VCamProbe Posted March 1, 2021 Share Posted March 1, 2021 Is it fine if I install this without system heat it seems to cause issues with waste heat management from ksp-ie, by issues I mean insane lag lol Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 1, 2021 Share Posted March 1, 2021 9 minutes ago, VCamProbe said: Is it fine if I install this without system heat it seems to cause issues with waste heat management from ksp-ie, by issues I mean insane lag lol 1. System heat is a dependency 2. FFT is incompatible with KSP-IE Quote Link to comment Share on other sites More sharing options...
VCamProbe Posted March 1, 2021 Share Posted March 1, 2021 1 minute ago, Starhelperdude said: 1. System heat is a dependency 2. FFT is incompatible with KSP-IE Unfortunate... Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 1, 2021 Share Posted March 1, 2021 You got TOTM @Nertea! Spoiler I was the nominator. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 1, 2021 Share Posted March 1, 2021 1 minute ago, Spaceman.Spiff said: You got TOTM @Nertea! Hide contents I was the nominator. lol you quoted me I think Quote Link to comment Share on other sites More sharing options...
gefer8 Posted March 2, 2021 Share Posted March 2, 2021 On 2/25/2021 at 11:58 PM, Starhelperdude said: did you transfer the fuel via EVA? If the transfer per EVA is even needed? I do not understand what you mean. I don't think you need to go to EVA to transfer fuel. I keep getting the error. Quote Link to comment Share on other sites More sharing options...
Kranvagn Posted March 3, 2021 Share Posted March 3, 2021 Another NFT gem, it looks beautiful thanks man Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 3, 2021 Share Posted March 3, 2021 27 minutes ago, Kranvagn said: Another NFT gem, it looks beautiful thanks man Technically, it’s an FFT gem Quote Link to comment Share on other sites More sharing options...
DirtyFace83 Posted March 4, 2021 Share Posted March 4, 2021 YESSSSSSSSS!!!!!!!! Thanks so much @Nertea You remember when you first put this in your dev thread over in the dev threads? That's about how long I've been waiting for you to release this as a 'finished' mod. Quote Link to comment Share on other sites More sharing options...
majNUN Posted March 7, 2021 Share Posted March 7, 2021 I got a 404 on SpaceDock. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted March 8, 2021 Share Posted March 8, 2021 4 hours ago, majNUN said: I got a 404 on SpaceDock. Idk if anyone already did, but I just reported it on the SD Discord.. Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 9, 2021 Author Share Posted March 9, 2021 FFT 1.1.1 Updated DynamicBatteryStorage to 2.2.2 Updated Waterfall to 0.6.0 Updated SystemHeat to 0.3.9 Fixed effects to work with Waterfall 0.6.0 (probably improvements to FX coming in the future) Reduced thrust of Frisbee by 1/3, increased Isp by 1/3 Fixed Cascade Isp typo (should have been 365k, was 265k) Changed nuclear transfer behaviour; if NFE is installed without SystemHeat reactor patches, the NFE nuclear transfer mechanic will be used Quote Link to comment Share on other sites More sharing options...
Omni122 Posted March 11, 2021 Share Posted March 11, 2021 I'm trying to build some high Dv ships with the Frisbee, over 1000 km/s Delta v. The antimatter tanks are just too small and I have to put around 100 of them to hit the Delta v I want and I can't run the craft due to high part count. Any solution? Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 12, 2021 Share Posted March 12, 2021 19 hours ago, Omni122 said: I'm trying to build some high Dv ships with the Frisbee, over 1000 km/s Delta v. The antimatter tanks are just too small and I have to put around 100 of them to hit the Delta v I want and I can't run the craft due to high part count. Any solution? Are you using the ring storage? There are bigger tanks that can store 48,000 antimatter. Quote Link to comment Share on other sites More sharing options...
