BarryWilkinson Posted January 2 Share Posted January 2 Is this compatible with the community resource pack ? Quote Link to comment Share on other sites More sharing options...
Yamada Posted February 4 Share Posted February 4 where is The 6 and 7 picture of Gallery, on the first page Quote Link to comment Share on other sites More sharing options...
Re_star人 Posted February 4 Share Posted February 4 In Beyond Home , When I use this mod I can't find wormholes in Tempus System,Can you add a wormhole to it Quote Link to comment Share on other sites More sharing options...
Kvaksa Posted February 13 Share Posted February 13 (edited) I'm not 100% sure, but it looks like SNW_planet List.cfg completely removes the stock system from the processing list. This stops the Scatterer from working. Edited February 13 by Kvaksa Quote Link to comment Share on other sites More sharing options...
starship747 Posted May 29 Share Posted May 29 Hello, I love your star system, however it is a bit laggy for me. Is there any way I might be able to lessen the texture quality? When I put it on low in settings it doesnt change any of the planets. I tried going into the files and reduce texture size but something kept going wrong Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted June 5 Share Posted June 5 Assuming this doesn't have Parallax 2.X support, is it likely to cause any real conflict whilst using stock system and Parallax? I assume the stock system will work as intended? Quote Link to comment Share on other sites More sharing options...
Kerlon Musk Posted June 30 Share Posted June 30 On 2/12/2024 at 10:49 PM, Kvaksa said: I'm not 100% sure, but it looks like SNW_planet List.cfg completely removes the stock system from the processing list. This stops the Scatterer from working. I have noticed the same issue. Have you found a fix? I've tried to haphazardly combine it with the stock config, but I have no idea if that's gonna work or not. Quote Link to comment Share on other sites More sharing options...
Kerlon Musk Posted July 2 Share Posted July 2 I figured it out. In the scatterer config for this mod, you gotta add an @ before the celestial bodies thingy near the top. Quote Link to comment Share on other sites More sharing options...
Strubinator Posted July 3 Share Posted July 3 All of your image links are broken unfortunately. Quote Link to comment Share on other sites More sharing options...
Zaffre Posted July 16 Author Share Posted July 16 Hey there all. It's been a little while since I've done or said anything in regards to the mod. I had gotten severely burnt out after working on this and let it go to avoid the burnout physically manifesting, growing tired of some of the attitudes in the KSP userbase, and last but not least in anticipation of KSP2 rendering KSP1 irrelevant. As we all know by now KSP2 is officially a bust and we're stuck what we've got. If I can get back into the game or ride a welcoming wave of motivation after so long, I may bring myself to fix and give a minor update to the mod here as I try to rediscover and come back to the game. That being said I'm not sure if it's worth the time sink and hassle of dealing with jank. If there's still interest, let me know and perhaps that can help me out. On 7/3/2024 at 5:40 PM, Strubinator said: All of your image links are broken unfortunately. Fracktastic. I'm not sure if that's the forum's fault or the Discord hosting deciding to be uncooperative. That'll be annoying to replace, I think most of the images I had were deleted from my machine a while ago for space and I don't use the Discords that the images were original hosted on. Quote Link to comment Share on other sites More sharing options...
Grenartia Posted July 16 Share Posted July 16 9 hours ago, Zaffre said: Hey there all. It's been a little while since I've done or said anything in regards to the mod. I had gotten severely burnt out after working on this and let it go to avoid the burnout physically manifesting, growing tired of some of the attitudes in the KSP userbase, and last but not least in anticipation of KSP2 rendering KSP1 irrelevant. As we all know by now KSP2 is officially a bust and we're stuck what we've got. If I can get back into the game or ride a welcoming wave of motivation after so long, I may bring myself to fix and give a minor update to the mod here as I try to rediscover and come back to the game. That being said I'm not sure if it's worth the time sink and hassle of dealing with jank. If there's still interest, let me know and perhaps that can help me out. Fracktastic. I'm not sure if that's the forum's fault or the Discord hosting deciding to be uncooperative. That'll be annoying to replace, I think most of the images I had were deleted from my machine a while ago for space and I don't use the Discords that the images were original hosted on. I believe discord image links in general don't work here. Quote Link to comment Share on other sites More sharing options...
