DimonD Posted April 25, 2023 Author Share Posted April 25, 2023 On 4/22/2023 at 12:48 PM, Saturn1234 said: I'm having problems with how to properly place the wings on the space shuttle. They don't want to put themselves in the right place. Don't know how to fix it? B9PartSwitch obligatory add-on. On 4/7/2023 at 10:39 AM, Saturn1234 said: Does anyone know if this will work with Kerbalism? no On 3/19/2023 at 11:56 PM, LordCelestia said: Hello, is there any update on this? I am willing to attempt to maintain it if development is truly halted. These are awesome parts and I hope they can continue! This add-on is still frozen, I'm waiting for modding in KSP2. Quote Link to comment Share on other sites More sharing options...
Saturn1234 Posted April 26, 2023 Share Posted April 26, 2023 That's weird, I have a B9PartSwitch. Quote Link to comment Share on other sites More sharing options...
DimonD Posted June 3, 2023 Author Share Posted June 3, 2023 On 4/26/2023 at 9:14 AM, Saturn1234 said: That's weird, I have a B9PartSwitch. Sorry for the late reply, but then I have no idea what's wrong with it, it still works fine for me. Quote Link to comment Share on other sites More sharing options...
DimonD Posted June 23, 2023 Author Share Posted June 23, 2023 (edited) MKS 2.0 in early development. Edited June 23, 2023 by DimonD Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted June 23, 2023 Share Posted June 23, 2023 Quote Link to comment Share on other sites More sharing options...
Sanchez_1 Posted June 24, 2023 Share Posted June 24, 2023 (edited) On 8/2/2022 at 7:42 AM, DimonD said: Is this still in dev? I really like it. Edited June 24, 2023 by Sanchez_1 Fixed Quote Link to comment Share on other sites More sharing options...
DimonD Posted June 25, 2023 Author Share Posted June 25, 2023 (edited) 16 hours ago, Sanchez_1 said: Is this still in dev? I really like it. This add-on is a complete rework, without even getting a release. The old version was one continuous bug and was also strange in terms of design. Now there is rework of the main spaceship. Old New The rocket will also receive a redesign. Edited June 25, 2023 by DimonD Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted June 25, 2023 Share Posted June 25, 2023 Oooh! Very nice! Quote Link to comment Share on other sites More sharing options...
DimonD Posted June 25, 2023 Author Share Posted June 25, 2023 Just now, The Dressian Exploder said: Oooh! Very nice! Thx!! Quote Link to comment Share on other sites More sharing options...
Ultim32 Posted June 29, 2023 Share Posted June 29, 2023 (edited) @DimonD, are you still going to do the Energia II rocket? Or is that on hold? Also, will MKS work on 2.5x scale Kerbin? Edited June 29, 2023 by Ultim32 Quote Link to comment Share on other sites More sharing options...
DimonD Posted June 30, 2023 Author Share Posted June 30, 2023 20 hours ago, Ultim32 said: @DimonD, are you still going to do the Energia II rocket? Or is that on hold? Also, will MKS work on 2.5x scale Kerbin? Yes, it's frozen indefinitely, and it's not Energia 2 MKS is currently running at 2.5x scale, so the second version will also be tuned for 2.5x Quote Link to comment Share on other sites More sharing options...
Ultim32 Posted June 30, 2023 Share Posted June 30, 2023 Ok! Quote Link to comment Share on other sites More sharing options...
Yaroslav Posted October 1, 2023 Share Posted October 1, 2023 Hello, will the modification receive an update in the future? Quote Link to comment Share on other sites More sharing options...
DimonD Posted October 12, 2023 Author Share Posted October 12, 2023 On 10/1/2023 at 8:37 AM, Yaroslav said: Hello, will the modification receive an update in the future? Hi! Yes, but not anytime soon. Quote Link to comment Share on other sites More sharing options...
Yaroslav Posted October 22, 2023 Share Posted October 22, 2023 When you have time to add a new shuttle with a cargo compartment of 2.5 m or simply extend the mini shuttle slightly modify it for the delivery of large loads with acceleration unit. I don't know, maybe it will be interesting to you. Quote Link to comment Share on other sites More sharing options...
Xtra Posted May 29 Share Posted May 29 (edited) I really love the look of this mod but unfortunately I'm unable to get into space and it's wildly unstable once the boosters are gone it goes all over the place... Have yet to be able to get it to land properly when I do get it up there. Once the LFT is dropped... the shuttle has no fuel to manuever. I have even tried modifying the shuttle cfg to give it some fuel for orbital manuevers. I've also added more PUNCH to the SRB's because they couldn't get the empty basic shuttle (no cargo) up to 50K . Okay Update: I was an idiot. I was firing off the OMS engines at launch. I did change out engines to something more powerful and my SRB's are really packing a punch. I'll have to try this build again without my modifications but it did land beautifully. Edited May 29 by Xtra Quote Link to comment Share on other sites More sharing options...
