Spaceman.Spiff Posted January 6, 2021 Share Posted January 6, 2021 Definitely. It's the best one I've read. I think it also gives a good indication of how FFT can be used in an advanced save. Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted January 6, 2021 Share Posted January 6, 2021 Awesome! Hopefully someone from the RO community will tackle this. Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 7, 2021 Author Share Posted January 7, 2021 FFT 1.0.1 Updated SystemHeat to 0.3.4 Updated SpaceDust to 0.3.3 Updated Waterfall to 0.4.1 Fixed localization of small radial fission tank Fixed mesh offset of medium radial fission tank Fixed a number of science point and antimatter tank loading bugs Quote Link to comment Share on other sites More sharing options...
kspnerd122 Posted January 7, 2021 Share Posted January 7, 2021 Small issue, I cannot use any of the engines because they overheat in 3 sec, is there a way to disable it(or slow it) Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted January 7, 2021 Share Posted January 7, 2021 9 minutes ago, kspnerd122 said: Small issue, I cannot use any of the engines because they overheat in 3 sec, is there a way to disable it(or slow it) you using radiators? and if you are make sure they are all in the right loop Quote Link to comment Share on other sites More sharing options...
kspnerd122 Posted January 7, 2021 Share Posted January 7, 2021 I am, but I am in atmo, so I cant use all of them, I also have heat sinks, I dont know why it shuts off so fast, also, I hate how the heat can start rising, before I LAUNCH IT Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 7, 2021 Share Posted January 7, 2021 9 minutes ago, kspnerd122 said: I am, but I am in atmo, so I cant use all of them, I also have heat sinks, I dont know why it shuts off so fast, also, I hate how the heat can start rising, before I LAUNCH IT Try putting the Radiators in a cargo bay so they don't get aero forces. Quote Link to comment Share on other sites More sharing options...
kspnerd122 Posted January 7, 2021 Share Posted January 7, 2021 Isnt that a bit cheaty Well, I could just clip a bunch of radiators inside a fairing or something Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 7, 2021 Author Share Posted January 7, 2021 49 minutes ago, kspnerd122 said: Small issue, I cannot use any of the engines because they overheat in 3 sec, is there a way to disable it(or slow it) Of course you can disable it (Alt-F12 -> Physics -> Thermal -> Heat Generation Rate slider). It's cheating though. Explain more specifically what your issue is and maybe we can help explain how to design things that won't overheat ;). Quote Link to comment Share on other sites More sharing options...
kspnerd122 Posted January 7, 2021 Share Posted January 7, 2021 My issue is that I am trying to use a tokomak engine in atmosphere, so I cannot use any large radiators, And SystemHeat will not register the engine until it shuts it off Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 7, 2021 Share Posted January 7, 2021 38 minutes ago, Spaceman.Spiff said: Radiators in a cargo bay 22 minutes ago, kspnerd122 said: Well, I could just clip a bunch of radiators inside a fairing or something I mean... I personally think clipping is more cheaty, but they would accomplish the same thing. Are you using Heat Control? Some of the large, static radiators are pretty durable. Quote Link to comment Share on other sites More sharing options...
kspnerd122 Posted January 7, 2021 Share Posted January 7, 2021 Really, Ok, Ill try those Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 7, 2021 Author Share Posted January 7, 2021 1 hour ago, kspnerd122 said: My issue is that I am trying to use a tokomak engine in atmosphere, so I cannot use any large radiators, And SystemHeat will not register the engine until it shuts it off I'm not sure what you mean by that. It sounds like a bug, but I'm pretty sure that would have been caught as it is pretty up there. Can you describe more what you mean? Quote Link to comment Share on other sites More sharing options...
ProfessorPalpatine Posted January 7, 2021 Share Posted January 7, 2021 (edited) I can't wait to see someone get a full-length Frisbee into orbit (with the parameter that it rendevouz and connects to a ship meant to use it), that'd be a sight to behold. Edit: now that I think about it, the Frisbee is powerful enough to get itself into orbit Edit 2: now that I've actually attempted this I realize I overestimated its ASL thrust by epic proportions Edited January 8, 2021 by ProfessorPalpatine Quote Link to comment Share on other sites More sharing options...
