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What’s hard for you in KSP?


Dr. Kerbal

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Yes. More explosions.

8 minutes ago, PlutoISaPlanet said:

Getting encounters with any other planet. At least in KSP 2 it will be easier launching from a moon or orbital colony.

This calls for a Eve or Tylo mission. Wish me luck.

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  • 2 weeks later...
On 1/29/2021 at 1:08 PM, Geonovast said:

I frequently wish I could just forget everything I know about the game, so I could go through the learning process again.

i feel this so much, thankfully i haven't visited every body yet but when i do i think it'll be worse for me

as far as the thread goes: gravity assists, i seem to do everything right but sometimes it seems like they only work when they want to work

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I always struggle getting encounters with Moho, let alone getting into orbit (Although it is supposed to be hard anyway)

Other than that SSTOs are also a mixed bag, with only a few of mine ever really working, with most of mine burning up on the return.

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Achieving engineering perfection.

2iGeqgD.jpg

“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.”
- Antoine de Saint-Exupery

I never get around to taking things away.

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Originally,one of the most hardest thing in ksp for me was "actually" Reaching to the Inner and Outer Planets,but now that i can get to them,with a little help of Astrogator,and training .The most hardest thing for me... is to get to the Outer/Inner planets ,but with a crew on the spacecraft.

Yes, it sounds way too far ridiculous,but oh cmon dude,i am a Hiper-Realistic KSP Engineer(ergo,specialist on making spacecrafts and a well good imagination at the level of NASA),and as a Hiper-Realistic KSP Engineer, i DON'T like to send crewed missions to Duna,Eve,Joolian System,with such nonsense rockets,like seriously, i hate weirdly shaped rockets , and so, i won't send a crewed mission to these already mentioned planets with such painful design... until... i improve my engineering ,orbital knowledge tactics,and hopefully downgrade my Hiper-Realism Though to a much more passive Kerbalized-Realism.

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  • 4 weeks later...

Landing anything interesting on Eve. All the good stuff burns up in the atmosphere... Always compromises between what can survive vs what I want to send.

Or just getting to Moho. Little blighter is on a rotten inclination and has a tiny SoI, and you'll think you're on course and then suddenly you aren't :( 

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26 minutes ago, eddiew said:

Landing anything interesting on Eve. All the good stuff burns up in the atmosphere... Always compromises between what can survive vs what I want to send.

Or just getting to Moho. Little blighter is on a rotten inclination and has a tiny SoI, and you'll think you're on course and then suddenly you aren't :( 

I felt the same pain re Eve until BG came out. The key is to use the robotic parts to make a propeller-driven space plane, like this one:

0ztWwY6.png

The wings make heat shielding unnecessary because their lift keeps you from going in too fast and they dissipate a lot of heat with all their surface area.  As to going back up, the plane pictured can reach about 22 km on the propellers, at which point it pitches up, drops the wings, and easily gets back to orbit as a rocket. Being able to get your craft that high for free just solves so many problems! The props do have a bit of a learning curve to them however. I'm playing through a career game now, but once that's done I'm going to try to make an Eve sea level SSTO starting from this design.  If it's possible somebody here has probably done it already, but I'm not gonna look until I've given it my best shot...

Edited by herbal space program
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