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WASP: "We're'nt A Space Program", a JNSQ playthrough


bigyihsuan

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This thread's gonna be for documenting my JNSQ playthrough. I'll try to update the thread whenever I play.

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Edited by bigyihsuan
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Today, I launched a few rockets and managed to get into orbit. All these FASA and BDB parts are really cluttering my parts menu, but I hope these extra science parts and engines are worth it. And, for now, they have nice, large tanks until I unlock larger procedural ones.

I launched two random sats to complete some milestone contracts, and a satellite for one of three CleverSat contracts. With KEI, I gathered some science from around KSC and unlocked a few tech tree nodes. My next plan is to farm some money 

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  • 1 month later...

Another session today, continuing to farm contracts for money.

I recreated BDB's Gemini and called it "WASP Gaseous Twin" and used it to start the tourism contracts. I also made a "TRASH Trash" (launch in the last image) to grab some science from LKO and complete some early contracts that I sequence-broke a little.

I got some contracts that need me to: fly by the muns, land on the muns, and orbit the muns with probes. I think I'll do that next session.

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https://imgur.com/a/c1QOtO2

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Today: getting ready to send stuff to the Mun.

Made the GATV, and an Atlas to go with it. The Atlas was a bit weird to build because of the booster skirt; good thing for the BDB wiki. Then, sent up the "Gaseous Twin 2" ("Gaseous Twin 1" but with a docking port) to dock with the GATV. Twice, because I don't not read contract good and didn't notice it wanted an EVA report as well. very fun

I've also made a small science lander called "PLS Triangular Solid" which is just a bunch of experiments crammed on a hex probe core. It crashed on the Mun while landing because I lost probe control. It didn't have enough fuel to land on the Mun anyway, and its solar panels didn't track so I kept having to deal with the power not being enough to transmit stuff.

Made the "PR Carrier Wave", a relay sat. Got it to the moon. Next session I plan on getting one to Minmus to get the contract fulfilled. I'll also need to change out the engines and launcher a bit, since it takes forever to do long burns with that piddly engine.

https://imgur.com/a/UuK0BFv

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Edited by bigyihsuan
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I have no idea what's going on with my game, since it keeps freezing when I try to do any experiment at all. I need to test things out for why. In the meantime, I'll need to get my science from KEI because cheaty cheaty. A few loads later, and I've found out that the offending mod is Science Relay. Off it goes!

https://imgur.com/a/siqrM41

Tried landing the PLS Triangular Solid 2 on the Mun, failed to land.

At this point I rebuilt the TriSolid to have 2 stages: a landing stage, and a return stage. It is supposed to be able to return to Kerbin, but after some mishaps with the second attempt, it seems I need to change the heat shield (or at least find a way to protect the probe). I also changed the launch vehicle to a Saturn 1, but it seems I need something more powerful, or unlock MechJeb's ascent guidance because I'm getting tired of manually launching rockets, heh.

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Tried landing the PLS Triangular Solid 3 on the Mun, failed to land.

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Tried landing the PLS Triangular Solid 3 (with modified transfer stage), failed to reach orbit,

Then the game crashed. Not my day today.

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More attempts at a probed Munar landing and return today.

Managed to land once on the heatshield meant for returning to Kerbin.

A time warp bug made me lose the intercept for the Mun, and the probe failed to reenter anyway.

A redesign, version number bumped to 4. I managed to land this time (FINALLY) but I managed to land crooked. Of course. And it burned up on reentry. Of course.

Replacing the heat shield with an SG-RV1 Return Capsule Pod, failed.

Replaced that with some other probe and a heat shield, failed.

Then the game crashed.

Mun landing is hard.

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These "Land on the Mun (probe)" contracts are an absolute curse. I forgot I couldn't have crew capacity, so I put a manned capsule with no crew on it in an attempt to get the return part of the contract. Then I remembered after returning. wew

In the end, I don't think I had any way of returning from the Mun and surviving, so I just used cheats to keep it from burning up.

Then I went to Minmus and returned first try. why must this be

Finished a tourist contract, with an Apollo orbital module.

https://imgur.com/a/himwLx3

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Lots of things done today.

Made a manned Mun and Minmus landings, both with the BDB Saturn V and Apollo. The missions were "ARV Touch Mun Grass" and "ARV Touch Minmus Grass", respectively.

Launched Skylab as "Space Lab".

Some tourist contracts, with one with 4 tourists using the 5-man Apollo pod.

Sent up a relay sat, "Carrier Signal", to a geosynchronous orbit. Did you know that the upper Centaur stage has piddly TWR? And that the first stage is really wiggly? Because it was. For some reason. Then I realized that its antenna rating was nowhere near the 900G I needed.

Some KEI hax, researching some antennas, slapping one of the inline antennas on it, and relaunching. Fun!

https://imgur.com/a/ZUbKPiR

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Not much done today. More tourism contracts.

Actually, some work was done on Space Lab. Added 2 multi-coupler nodes (the six-way one), a tank of monoprop with a tug, and a pair of ring habitats in preparation for the "Hold a Space Camp" contract, which needs me to get 13 tourists and a pilot/scientist/engineer combo to orbit and leave them there for a while.

https://imgur.com/a/7HtOO9X

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  • 2 months later...

2 months to the day, an update: I think I'll be switching over to 1.12 and a different planet pack (one with Kerbin as a moon would be cool).

Half because Kerbin-Mun-Minmus-Duna progression is getting boring to do (lol), and half because the game keeps crashing while preparing for my Dres landing encounter, or my exploration probe manuvers.

Unsorted screenshots: https://imgur.com/a/nhNqQHU

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  • 1 month later...
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