Overlocker96 Posted January 8, 2021 Share Posted January 8, 2021 I have read the above problems, and I think it has something to do with having the Max Autoshutdown Temp of reactors on engines on 1000K by default. Most engines perform at a 100% at 1300K, so it will always shutdown no matter how many radiators you put on. I have realised this yesterday Quote Link to comment Share on other sites More sharing options...
lemon cup Posted January 8, 2021 Share Posted January 8, 2021 12 minutes ago, Overlocker96 said: I have read the above problems, and I think it has something to do with having the Max Autoshutdown Temp of reactors on engines on 1000K by default. Most engines perform at a 100% at 1300K, so it will always shutdown no matter how many radiators you put on. I have realised this yesterday One of the extra challenges that System Heat introduces is that it makes you look at the max thermal load of different heat-generating parts such as reactors and engines, and devise the best way to separate them using “Heat Loops.” Heat Loops simulate sets of liquid coolant lines that are separate from each other and therefor will route to different sets of radiators (and coolant tanks of you use them). You’ll see that engines usually have much higher max thermal loads than reactors. Sometimes they are close enough that you can keep them all in the same loop and raise the default shutdown temp of the reactor to tolerate the higher heat level, but the consequence is this decreases the reactor life and performance over time. To keep your reactor running at healthy levels you will want to give it its own smaller set of radiators and put it in its own “Loop.” Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 8, 2021 Author Share Posted January 8, 2021 40 minutes ago, Overlocker96 said: I have read the above problems, and I think it has something to do with having the Max Autoshutdown Temp of reactors on engines on 1000K by default. Most engines perform at a 100% at 1300K, so it will always shutdown no matter how many radiators you put on. I have realised this yesterday Please read through the Gameplay section of the SystemHeat wiki and let me know if it helps. Quote Link to comment Share on other sites More sharing options...
kspnerd122 Posted January 8, 2021 Share Posted January 8, 2021 I managed to use an engine, for once, it worked, and I got to orbit. In systemheat menu in VAB, an RTG, for example, increases heat in the overview, however, the tokomak does not show up as a heat source Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 8, 2021 Author Share Posted January 8, 2021 36 minutes ago, kspnerd122 said: I managed to use an engine, for once, it worked, and I got to orbit. In systemheat menu in VAB, an RTG, for example, increases heat in the overview, however, the tokomak does not show up as a heat source Pictures? More info? Looks fine ingame to me. Quote Link to comment Share on other sites More sharing options...
kspnerd122 Posted January 9, 2021 Share Posted January 9, 2021 Small issue, is it easy to use for interstellar, as people say kspie is better, but I have load time issues with kspie Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted January 9, 2021 Share Posted January 9, 2021 22 hours ago, kspnerd122 said: the tokomak does not show up as a heat source That is from another mod, though. Quote Link to comment Share on other sites More sharing options...
Apelsin Posted January 9, 2021 Share Posted January 9, 2021 On 1/7/2021 at 3:05 PM, kspnerd122 said: My issue is that I am trying to use a tokomak engine in atmosphere, so I cannot use any large radiators, And SystemHeat will not register the engine until it shuts it off Was wondering the same thing earlier, found another solution: add coolant tanks to the heat loop (into a hollow tube or cargo bay). These can slow down the rate of temperature increase enough to allow not requiring radiators for the atmospheric part of the ascent. Quote Link to comment Share on other sites More sharing options...
kspnerd122 Posted January 9, 2021 Share Posted January 9, 2021 I got a question, can people please help me find a good interstellar ship Quote Link to comment Share on other sites More sharing options...
ktosiu Posted January 10, 2021 Share Posted January 10, 2021 Can't figure out how to turn Uranium into NSW. Where does the 'Vulcan' Nuclear Smelter take its Enriched Uranium from? It does not have EnrU capacity (like the Whirlijig) and EnrU is set to NO_FLOW and NONE transfer mode in resource configs. Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 10, 2021 Author Share Posted January 10, 2021 On 1/9/2021 at 8:30 AM, Apelsin said: Was wondering the same thing earlier, found another solution: add coolant tanks to the heat loop (into a hollow tube or cargo bay). These can slow down the rate of temperature increase enough to allow not requiring radiators for the atmospheric part of the ascent. This is the 'intended' model. 2 hours ago, ktosiu said: Can't figure out how to turn Uranium into NSW. Where does the 'Vulcan' Nuclear Smelter take its Enriched Uranium from? It does not have EnrU capacity (like the Whirlijig) and EnrU is set to NO_FLOW and NONE transfer mode in resource configs. Unless something changed in the way fuel flow is defined, the converter is set to be able to pull from other parts, which overrides the default fuel flow settings. Quote Link to comment Share on other sites More sharing options...
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