J-B Posted July 19 Share Posted July 19 On 7/16/2024 at 1:34 AM, Zaffre said: That'll be annoying to replace, I think most of the images I had were deleted from my machine a while ago for space and I don't use the Discords that the images were original hosted on. Archive.org seems to have archived them, eg Quote Link to comment Share on other sites More sharing options...
J-B Posted July 20 Share Posted July 20 (edited) Principia config (tested to 1000 years): Delete wormholes Reduce distance from Kerbol by 99% Remove fake barycenter (should only affect UI) Delete submoons (Anomal, Cassini, Russet) Usir system: move Flint, Denali, and Oceanus outward, and Flint made to orbit in retrograde, to keep Maxmin and Denali stable. Poseidon system: move Arkhalo and Hreveldor outward to prevent disruption of Vetinghier Gyro system: apply axial tilt, move moons outward Spoiler @Kopernicus:AFTER[StrangeNewWorlds]:NEEDS[Principia] { // Remove wormholes -Body[BaldurGate] {} -Body[DeepwaterGate] {} // Remove barycenter -Body[PABarycenter] {} @Body[PolarisA] { @Orbit { %referenceBody = Sun @iconTexture = StrangeNewWorlds/Textures/PluginData/Icons/star.png %inclination = 90 %eccentricity = 0.0561 %semiMajorAxis = 10321654315425 %longitudeOfAscendingNode = 0 %argumentOfPeriapsis = 0 %meanAnomalyAtEpochD = 89 %epoch = 0 @color = 1,1,1,1 @mode = 0 } } @Body[PolarisAb] { @Orbit { %referenceBody = PolarisA %semiMajorAxis = 2.7675604e+11 } } @Body[PolarisB] { @Orbit { %referenceBody = PolarisA } } // Remove submoons -Body[Anomal] {} -Body[Cassini] {} -Body[Russet] {} // Usir moons @Body[Flint] { @Orbit { %inclination = 184.32 %semiMajorAxis = 108000000 } } @Body[Denali] { @Orbit { %semiMajorAxis = 187500000 } } @Body[Oceanus] { @Orbit { %semiMajorAxis = 303000000 %eccentricity = 0.014 } } // Poseidon moons @Body[Arkhalo] { @Orbit { %semiMajorAxis = 112800000 } } @Body[Hreveldor] { @Orbit { %semiMajorAxis = 168805000 } } // Gyro system @Body[Gyro] { @Properties { @description = Gyro is the third and final gas giant in the Aramis system, and the least massive. Its deep red hue is unique among gas giants, in stark contrast to its warmer, blue and white counterparts closer Aramis. It hosts a more modest set of moons, but they are worth a visit nonetheless! } } @Body[Kawah] { @Orbit { %inclination = -90.09 %longitudeOfAscendingNode = 0 %eccentricity = 0.002 %semiMajorAxis = 25000000 } } @Body[Boreal] { @Orbit { %inclination = -89.2 %longitudeOfAscendingNode = 0 %semiMajorAxis = 78000000 %eccentricity = 0.001 } } @Body[Selena] { @Orbit { %inclination = -68.4 %longitudeOfAscendingNode = 0 %semiMajorAxis = 143000000 } } } @principia_gravity_model:NEEDS[StrangeNewWorlds] { body { name = Gyro axis_right_ascension = 90 deg axis_declination = 0 deg } body { name = Kawah axis_right_ascension = 90 deg axis_declination = -0.09 deg } body { name = Boreal axis_right_ascension = 90 deg axis_declination = 0.8 deg } body { name = Selena axis_right_ascension = 90 deg axis_declination = 11.6 deg } } Edited July 22 by J-B Reduce distance even more Quote Link to comment Share on other sites More sharing options...
