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Maple Kerman

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  • About me
    Kopernicus Novice
  • Location
    Procrastinating at my computer.
  • Interests
    Stellaris, aircraft livery design, and Kopernicus modding.

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  1. Why move it off of the forum? That's inconvenient for people who don't use Discord, and it's not like maintaining a link requires much effort.
  2. The planets all look great! Despite what you said in the original post, though, having Kerbin be some sort of quasi-Earth is just so off-putting. Good work nonetheless.
  3. Congratulations on the release! Every system replacer I've tried recently so far has either been too little or too much, but hopefully this one is just right. A lifetime of only three months is pretty concerning, though.
  4. I'm glad this mod is being revised and updated. I remember wanting to use it a while back but lamenting its age. On a side note, would we be able to add wormholes for our own use (given the license). Or is that already part of the bonus content? Anyhow, I'm glad to see this. Keep up the work!
  5. I'm extremely bored with the stock system, so I decided to install this as a system replacer so I could create a new save starting on Suluco. In short, I'm very satisfied. It's a bit more challenging, but the worlds are so much more interesting and there's an incentive to go explore them all. My only comment is that Suluco spins crazy fast in the main menu, which I know isn't even your fault. All tidally locked Kopernicus homeworlds do this, for whatever reason. Great mod. EDIT: Unfortunately, using Homeswitch bluescreens my laptop if I try to open any other applications. Guess I'll be using a lighter system replacer for now.
  6. It's 2022. If Intercept didn't do this, they would quickly get bombarded with long, hostile reply threads on Twitter. Since it'll only really be relevant for multiplayer (seeing as your Kerbal is basically your "avatar" in this case), they probably won't add it right away. Honestly, if it were up to me, I'd just make them all fully customizable, so we wouldn't have to worry about this in the first place because everyone would be able to design their Kerbals however they'd like anyway. At the end of the day, I would like the spaceflight simulator with nondescript green aliens to focus entirely on spaceflight simulation with nondescript green aliens. Those are my two cents.
  7. I haven't worked on this mod in a year, but recently I've started playing KSP again, so there may be some progress made sometime in the future.
  8. Please, humble yourself. Planet modding is not a profession.
  9. Life has made things slow. I might group Kerbalism configs with a bigger update later on.
  10. I'll see what I can do... I don't have any experience with Kerbalism, though. Let me figure something out.
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