Zaffre Posted June 12, 2021 Author Share Posted June 12, 2021 Well, I have finally managed to get it uploaded on Spacedock. ...Took me long enough. Enjoy! Quote Link to comment Share on other sites More sharing options...
Maple Kerman Posted June 12, 2021 Share Posted June 12, 2021 A bit late, but congratulations on the release! Quote Link to comment Share on other sites More sharing options...
Souptime Posted June 13, 2021 Share Posted June 13, 2021 how do i get into the big caves? im assuming theyre on avernus but do i need a mod for them or what Quote Link to comment Share on other sites More sharing options...
Lunes0mbre Posted June 13, 2021 Share Posted June 13, 2021 It sounds and looks awesome ! Will definitely try it when I get off RSS ^^ Quote Link to comment Share on other sites More sharing options...
Clonos Posted June 13, 2021 Share Posted June 13, 2021 9 hours ago, Souptime said: how do i get into the big caves? im assuming theyre on avernus but do i need a mod for them or what you can just phase through the roofs of the caves, they have no collision. yes they are on avernus, no you don't need an external mod for them since they're scatters Quote Link to comment Share on other sites More sharing options...
Cyrus Playz Posted June 13, 2021 Share Posted June 13, 2021 Hey how do you make them cloud maps tho Quote Link to comment Share on other sites More sharing options...
Kirbin Kerman Posted June 13, 2021 Share Posted June 13, 2021 Very good! I normally use ckan for mods but I'll make an exception for this one -- I've been wanting an interstellar destination that doesn't make my game crash like GU does Quote Link to comment Share on other sites More sharing options...
Blalo Posted June 13, 2021 Share Posted June 13, 2021 Amazing! I am really interseted in this mod, can't wait for more updates! This is on Galaxy Unbound levels of quality [and potential ] Quote Link to comment Share on other sites More sharing options...
Souptime Posted June 14, 2021 Share Posted June 14, 2021 14 hours ago, Clonos said: you can just phase through the roofs of the caves, they have no collision. yes they are on avernus, no you don't need an external mod for them since they're scatters are there specific locations for them, or are they everywhere on the moon? Quote Link to comment Share on other sites More sharing options...
Clonos Posted June 14, 2021 Share Posted June 14, 2021 13 hours ago, Souptime said: are there specific locations for them, or are they everywhere on the moon? they are everywhere on the moon Quote Link to comment Share on other sites More sharing options...
Autochrome Posted June 14, 2021 Share Posted June 14, 2021 This looks pretty good. Quote Link to comment Share on other sites More sharing options...
Clonos Posted June 15, 2021 Share Posted June 15, 2021 (edited) forgot to share these, i sent a kerbal to aeneas and back (into orbit to pick up later) Spoiler no flags, samples and footprints since we splashed down Edited June 15, 2021 by Clonos text Quote Link to comment Share on other sites More sharing options...
Cyrus Playz Posted June 15, 2021 Share Posted June 15, 2021 7 hours ago, Clonos said: no flags, samples and footprints since we splashed down RIIIIP also the delta v needed to get there must be insane!!! Quote Link to comment Share on other sites More sharing options...
Zaffre Posted June 15, 2021 Author Share Posted June 15, 2021 On 6/14/2021 at 12:49 PM, Austin_Kerman said: This looks pretty good. Well I'd hope so! As well as looks, I primarily hope it plays good and is enjoyable. Looks aren't always everything. 9 hours ago, Clonos said: forgot to share these, i sent a kerbal to aeneas and back (into orbit to pick up later) Reveal hidden contents no flags, samples and footprints since we splashed down Nice. [For those who don't know, that is an old picture of Aeneas. New scatterer config for Aeneas has it actually appear with an atmosphere in scaledSpace] 1 hour ago, Cyrus Playz said: RIIIIP also the delta v needed to get there must be insane!!! Clonos arrived via wormhole, which spits you right out in orbit around Aeneas. If you were to forgo the wormholes then yes. An interstellar trip is not a cake walk! Quote Link to comment Share on other sites More sharing options...
Souptime Posted June 16, 2021 Share Posted June 16, 2021 On 6/14/2021 at 11:35 AM, Clonos said: they are everywhere on the moon oh i've warped on the ground before and i havent clipped through, maybe i need to turn up texture stuff Quote Link to comment Share on other sites More sharing options...
Cyrus Playz Posted June 16, 2021 Share Posted June 16, 2021 Also You haven't answered my question, how do you make the EVE cloud textrues Quote Link to comment Share on other sites More sharing options...