Zaffre Posted July 28 Author Share Posted July 28 On 7/20/2024 at 3:45 PM, J-B said: Principia config (tested to 1000 years): Delete wormholes Reduce distance from Kerbol by 99% Remove fake barycenter (should only affect UI) Delete submoons (Anomal, Cassini, Russet) Usir system: move Flint, Denali, and Oceanus outward, and Flint made to orbit in retrograde, to keep Maxmin and Denali stable. Poseidon system: move Arkhalo and Hreveldor outward to prevent disruption of Vetinghier Gyro system: apply axial tilt, move moons outward Reveal hidden contents @Kopernicus:AFTER[StrangeNewWorlds]:NEEDS[Principia] { // Remove wormholes -Body[BaldurGate] {} -Body[DeepwaterGate] {} // Remove barycenter -Body[PABarycenter] {} @Body[PolarisA] { @Orbit { %referenceBody = Sun @iconTexture = StrangeNewWorlds/Textures/PluginData/Icons/star.png %inclination = 90 %eccentricity = 0.0561 %semiMajorAxis = 10321654315425 %longitudeOfAscendingNode = 0 %argumentOfPeriapsis = 0 %meanAnomalyAtEpochD = 89 %epoch = 0 @color = 1,1,1,1 @mode = 0 } } @Body[PolarisAb] { @Orbit { %referenceBody = PolarisA %semiMajorAxis = 2.7675604e+11 } } @Body[PolarisB] { @Orbit { %referenceBody = PolarisA } } // Remove submoons -Body[Anomal] {} -Body[Cassini] {} -Body[Russet] {} // Usir moons @Body[Flint] { @Orbit { %inclination = 184.32 %semiMajorAxis = 108000000 } } @Body[Denali] { @Orbit { %semiMajorAxis = 187500000 } } @Body[Oceanus] { @Orbit { %semiMajorAxis = 303000000 %eccentricity = 0.014 } } // Poseidon moons @Body[Arkhalo] { @Orbit { %semiMajorAxis = 112800000 } } @Body[Hreveldor] { @Orbit { %semiMajorAxis = 168805000 } } // Gyro system @Body[Gyro] { @Properties { @description = Gyro is the third and final gas giant in the Aramis system, and the least massive. Its deep red hue is unique among gas giants, in stark contrast to its warmer, blue and white counterparts closer Aramis. It hosts a more modest set of moons, but they are worth a visit nonetheless! } } @Body[Kawah] { @Orbit { %inclination = -90.09 %longitudeOfAscendingNode = 0 %eccentricity = 0.002 %semiMajorAxis = 25000000 } } @Body[Boreal] { @Orbit { %inclination = -89.2 %longitudeOfAscendingNode = 0 %semiMajorAxis = 78000000 %eccentricity = 0.001 } } @Body[Selena] { @Orbit { %inclination = -68.4 %longitudeOfAscendingNode = 0 %semiMajorAxis = 143000000 } } } @principia_gravity_model:NEEDS[StrangeNewWorlds] { body { name = Gyro axis_right_ascension = 90 deg axis_declination = 0 deg } body { name = Kawah axis_right_ascension = 90 deg axis_declination = -0.09 deg } body { name = Boreal axis_right_ascension = 90 deg axis_declination = 0.8 deg } body { name = Selena axis_right_ascension = 90 deg axis_declination = 11.6 deg } } Oh hello! That's great, thank you. I'm gonna hear back on what's changed with Kopernicus since I last tinkered with it and when I find the time I'll add this to the update whenever I get around to it. On 7/18/2024 at 10:47 PM, J-B said: Archive.org seems to have archived them, eg Oh good, I'll look at checking that out. Quote Link to comment Share on other sites More sharing options...
Growth_Kerbin Posted August 26 Share Posted August 26 I can't seem to find the system in the scanner or system map. Also where are the wormholes located? there are no objects titled "wormhole" anywhere. Quote Link to comment Share on other sites More sharing options...
Growth_Kerbin Posted August 26 Share Posted August 26 I would very much appreciate someone helping me out, considering I have all of the requirements installed, there was no error for system on the start screen, and yet I still cannot seem to find the system on map. please, some assistance would be appreciated! Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted August 27 Share Posted August 27 9 hours ago, Growth_Kerbin said: I can't seem to find the system in the scanner or system map. Also where are the wormholes located? there are no objects titled "wormhole" anywhere. I believe the wormholes have gate in their name rather than being labeled wormhole explicitly, and the system is quite far away to the north (it's a polaris analog) , so maybe you didn't zoom out far enough? Try tabbing through all the planets, if you don't encounter anything that way maybe a dependency is installed wrong? Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted October 12 Share Posted October 12 On 7/19/2024 at 3:47 AM, J-B said: Archive.org seems to have archived them, eg not anymore lol Quote Link to comment Share on other sites More sharing options...
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