Nertea Posted August 5, 2021 Author Share Posted August 5, 2021 9 hours ago, Rakete said: I thought your mods are compiled toward a certain target? Just for interest. The .version file included in each mod (that drives the CKAN metadata) represents my best guess towards compatibility. 9 hours ago, Rakete said: Mhh... as nice as the interconnection between the mods are, I guess it turns debugging them into a nightmare for you. I really take my hat off to your efforts. (Is this a correct saying in english?). I just need reproducible test cases. When things get complicated, the only way to solve the problem is to have a consistent way of reproducing it. Quote Link to comment Share on other sites More sharing options...
KSPNoob Posted August 11, 2021 Share Posted August 11, 2021 Just wanted to say thank you for all the mods you make and keeping up with updating them. While there are other great mods I believe you make some of the best looking ones along with finding some of the best balance between "realism" and fun. Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 12, 2021 Author Share Posted August 12, 2021 So now that Restock and SSPX are pretty much set I will get to work on this. Unfortunately I was in the middle of some things when 1.12 dropped and I'd like to finish them first. This engine will be completed and added. I'll let you all figure out what it is, but that shouldn't be too hard. Also some general effects enhancements coming: https://imgur.com/a/IQ5ADjs https://imgur.com/a/pj9fQED Some new ones coming for most fusion engines too. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted August 12, 2021 Share Posted August 12, 2021 KSP2 better watch out those effects are insane! Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted August 12, 2021 Share Posted August 12, 2021 5 hours ago, Nertea said: So now that Restock and SSPX are pretty much set I will get to work on this. Unfortunately I was in the middle of some things when 1.12 dropped and I'd like to finish them first. This engine will be completed and added. I'll let you all figure out what it is, but that shouldn't be too hard. Also some general effects enhancements coming: https://imgur.com/a/IQ5ADjs https://imgur.com/a/pj9fQED Some new ones coming for most fusion engines too. Highly enriched NSWR? Quote Link to comment Share on other sites More sharing options...
Judicator81 Posted August 13, 2021 Share Posted August 13, 2021 6 hours ago, Nertea said: This engine will be completed and added. I'll let you all figure out what it is, but that shouldn't be too hard. Metallic Hydrogen/Lithium engine with magnetic nozzle? Quote Link to comment Share on other sites More sharing options...
ModZero Posted August 13, 2021 Share Posted August 13, 2021 16 hours ago, Nertea said: This engine will be completed and added. I'll let you all figure out what it is, but that shouldn't be too hard. An expensive, impractical and dangerous to knees coffee table? Quote Link to comment Share on other sites More sharing options...
HoskJa Posted August 16, 2021 Share Posted August 16, 2021 On 8/12/2021 at 4:23 PM, Nertea said: So now that Restock and SSPX are pretty much set I will get to work on this. Unfortunately I was in the middle of some things when 1.12 dropped and I'd like to finish them first. This engine will be completed and added. I'll let you all figure out what it is, but that shouldn't be too hard. Also some general effects enhancements coming: https://imgur.com/a/IQ5ADjs https://imgur.com/a/pj9fQED Some new ones coming for most fusion engines too. lithium deuteride NSWR perhaps? Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted August 16, 2021 Share Posted August 16, 2021 Is there a guide to this because I STILL don't understand a thing in this mod Quote Link to comment Share on other sites More sharing options...
