olieeee Posted August 31, 2023 Share Posted August 31, 2023 Is there a way to make this a separate system Quote Link to comment Share on other sites More sharing options...
RevanX_LSR Posted August 31, 2023 Share Posted August 31, 2023 there’s a “secondary system” option, i think, which makes it a new system to explore. 1 hour ago, olieeee said: Is there a way to make this a separate system Quote Link to comment Share on other sites More sharing options...
olieeee Posted September 11, 2023 Share Posted September 11, 2023 On 10/6/2021 at 9:23 PM, wpetula said: Version 1.0.2 is released! See the changelog on SpaceDock for more information. how do i make this a seperate system Quote Link to comment Share on other sites More sharing options...
JinxerH Posted September 11, 2023 Share Posted September 11, 2023 (edited) On 10/8/2021 at 1:57 AM, wpetula said: Hmmm I'll look into that tomorrow Frontier is meant to be super cold. While this temperature isn't habitable, the surviving Kerbals managed to set up an emergency colony with proper heating just before freezing. If necessary, I will increase the temperature of Frontier. Also, can you describe what the bugs with the atmosphere look like? Thanks! I plan on releasing an interstellar patch sometime in the future. My main priority right now is to fix bugs. Is the interstellar patch available/been done yet? This pack looks amazing so I would love to add it to my main save Edit: just been reading the other comments and saw the trouble getting this to work which is unfortunate. If I start a new save at some point I'll probably use this pack Edited September 11, 2023 by JinxerH Quote Link to comment Share on other sites More sharing options...
ilikejeb Posted September 20, 2023 Share Posted September 20, 2023 is resource support planned? like so its possible to use mods like EL and umbra space industries with this (amazing) pack? Quote Link to comment Share on other sites More sharing options...
wpetula Posted September 22, 2023 Author Share Posted September 22, 2023 (edited) On 9/20/2023 at 8:20 AM, ilikejeb said: is resource support planned? Curiously, I started making a resources update for Precursors a while back but stopped because I was unsure of which modded resources to include, where to put them on each celestial body, and how they would help the player progress. If you give me some modded resource recommendations and a basic overview of how each (modded and unmodded) resource helps the player, I will create a resource update. Edited September 22, 2023 by wpetula Quote Link to comment Share on other sites More sharing options...
Xt007 Posted September 23, 2023 Share Posted September 23, 2023 (edited) 16 hours ago, wpetula said: Curiously, I started making a resources update for Precursors a while back but stopped because I was unsure of which modded resources to include, where to put them on each celestial body, and how they would help the player progress. If you give me some modded resource recommendations and a basic overview of how each (modded and unmodded) resource helps the player, I will create a resource update. I play with kerbalism and often times real fuels. Rational Resources is great for both. As far as what/where water on the Polar caps of moons makes sense. Metallic ore could be evenly distributed like stock ore for using extraplanetary launchpads. Oxygen actually makes up 45% of the moons surface bound to regolith. Edited September 23, 2023 by Xt007 Quote Link to comment Share on other sites More sharing options...
ilikejeb Posted September 24, 2023 Share Posted September 24, 2023 On 9/23/2023 at 1:44 AM, wpetula said: Curiously, I started making a resources update for Precursors a while back but stopped because I was unsure of which modded resources to include, where to put them on each celestial body, and how they would help the player progress. If you give me some modded resource recommendations and a basic overview of how each (modded and unmodded) resource helps the player, I will create a resource update. maybe the community resource pack or rational resources but idk im no modder well since the only use of the stock ore resource is making fuel then its kinda self explanatory and for instance the ones in MKS or EL would help by allowing building ships anywhere else than frontier Quote Link to comment Share on other sites More sharing options...
zonyfony Posted September 26, 2023 Share Posted September 26, 2023 (edited) nevermind fixed the dome prob Edited September 29, 2023 by zonyfony Quote Link to comment Share on other sites More sharing options...
zonyfony Posted September 29, 2023 Share Posted September 29, 2023 (edited) has the scar problem been fixed? (turns transparent when you get close enough), if so could somebody tell me what to do in order for it to be fixed? please and thank you (i have the mods scatterer and kopernicus downloaded thats all) Edited September 29, 2023 by zonyfony Quote Link to comment Share on other sites More sharing options...
