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[1.11] KSC Extended [3.0.2]


JadeOfMaar

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  • 4 months later...
  • 2 months later...
Posted (edited)
On 10/14/2023 at 4:14 PM, freedomplaza said:

I have a problem: loading the game with KSRSS just shows the normal KSC, not the new one. Works perfectly fine stock.

I have the same Problem. I would love to use KSCextended with KSRSS in quater scale RSS size. I also checked my log and found some lines that might hint to the problem. Yet I have no idea how to fix it myself.

[ERR 13:28:13.627] KK: GetCelestialBody: Couldn't find body "Earth"

[ERR 13:28:13.627] KK: GetCelestialBody: Couldn't find body "Earth"

[LOG 13:28:13.627] KK: [ConfigParser] LoadAllMapDecals: No valid CelestialBody found: removing MapDecal instance KSCExtended/TSC/TSC_PQSDecal.cfg
[LOG 13:28:13.630] KK: [ConfigParser] LoadAllMapDecals: No valid CelestialBody found: removing MapDecal instance KSCExtended/TSCKSRSS/TSC_PQSDecal.cfg
[LOG 13:28:13.664] KK: [ConfigParser] ParseModelConfig: found variant: Visible
[LOG 13:28:13.665] KK: [ConfigParser] ParseModelConfig: added variant: Visible
[LOG 13:28:13.666] KK: [ConfigParser] ParseModelConfig: found variant: Invisible
[LOG 13:28:13.666] KK: [ConfigParser] ParseModelConfig: added variant: Invisible

 

In my Stock save where everything works fine the same part of the log looks like this:

[LOG 19:50:22.981] KK: [MapDecalUtils] GetSquadMaps: Imported 11 Maps from around the universe
[LOG 19:50:23.126] KK: [LaunchSiteManager] RegisterLaunchSite: Registering LaunchSite: KSC2 isHidden: True
[LOG 19:50:23.136] KK: [ConfigParser] LoadAllMapDecals: Rebuilding PQS sphere on: Kerbin
[LOG 19:50:23.188] KK: [ConfigParser] ParseModelConfig: found variant: Visible
[LOG 19:50:23.189] KK: [ConfigParser] ParseModelConfig: added variant: Visible
[LOG 19:50:23.189] KK: [ConfigParser] ParseModelConfig: found variant: Invisible
[LOG 19:50:23.189] KK: [ConfigParser] ParseModelConfig: added variant: Invisible
[ERR 19:50:23.190] Triggers on concave MeshColliders are not supported
 

Edited by Schnucke
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  • 2 months later...
  • 1 month later...

Can you tell which folder contains the config for the KSC and which are for the TSC?

Just thinking about switching to Van's KSC Mod but still keeping the TSC from this mod.

 

@JadeOfMaar

Edited by Rakete
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  • 2 months later...

I installed it via ckan but the KSC didn't change (or a little bit) after launching the game, I really like this mod. There are some gray materials on the left side of the runway.

I installed a lot of mods, maybe it has a conflict with whom?

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15 hours ago, blacksea said:

I installed it via ckan but the KSC didn't change (or a little bit) after launching the game, I really like this mod. There are some gray materials on the left side of the runway.

I installed a lot of mods, maybe it has a conflict with whom?

Well, I updated the Toolbar Controller and now the KSC has changed even more

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  • 3 weeks later...

OK ran into a small issue with TSC 19. When I build the Titan GLV up with Alpha's MLP, meaning the tower and the elevator it reports it is too small with the elevator extension on. With it off it works, but my 'tism goes nuts without it on. Can it get a patch, or perhaps how to fix it myself if possible?

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3 hours ago, bjbeardse said:

OK ran into a small issue with TSC 19. When I build the Titan GLV up with Alpha's MLP, meaning the tower and the elevator it reports it is too small with the elevator extension on. With it off it works, but my 'tism goes nuts without it on. Can it get a patch, or perhaps how to fix it myself if possible?

Those parameters are editable via the KK editor UI. If you've never used it I'm not sure I can type out a full tutorial here, but let's try the major plot points: in the flight scene press Ctrl+K. find the launch pad in the local instances. click it and in the editor click Edit Launchsite. edit the obviously named values. use 0 for no limit. press save everywhere you can as you close windows. revert to vab. Idk whether that's all you have to do, or if you also need to close/reopen the launchsite with the KK button in the VAB. it might even get automatically closed when you edit it. to be safe, use the KK button in the VAB and find the launch site and close/reopen it. hope that helps!

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