HoskJa Posted August 16, 2021 Share Posted August 16, 2021 Ahoy! I was trying to make an He3 breeder mode for the fusion reactors for a submod, but it seems the FusionReactor module doesn't have a way to have an output resource. Is this baked in, or am I just phrasing it wrong? Code for the submod is below: //4D -> He3 + p + n + T -> He3 //lqdDeuterium density: 0.0001624 mT/L, 80.796 moles per unit //so, four moles D, 1 mole He3 //20.2 moles He3 per unit D consumed //lqdHe3 density: 0.000059 mT/L //power is reduced by half due to He3 being sucked out @PART[fft-fusion-reactor-25-1] { @MODULE[FusionReactor] { FUSIONMODE { DisplayName = He3 Breeder ModeID = DDHe3 ModeColor= 0.388, 0.968, 1.0, 0.5 PowerGeneration = 2000 INPUT_RESOURCE { ResourceName = LqdDeuterium Ratio = 0.00109 FlowMode = STAGE_PRIORITY_FLOW } OUTPUT_RESOURCE { ResourceName = LqdHe3 Ratio = 0.00113 FlowMode = STAGE_PRIORITY_FLOW DumpExcess = false } } } } @PART[fft-fusion-reactor-375-1] { @MODULE[FusionReactor] { FUSIONMODE { DisplayName = He3 Breeder ModeID = DDHe3 ModeColor= 0.388, 0.968, 1.0, 0.5 PowerGeneration = 5000 INPUT_RESOURCE { ResourceName = LqdDeuterium Ratio = 0.00218 FlowMode = STAGE_PRIORITY_FLOW } OUTPUT_RESOURCE { ResourceName = LqdHe3 Ratio = 0.00226 FlowMode = STAGE_PRIORITY_FLOW DumpExcess = false } } } } Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 16, 2021 Author Share Posted August 16, 2021 15 minutes ago, HoskJa said: Ahoy! I was trying to make an He3 breeder mode for the fusion reactors for a submod, but it seems the FusionReactor module doesn't have a way to have an output resource. Is this baked in, or am I just phrasing it wrong? Code for the submod is below: //4D -> He3 + p + n + T -> He3 //lqdDeuterium density: 0.0001624 mT/L, 80.796 moles per unit //so, four moles D, 1 mole He3 //20.2 moles He3 per unit D consumed //lqdHe3 density: 0.000059 mT/L //power is reduced by half due to He3 being sucked out @PART[fft-fusion-reactor-25-1] { @MODULE[FusionReactor] { FUSIONMODE { DisplayName = He3 Breeder ModeID = DDHe3 ModeColor= 0.388, 0.968, 1.0, 0.5 PowerGeneration = 2000 INPUT_RESOURCE { ResourceName = LqdDeuterium Ratio = 0.00109 FlowMode = STAGE_PRIORITY_FLOW } OUTPUT_RESOURCE { ResourceName = LqdHe3 Ratio = 0.00113 FlowMode = STAGE_PRIORITY_FLOW DumpExcess = false } } } } @PART[fft-fusion-reactor-375-1] { @MODULE[FusionReactor] { FUSIONMODE { DisplayName = He3 Breeder ModeID = DDHe3 ModeColor= 0.388, 0.968, 1.0, 0.5 PowerGeneration = 5000 INPUT_RESOURCE { ResourceName = LqdDeuterium Ratio = 0.00218 FlowMode = STAGE_PRIORITY_FLOW } OUTPUT_RESOURCE { ResourceName = LqdHe3 Ratio = 0.00226 FlowMode = STAGE_PRIORITY_FLOW DumpExcess = false } } } } Module doesn't support outputs at the moment, I'm afraid. On 8/12/2021 at 4:52 PM, coyotesfrontier said: Highly enriched NSWR? This is correct. Something like 50% though, not all the way up to 90%. Quote Link to comment Share on other sites More sharing options...
HoskJa Posted August 16, 2021 Share Posted August 16, 2021 7 minutes ago, Nertea said: Module doesn't support outputs at the moment, I'm afraid. This is correct. Something like 50% though, not all the way up to 90%. Unfortunate, would you mind adding that with the upcoming update? totally understand if you'd prefer not to, your plate is VERY full. Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 16, 2021 Author Share Posted August 16, 2021 It's nontrivial work but if you create a feature request on github I may remember to do it. Quote Link to comment Share on other sites More sharing options...
Gryphorim Posted August 16, 2021 Share Posted August 16, 2021 (edited) For the really big builds that FFT sorta encourages, the NFProp RCS thrusters don't really have enough power. Is there a way to coerce the electric propulsion engines to respond to RCS commands? Also, the toroidal aerospike fusion engine is really cool, but feels like it's screaming for an atmosphere-breathing mode, or variant, for efficient spaceplane operation. As in: just about everything in FFT is about cutting-edge physics to get from one celestial body's orbit, to another. The TAF, however, is compact and has an aero boattail, making it more of a booster for SSTO vehicles, in particular, VTVL types. NF Aero brings a ton of goodies for making spaceplane SSTO designs, and Kerbal Atomics bring some great fission based air-breathing engines, so it occurs to me that FFT might have something adaptable to the same role. The TAF seems like the right tool for the job, if it were given an air-breathing mode. Edited August 16, 2021 by Gryphorim Quote Link to comment Share on other sites More sharing options...