Apelsin Posted March 12, 2021 Share Posted March 12, 2021 (edited) On 3/11/2021 at 1:02 PM, Omni122 said: I'm trying to build some high Dv ships with the Frisbee, over 1000 km/s Delta v. The antimatter tanks are just too small and I have to put around 100 of them to hit the Delta v I want and I can't run the craft due to high part count. Any solution? You can edit the antimatter tanks' cfg files to densify them. Just increase the amount, max amount and cost by whatever you want (I have it at 10x more). Edited March 13, 2021 by Apelsin Quote Link to comment Share on other sites More sharing options...
lemon cup Posted March 12, 2021 Share Posted March 12, 2021 8 hours ago, Omni122 said: I'm trying to build some high Dv ships with the Frisbee, over 1000 km/s Delta v. The antimatter tanks are just too small and I have to put around 100 of them to hit the Delta v I want and I can't run the craft due to high part count. Any solution? I use Tweakscale for custom tailoring fuel tanks sizes to match vessel requirements. Works pretty well, just so long as you follow a few basic rules. Fuel tanks and structural parts tweak well, but other parts you are usually safer leaving alone. Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 12, 2021 Author Share Posted March 12, 2021 On 3/11/2021 at 10:02 AM, Omni122 said: I'm trying to build some high Dv ships with the Frisbee, over 1000 km/s Delta v. The antimatter tanks are just too small and I have to put around 100 of them to hit the Delta v I want and I can't run the craft due to high part count. Any solution? Thats a pretty big number, I don't intend to make bigger tanks for a while yet. Quote Link to comment Share on other sites More sharing options...
Omni122 Posted March 13, 2021 Share Posted March 13, 2021 7 hours ago, Apelsin said: You can edit the antimatter tanks' cfg files to density them. Just increase the amount, max amount and cost by whatever you want (I have it at 10x more). Ok, this looks like the best option. I’ll go with this. Quote Link to comment Share on other sites More sharing options...
Apelsin Posted March 13, 2021 Share Posted March 13, 2021 Came accross a glitch after updating to the newest version of Waterfall and FFT on KSP 1.11.1: both fission-pulse engines (Verne and Cassaba) always have the explosion light flare texture present, even when not activated. These didn't come with any sort of related warnings/exceptions in the debug console log that I could see. Anyone else experiencing this? Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 14, 2021 Author Share Posted March 14, 2021 8 hours ago, Apelsin said: Came accross a glitch after updating to the newest version of Waterfall and FFT on KSP 1.11.1: both fission-pulse engines (Verne and Cassaba) always have the explosion light flare texture present, even when not activated. These didn't come with any sort of related warnings/exceptions in the debug console log that I could see. Anyone else experiencing this? Hmm I thought I'd got all those but nah so I'll look at it as soon as I can. Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 14, 2021 Author Share Posted March 14, 2021 Turned out it was a completely different issue. FFT 1.1.2 Updated Waterfall to 0.6.1 Updated SystemHeat to 0.3.10 More Waterfall fixes Quote Link to comment Share on other sites More sharing options...
Dimimon Posted March 26, 2021 Share Posted March 26, 2021 (edited) Is Kerbalism and Far Future it Compatible? Edited March 26, 2021 by Dimimon Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 26, 2021 Author Share Posted March 26, 2021 FFT is going to need an update to work with SystemHeat 0.4.0+. It should happen soon. Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 26, 2021 Author Share Posted March 26, 2021 FFT 1.1.3 Updated B9PartSwitch to 2.18.0 Updated Waterfall to 0.6.2 Updated SystemHeat to 0.4.0 Updated SpaceDust to 0.4.0 Small fixes for compatibility with SystemHeat 0.4+ Fixed Afterburning mode engines effects with Asimov engine Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 27, 2021 Share Posted March 27, 2021 why did I need more than 3-4 months to realize the Death star reference at the start of the Hammertongs description? Quote Link to comment Share on other sites More sharing options...
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