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How Easy will Colony Establishment be?


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As I understand it, colony formation would go something like this:

  1. Land somewhere.
  2. Build a rudimentary base as you would in KSP and start supplying it with the necessary resources.
  3. Once the base reaches a certain size, it can start building its own stuff instead of shipping it out from Kerbin, but it still needs to be supplied with certain resources or component parts brought in from elsewhere.
  4. Build a specific building (some kind of colony HQ) and then you can start using the colony editor to build the colony out, base-builder style.
  5. As the colony grows and expands, both in size and population, new stuff becomes available like those fuel refineries and nuclear reactors in the recent show’n’tell videos until the colony can build and launch its own ships and becomes self sustaining, potentially then spawning a colony of its own somewhere else.

I expect that not all colonies will do everything- some might be optimised for resource mining/harvesting, others for production of spacecraft parts or other useful things that are needed by other colonies, and still others are effectively space cities with nice views and good amenities, where Kerbals would want to live (not much fun living beside an ore mine, unless you happen to work there).

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31 minutes ago, jimmymcgoochie said:
  1. Land somewhere.
  2. Build a rudimentary base as you would in KSP and start supplying it with the necessary resources.
  3. Once the base reaches a certain size, it can start building its own stuff instead of shipping it out from Kerbin, but it still needs to be supplied with certain resources or component parts brought in from elsewhere.
  4. Build a specific building (some kind of colony HQ) and then you can start using the colony editor to build the colony out, base-builder style.
  5. As the colony grows and expands, both in size and population, new stuff becomes available like those fuel refineries and nuclear reactors in the recent show’n’tell videos until the colony can build and launch its own ships and becomes self sustaining, potentially then spawning a colony of its own somewhere else.

Keeping this as a guide I say that it depends, are you capable of pinpoint landing things on a given planet/moon? If not you'll get stuck even before starting to build between points 1 and 2.

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By asking, "how easy it will be to establish a colony" the main thing I am asking is what will the parameters be. Ex. Amount of Kerbals & transportation.

The main reason I want to ask this question is because if they are easy to establish, the game itself could become much more easy.

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3 minutes ago, PlutoISaPlanet said:

By asking, "how easy it will be to establish a colony" the main thing I am asking is what will the parameters be. Ex. Amount of Kerbals & transportation.

The main reason I want to ask this question is because if they are easy to establish, the game itself could become much more easy.

Then the only reply is "we don't know".

But since the assets are all already there I think that messing with the numbers for the requirements will be one of the easiest forms of modding.

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Difficulty will change based on where you are colonizing. Colonizing the mun will be relatively easy compared to colonizing Ovin. I imagine that the process will also slightly differ based on how far you are along the tech tree. Your first colonies will start with sending a bunch of modules with your spacecraft launching from kerbin and landing them separately, but when you are much more progressed i imagine you can pack that on one massive colony ship and send everything in one go, making it easier

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2 hours ago, PlutoISaPlanet said:

The main reason I want to ask this question is because if they are easy to establish, the game itself could become much more easy.

With release this far out, I doubt the devs have done gameplay balancing yet.

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Given that we only have the most basic of info about KSP2 we have no idea how hard or easy it will be. Nate Simpson has said that there will be unique challenges involved with each planet but how hard will the challenge be? We don't know yet.

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On 3/26/2021 at 3:31 PM, jimmymcgoochie said:

As I understand it, colony formation would go something like this:

  1. Land somewhere.
  2. Build a rudimentary base as you would in KSP and start supplying it with the necessary resources.
  3. Once the base reaches a certain size, it can start building its own stuff instead of shipping it out from Kerbin, but it still needs to be supplied with certain resources or component parts brought in from elsewhere.
  4. Build a specific building (some kind of colony HQ) and then you can start using the colony editor to build the colony out, base-builder style.
  5. As the colony grows and expands, both in size and population, new stuff becomes available like those fuel refineries and nuclear reactors in the recent show’n’tell videos until the colony can build and launch its own ships and becomes self sustaining, potentially then spawning a colony of its own somewhere else.

I expect that not all colonies will do everything- some might be optimised for resource mining/harvesting, others for production of spacecraft parts or other useful things that are needed by other colonies, and still others are effectively space cities with nice views and good amenities, where Kerbals would want to live (not much fun living beside an ore mine, unless you happen to work there).

Agree, however in KSP2 you have the BAE for building bases with supplies.  In the start you have to ship them in however I assume you could get fuel production up pretty fast like in KSP for refueling the ship. To produce parts you will need facilities for this. 

Not sure how this will work, it might be size or complexity limits on parts for the smaller factories and you need an variety of resources anyway. 
Also guess that better technology will make base creation easier. 

So with an huge ship it probably be possible to create an small colony in one landing late in the game. 

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