Angelo Kerman Posted December 28, 2021 Author Share Posted December 28, 2021 Just starting to work on this one... I'm aiming for a Restock-alike look akin to the Restocked ISRU. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 30, 2021 Author Share Posted December 30, 2021 Making progress... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 1, 2022 Author Share Posted January 1, 2022 This is just about done. I just have to rig it up in game and set up the drum animation. Quote Link to comment Share on other sites More sharing options...
4nxs Posted January 1, 2022 Share Posted January 1, 2022 Looking good! What is the reason it is turnable? Separation of the metal from the slag or something like that? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 1, 2022 Author Share Posted January 1, 2022 5 hours ago, 4nxs said: Looking good! What is the reason it is turnable? Separation of the metal from the slag or something like that? Yup! On Earth the slag floats to the top and gets skimmed off, so I figured that in microgravity the smelter would use centrifugal force in place of gravity. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 1, 2022 Author Share Posted January 1, 2022 While I rig up the smelter, here's a new promo: Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 7, 2022 Author Share Posted January 7, 2022 Last part is unwrapped and texturing is just beginning: Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 8, 2022 Author Share Posted January 8, 2022 Most of the major detailing is done: Hopefully this weekend I'll have the paneling done. Then I can get into the wear and tear marks. Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted January 8, 2022 Share Posted January 8, 2022 @Angel-125, it's looking great! Question is, how will it function? will it be a Survey Station, requiring markers to be placed in advance, or a launchpad, with a designated spawn space some distance off to the side? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 8, 2022 Author Share Posted January 8, 2022 4 hours ago, SkyFall2489 said: @Angel-125, it's looking great! Question is, how will it function? will it be a Survey Station, requiring markers to be placed in advance, or a launchpad, with a designated spawn space some distance off to the side? It works like a launchpad with a spawn point some distance away from the printer. It'll work by moving the spawn point away from the "ready" position (when you deploy it from its stowed position, it'll be at the ready). The printer doesn't require kerbals to function, making it like the NASA 3D habitat printer concepts. The sand caster design was inspired by and Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 13, 2022 Author Share Posted January 13, 2022 There's still more work to do, and it looks like Sandcastle will be finished by the end of the month. But, I got the part in game today: Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 14, 2022 Author Share Posted January 14, 2022 New promo! I finished modeling and texturing the Sandcaster today! Now I need to finish rigging it up and make a plugin to support Extraplanetary Launchpads. That might take a few days, but after that, Sandcastle will finally be done! Quote Link to comment Share on other sites More sharing options...
Lach_01298 Posted January 14, 2022 Share Posted January 14, 2022 What will the plugin do? Also will there be a way to unify material costs from sandcastle and EL because currently the material costs for a part are specified quite differently in both mods. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 14, 2022 Author Share Posted January 14, 2022 7 minutes ago, Lach_01298 said: What will the plugin do? Also will there be a way to unify material costs from sandcastle and EL because currently the material costs for a part are specified quite differently in both mods. The plugin will move the launch position so that the vessel won't collide with the printer. The Sandcastle 3D printer is designed to use Ore, but you can create module manager patches to use different resources if desired. I chose Ore for the sake of simplicity. What does EL use to print individual parts, is it RocketParts? If so, then you can do this patch: @MATERIALS_LIST[Default] { @RESOURCE[Ore] { @name = RocketParts } } I'm not familiar with how EL handles individual parts. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 14, 2022 Author Share Posted January 14, 2022 Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted January 15, 2022 Share Posted January 15, 2022 looking great! Quote Link to comment Share on other sites More sharing options...
Lach_01298 Posted January 15, 2022 Share Posted January 15, 2022 (edited) 8 hours ago, Angel-125 said: The Sandcastle 3D printer is designed to use Ore, but you can create module manager patches to use different resources if desired. I chose Ore for the sake of simplicity. What does EL use to print individual parts, is it RocketParts? If the sand caster 3d printer uses your system then that's ok. I just didn't know if it used your resources or EL's. So do you need EL at all? Or do you still need it to make new craft? Edited January 15, 2022 by Lach_01298 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 15, 2022 Author Share Posted January 15, 2022 13 minutes ago, Lach_01298 said: If the sand caster 3d printer uses your system then that's ok. I just didn't know if it used your resources or EL's. So do you need EL at all? Or do you still need it to make new craft? The Sandcaster uses EL's resources to make vessels. That means it needs RocketParts. In fact, it uses all of EL's plugins- I'm just moving the spawn point so your vessels don't run into the printer. Quote Link to comment Share on other sites More sharing options...
Hyperspace Industries Posted January 15, 2022 Share Posted January 15, 2022 @Angel-125Could this work with simple construction and not EL installed? It provides all the same resources (metal, rocketparts) and uses EL's plugins. Just curious as to whether I would need to install EL too. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 15, 2022 Author Share Posted January 15, 2022 2 hours ago, Hyperspace Industries said: @Angel-125Could this work with simple construction and not EL installed? It provides all the same resources (metal, rocketparts) and uses EL's plugins. Just curious as to whether I would need to install EL too. I think it should. Sandcastle effectively just uses the EL plugin. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 16, 2022 Author Share Posted January 16, 2022 I ran into a problem with trying to move that launch position but I have a backup plan that is looking good: use the survey station on the Sandcaster. The problem is the survey stakes- they need kerbals to plant, and the printer is supposed to be fully automated. But after studying the EL plugin I can now spawn parts into the game: I can make a traffic cone- like part that serves as a survey spike and drop them on the ground. Then I need to figure out how to tie that in with removing an item from inventory. With a kerbal it is as easy as dragging the inventory item and dropping it, but you need a kerbal to do that. It might be as simple as a button to “Drop construction cone” to remove one from the inventory and another button to “Print construction cone” to make one. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 19, 2022 Author Share Posted January 19, 2022 Getting there... This is the CD-10 Cone Dispenser. It holds up to 10 STK-1 Survey Cones. You can drop one onto the ground without the need for a kerbal: It's hard to tell from this shot, but the cone dispenser has an animation that runs when you drop one of the survey cones. It isn't done yet, but I'm also working on a part module that will sweep up a survey cone and place it back in the dispenser's inventory. You won't need a kerbal to do that. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 19, 2022 Author Share Posted January 19, 2022 This turned out well: Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted January 19, 2022 Share Posted January 19, 2022 8 minutes ago, Angel-125 said: This turned out well: Looking great! I really like the EL-MTL Smelter and the EL-OCD Construction Manipulatior! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 20, 2022 Author Share Posted January 20, 2022 I finished the survey cone dispenser and its plugin logic. Dropping off a survey cone. No kerbal required: Pickup: I have some more coding work to do, then Sandcastle will be finished! Quote Link to comment Share on other sites More sharing options...
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