Clonos Posted June 16, 2021 Share Posted June 16, 2021 17 hours ago, Cyrus Playz said: RIIIIP also the delta v needed to get there must be insane!!! the rocket was pretty big, but it's really more forgiving than it seems. if you can go to eve, you can go to aeneas. but moving to the other planets and especially landing on their moons is a different story... Quote Link to comment Share on other sites More sharing options...
that_dragon Posted June 16, 2021 Share Posted June 16, 2021 Hi, Thanks for making this mod, I am looking forward to fully exploring it :). I do however seem to be getting quite a lot of console spam (Red Exceptions) when running with it. The expectations happen at most points in the game but are most noticeable when flying a craft. I am running a mostly stock game with only this mod and its dependency, I am using Kopernicus-1.11.1-40 and scatterer-0.0770, and the latest version of SNW from Github. Here are both my KSP.log and my Player.log as well as a screenshot of my GameData folder. : https://www.dropbox.com/sh/d8mi0frgudzbz9s/AABfh2INVjmTpxVBfW9uPntsa?dl=0 the errors don’t seem to cause too many problems except slight lag spikes when running with a bigger mod pack, but this could be down to other mods causing their problems. Thanks :). Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted June 16, 2021 Share Posted June 16, 2021 16 hours ago, Souptime said: oh i've warped on the ground before and i havent clipped through, maybe i need to turn up texture stuff Since they're terrain scatters, you'll need to make sure scatter density is at 100% 6 hours ago, that_dragon said: Hi, Thanks for making this mod, I am looking forward to fully exploring it :). I do however seem to be getting quite a lot of console spam (Red Exceptions) when running with it. The expectations happen at most points in the game but are most noticeable when flying a craft. I am running a mostly stock game with only this mod and its dependency, I am using Kopernicus-1.11.1-40 and scatterer-0.0770, and the latest version of SNW from Github. Here are both my KSP.log and my Player.log as well as a screenshot of my GameData folder. : https://www.dropbox.com/sh/d8mi0frgudzbz9s/AABfh2INVjmTpxVBfW9uPntsa?dl=0 the errors don’t seem to cause too many problems except slight lag spikes when running with a bigger mod pack, but this could be down to other mods causing their problems. Thanks :). Nullref spam like that typically comes from Kopernicus itself having issues with some feature of the planet pack; usually not much that can be done about it since it'soften Kop-side. The only negative effect of that really is just a little more lag than normal though Quote Link to comment Share on other sites More sharing options...
Zaffre Posted June 16, 2021 Author Share Posted June 16, 2021 16 hours ago, Souptime said: oh i've warped on the ground before and i havent clipped through, maybe i need to turn up texture stuff See to it that your scatters are on and at 100%. You don't actually phase through the PQS ground itself. 15 hours ago, Cyrus Playz said: Also You haven't answered my question, how do you make the EVE cloud textrues There's no secret sauce. Just LOTS of editing and time. Otherwise, you make them like other EVE textures/configs. 6 hours ago, that_dragon said: Hi, Thanks for making this mod, I am looking forward to fully exploring it :). I do however seem to be getting quite a lot of console spam (Red Exceptions) when running with it. The expectations happen at most points in the game but are most noticeable when flying a craft. I am running a mostly stock game with only this mod and its dependency, I am using Kopernicus-1.11.1-40 and scatterer-0.0770, and the latest version of SNW from Github. Here are both my KSP.log and my Player.log as well as a screenshot of my GameData folder. : https://www.dropbox.com/sh/d8mi0frgudzbz9s/AABfh2INVjmTpxVBfW9uPntsa?dl=0 the errors don’t seem to cause too many problems except slight lag spikes when running with a bigger mod pack, but this could be down to other mods causing their problems. Thanks :). I'll take a look at it when I can. There's nothing on me at the time where I can think of where this originates. At the moment I am overwhelmed with stuff and I cannot look at it right now. My mental health takes priority. But thank you. Quote Link to comment Share on other sites More sharing options...
Souptime Posted June 17, 2021 Share Posted June 17, 2021 i did the scatterer thing annd boy was it laggy no more cave for me Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted June 17, 2021 Share Posted June 17, 2021 1 hour ago, Souptime said: i did the scatterer thing annd boy was it laggy no more cave for me Yeah... the game's really not meant for that kind of stuff Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted June 17, 2021 Share Posted June 17, 2021 does anyone have benchmark how many fps you got inside cave with full terrain scatter setting Quote Link to comment Share on other sites More sharing options...
Zaffre Posted June 22, 2021 Author Share Posted June 22, 2021 Version 0.1.2 is up on GitHub. Spacedock is being problematic so it may be a while before this version is up on that platform. I promise it isn't me forgetting to check the publish button this time. Changelog Spoiler -Aeneas should lag no more! Adjusted PQS settings, template, fog, and LandControl. -Fixed bracket issue on Selena -Oceanus fades fixed -Adjusted some scatter placement on Arkhalo -Fixed Wormholes; they should actually work now -AFG color and ambient atmosphere colors of gas and ice giants fixed and adjusted -Fixed minor PQS goof on Denali Quote Link to comment Share on other sites More sharing options...
Cyrus Playz Posted June 22, 2021 Share Posted June 22, 2021 cool Quote Link to comment Share on other sites More sharing options...
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