...
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