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[1.11.2] Cape Kanaveral - A Cape Canaveral Mod For x2.5 scale KSRSS(Ver 1.1.0 "Where The Story Starts: First Oribt")


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  • 3 months later...
  • 1 month later...
  On 5/20/2023 at 6:58 PM, rogerwang86 said:

Hey guys, I'm back! Time to revive this mod!

pmUK6RH.jpg

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Hey! Glad you are back in the game. This is an awesome mod that adds immeasurably to the immersive quality of the game.  I thought I would share some pictures of kitbash changes that I made.

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This is an overview. I am going for a mid to late 60's feel. I have all of the Titan/Atlas pads active, along with most of the Redstone/Jupiter/Delta pads to the south. I added the KSC industrial area, and the admin area south of LC-39. I built out a reasonable facsimile of LC-37 too.

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The southern pads: LC-5/6, LC-26A & B, LC-17A &B, and LC-18A & B.

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I stayed with a single pad for LC-36. Another one would not quite fit if I wanted LC-3 and 4. All Atlas and Titan pads are active.

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The first shot is the KSC industrial area. Yeah I know the windmill isn't historical, but it looks cool! The 2nd shot is LC-37. It was a bit of a challenge, but both pads are active. It would be really nice to have a proper truss-style service structure for this pad so that we don't have to use the Titan one. The northern pads, LC-40 and 41, and LC-39 are essentially unchanged from the mod, but I have plans to add pad 39C to the north.

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  • 1 month later...
  • 2 weeks later...
  On 5/21/2023 at 3:19 PM, DaveyJ576 said:

Hey! Glad you are back in the game. This is an awesome mod that adds immeasurably to the immersive quality of the game.  I thought I would share some pictures of kitbash changes that I made.

  Reveal hidden contents

This is an overview. I am going for a mid to late 60's feel. I have all of the Titan/Atlas pads active, along with most of the Redstone/Jupiter/Delta pads to the south. I added the KSC industrial area, and the admin area south of LC-39. I built out a reasonable facsimile of LC-37 too.

  Reveal hidden contents

The southern pads: LC-5/6, LC-26A & B, LC-17A &B, and LC-18A & B.

  Reveal hidden contents

I stayed with a single pad for LC-36. Another one would not quite fit if I wanted LC-3 and 4. All Atlas and Titan pads are active.

  Reveal hidden contents

The first shot is the KSC industrial area. Yeah I know the windmill isn't historical, but it looks cool! The 2nd shot is LC-37. It was a bit of a challenge, but both pads are active. It would be really nice to have a proper truss-style service structure for this pad so that we don't have to use the Titan one. The northern pads, LC-40 and 41, and LC-39 are essentially unchanged from the mod, but I have plans to add pad 39C to the north.

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Any plans for adding textures at the Cape Canaveral?

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  • 4 weeks later...

I've installed the mod and all of it's dependencies in KSRSS and yet nothing shows up in-game. This is strange because KSC Extended doesn't work either, even though KSRSS claims it does.

Gamedata folder:

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Log: https://drive.google.com/file/d/1FOGDfW76x3UurRbEKHYcQaUpgiEfMm9u/view?usp=sharing

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  • 3 weeks later...
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