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ColdJ

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 Found out that the MM patch that added the EVA ballast system was not getting every suit type. This new patch has been tested on all three suits and 8 of the variations, so hopefully will fix the problem.

Spoiler

// WorkingUnderLite Patch for Kerbal EVA Suits by Caerfinon
//-----------------------------------------------------------------------
// Target all KerbalEVA parts.
@PART[kerbalEVA*]:HAS[@MODULE[ModuleScienceExperiment]]
{
    RESOURCE
    {
    // Max amount changed from 10 to 100 to compensate for removal of suit jetpack and parachute,Stock max 0.2m/s at 70 or 86 overcome wildblue 0.1m/s
        name = EVA Ballast
        amount = 0
        maxAmount = 100
        isTweakable = True
    }
    MODULE
    {
        name = ModuleGenerator
        isAlwaysActive = false
        activateGUIName = Fill Start
        shutdownGUIName = Fill Stop
        OUTPUT_RESOURCE
        {
            name = EVA Ballast
            rate = 0.05
        }
    }
    MODULE
    {
        name = ModuleGenerator
        isAlwaysActive = false
        activateGUIName = Empty Start
        shutdownGUIName = Empty Stop
        INPUT_RESOURCE
        {
            name = EVA Ballast
            rate = 0.05
        }
    }
    MODULE
    {
        name = ModuleGenerator
        isAlwaysActive = false
        activateGUIName = Plunge Start
        shutdownGUIName = Plunge Stop
        OUTPUT_RESOURCE
        {
            name = EVA Ballast
            rate = 0.5
        }
    }
    MODULE
    {
        name = ModuleGenerator
        isAlwaysActive = false
        activateGUIName = Purge Start
        shutdownGUIName = Purge Stop
        INPUT_RESOURCE
        {
            name = EVA Ballast
            rate = 0.5
        }
    }
    @MODULE[ModuleInventoryPart]
    {
        @InventorySlots = 3
    }
}

 

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