EnderKid2 Posted August 17, 2021 Share Posted August 17, 2021 1 hour ago, Gryphorim said: For the really big builds that FFT sorta encourages, the NFProp RCS thrusters don't really have enough power. Is there a way to coerce the electric propulsion engines to respond to RCS commands? Throttle Controlled Avionics can do that if you set the engines to maneuver, unfortunately you need to be at full throttle for the maneuver engines to run at full throttle. Quote Link to comment Share on other sites More sharing options...
Gryphorim Posted August 17, 2021 Share Posted August 17, 2021 15 minutes ago, EnderKid2 said: Throttle Controlled Avionics can do that if you set the engines to maneuver, unfortunately you need to be at full throttle for the maneuver engines to run at full throttle. Can they just be set to a manual full throttle, and use TCA to pulse the RCS-controlled thrusters? or would that just waste fuel? Quote Link to comment Share on other sites More sharing options...
EnderKid2 Posted August 17, 2021 Share Posted August 17, 2021 4 hours ago, Gryphorim said: Can they just be set to a manual full throttle, and use TCA to pulse the RCS-controlled thrusters? or would that just waste fuel? ooh, I hadn't thought of that... after testing, it sort of works. you still need nonzero throttle to get the maneuvering thrusters to fire at all, but the maneuvering engines function at full power no matter the (nonzero) throttle setting (and they don't all fire at once like you were afraid of) Quote Link to comment Share on other sites More sharing options...
Rakete Posted August 17, 2021 Share Posted August 17, 2021 (edited) Small Sidequestion. Is it a bug or a feature, that some of the FFT-Engines have no engine sound at the moment? E.g. the Jp-10 "Impulse" Edited August 17, 2021 by Rakete Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 17, 2021 Author Share Posted August 17, 2021 4 hours ago, Rakete said: Small Sidequestion. Is it a bug or a feature, that some of the FFT-Engines have no engine sound at the moment? E.g. the Jp-10 "Impulse" https://github.com/post-kerbin-mining-corporation/FarFutureTechnologies/issues/167 Quote Link to comment Share on other sites More sharing options...
Cochies Posted August 18, 2021 Share Posted August 18, 2021 Have you ever wanted to increase the exhaust length of fusion and anti-material engines? Long and "high speed" exhaust looks dynamic Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 18, 2021 Author Share Posted August 18, 2021 Getting there. Need to now build a 5m tank or two. Quote Link to comment Share on other sites More sharing options...
HoskJa Posted August 18, 2021 Share Posted August 18, 2021 31 minutes ago, Nertea said: Getting there. Need to now build a 5m tank or two. Good god, what a monster! I can't wait to use this. Quote Link to comment Share on other sites More sharing options...
HoskJa Posted August 18, 2021 Share Posted August 18, 2021 If it were me I'd call it the Shai-Hulud if anything. Fits the prayer at least. "Bless the maker and his water. Bless the coming and going of him. May his passage cleanse the world." Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 18, 2021 Author Share Posted August 18, 2021 Like the rest of the fission engines, it'll probably be a old-school scifi author, Niven in the current localization file. https://imgur.com/81S5zrc https://imgur.com/P32bZE8 Quote Link to comment Share on other sites More sharing options...
Rakete Posted August 19, 2021 Share Posted August 19, 2021 (edited) 8 hours ago, Nertea said: https://imgur.com/81S5zrc https://imgur.com/P32bZE8 Looks great. Vacuum-only engine or a lifter-viable-thingy ? Really looking forward to. It looks so amazing! Is it a big bad boy version of the Heinlein, a nuclear salt water engine, as you said "like of the rest of the fission engines"? Since it seems to burn continously, i'd guess it's something like that? Edited August 19, 2021 by Rakete Quote Link to comment Share on other sites More sharing options...
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