DimonD Posted June 3 Author Share Posted June 3 On 5/29/2024 at 10:05 PM, Xtra said: I really love the look of this mod but unfortunately I'm unable to get into space and it's wildly unstable once the boosters are gone it goes all over the place... Have yet to be able to get it to land properly when I do get it up there. Once the LFT is dropped... the shuttle has no fuel to manuever. I have even tried modifying the shuttle cfg to give it some fuel for orbital manuevers. I've also added more PUNCH to the SRB's because they couldn't get the empty basic shuttle (no cargo) up to 50K . Okay Update: I was an idiot. I was firing off the OMS engines at launch. I did change out engines to something more powerful and my SRB's are really packing a punch. I'll have to try this build again without my modifications but it did land beautifully. Instability was the main problem with this add-on, I don’t know if it was due to an incorrect build of the add-on (perhaps something is not working correctly, or was not ported to Unity correctly), or bad configurations, but I spent a lot of time on it and could not solve the problem. Quote Link to comment Share on other sites More sharing options...
Yaroslav Posted June 3 Share Posted June 3 30 minutes ago, DimonD said: Основной проблемой этого дополнения была нестабильность, я не знаю, было ли это связано с неправильной сборкой дополнения (возможно, что-то работает некорректно, или было неправильно портировано на Unity), или плохими конфигурациями, но я потратил на это много времени и не смог решить проблему. Your shuttle is well balanced for the PCB, and its capabilities were sufficient for me. Quote Link to comment Share on other sites More sharing options...
Xtra Posted June 4 Share Posted June 4 16 hours ago, DimonD said: Instability was the main problem with this add-on, I don’t know if it was due to an incorrect build of the add-on (perhaps something is not working correctly, or was not ported to Unity correctly), or bad configurations, but I spent a lot of time on it and could not solve the problem. I ended up boosting the SRB's config as follows: minThrust = 5125 maxThrust = 7125 (I tried matching this to the LANCE but it still didn't have the lift needed to get to 50k) } RESOURCE { name = SolidFuel amount = 10000 maxAmount = 10000 (Over kill but makes it easier to get it up to 50k before ejecting) } Adding to the Shuttle the FASA Apollo F1 engine and 2 Cormorant Aeronology/Assets/engines/CA_STME title = CA - ST-25 "Toelle" Liquid Fuel Engine (maxThrust = 700) I now use this for my Tourist missions - but have bigger planes for it. Haven't gotten it to land like the real shuttle did... but it handles VERY well. Quote Link to comment Share on other sites More sharing options...
DimonD Posted June 9 Author Share Posted June 9 On 6/4/2024 at 5:12 AM, Xtra said: I ended up boosting the SRB's config as follows: minThrust = 5125 maxThrust = 7125 (I tried matching this to the LANCE but it still didn't have the lift needed to get to 50k) } RESOURCE { name = SolidFuel amount = 10000 maxAmount = 10000 (Over kill but makes it easier to get it up to 50k before ejecting) } Adding to the Shuttle the FASA Apollo F1 engine and 2 Cormorant Aeronology/Assets/engines/CA_STME title = CA - ST-25 "Toelle" Liquid Fuel Engine (maxThrust = 700) I now use this for my Tourist missions - but have bigger planes for it. Haven't gotten it to land like the real shuttle did... but it handles VERY well. F1 for the shuttle? I wonder what it looks like I have noticed that mounting the engines on the rocket rather than the shuttle eliminates unstable flight after SRB separation. On 6/3/2024 at 12:54 PM, Yaroslav said: Your shuttle is well balanced for the PCB, and its capabilities were sufficient for me. PCB - is this some kind of add-on? Quote Link to comment Share on other sites More sharing options...
Xtra Posted June 10 Share Posted June 10 18 hours ago, DimonD said: F1 for the shuttle? I wonder what it looks like I have noticed that mounting the engines on the rocket rather than the shuttle eliminates unstable flight after SRB separation. I'll upload a picture of the configuration that I was using to get mine up and back safely. Quote Link to comment Share on other sites More sharing options...
Yaroslav Posted December 20 Share Posted December 20 @DimonD Hi, tell me... Will you add any more rocket plane cockpits to the mod? Quote Link to comment Share on other sites More sharing options...
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