Tohi_CZ Posted October 28, 2023 Share Posted October 28, 2023 I have turned on this mod after long time and again got to the "Scar trasnparency" problem. The same thing happened when I incorectly loaded EVE and Scatterer when Frontier's ground became transparent and I could see Scar throught the ground. I fixed that by correctly loading EVE and Scatter. Now I with cheats landed on Scar in muddy basin and the same thing happened. Around 4000m I could see rocks, around 1500m the ground outline started to appear as purely white, the closer I got the outline was more apperent before it started to turn into reddish-yellow color (I think thats the normal color Scar should have?) but this normal color is only right below the spacecraft and the sorrounding is either without ground texture or that white-ish outline. This issue is only on non-atmospheric celestial bodies tho! I also got screenshot of it but idk how to send them on forums? I have no clue why this is happening tho but the latest update mentioned something about this? Quote Link to comment Share on other sites More sharing options...
James Kerman Posted October 28, 2023 Share Posted October 28, 2023 Just now, Tohi_CZ said: I also got screenshot of it but idk how to send them on forums? Welcome to the forum ! The forum cannot host images besides profile pictures so we post to services like google drive or imgur and then link those images here. Quote Link to comment Share on other sites More sharing options...
Tohi_CZ Posted October 28, 2023 Share Posted October 28, 2023 3 hours ago, James Kerman said: Welcome to the forum ! The forum cannot host images besides profile pictures so we post to services like google drive or imgur and then link those images here. Oh thanks Quote Link to comment Share on other sites More sharing options...
wpetula Posted October 29, 2023 Author Share Posted October 29, 2023 UPDATE 1.6.4 is now available for download! Resources Update CHANGE LOG Added resource configs supporting the Community Resource Pack and Interstellar Fuel Switch Mods Remade Echo, Windswept, and Silence's clouds in 8K Added aurora to both poles of Echo, Windswept, and Silence Added a new anomalous effect on Scourge Improved Rage's Tracking Station description with correct number-related grammar Added three custom flags SCREENSHOTS THE FUTURE OF PRECURSORS I am sad to announce that Precursors' development will soon end. Once I release the long-requested Interstellar Update, Precursors will finally reach the point where I can consider it complete. There are many more features I would like to add and mods I would like to support, but time is not on my side; college is ramping up, and so is KSP 2's development. Additionally, I am developing my own space flight video game, which is absorbing a lot of my free time. Modders who wish to add new content or support to Precursors after its completion may do so after asking me for permission first. I would like to note that Precursor's future is not a dead end, but rather an open door. If KSP 2 delivers on its promises regarding planet modding support, you can expect to see Precursors return with a fresh coat of paint. Quote Link to comment Share on other sites More sharing options...
RevanX_LSR Posted October 29, 2023 Share Posted October 29, 2023 47 minutes ago, wpetula said: Additionally, I am developing my own space flight video game, which is absorbing a lot of my free time. Modders who wish to add new content or support to Precursors after its completion may do so after asking me for permission first. Very cool, I would like to check it out when it is finished. Also, I may add new content to precursors once it's finished and also once i'm better at mossing. I wish you all the best for the future. Quote Link to comment Share on other sites More sharing options...
yoarebignoob Posted October 29, 2023 Share Posted October 29, 2023 Congrats on a new update, wish you all of luck in your college Quote Link to comment Share on other sites More sharing options...
Xt007 Posted October 31, 2023 Share Posted October 31, 2023 Bonus! I've tested this at 10x with Realism Overhaul and everything works well and looks amazing! Quote Link to comment Share on other sites More sharing options...
urturino Posted November 18, 2023 Share Posted November 18, 2023 Hi. I need two clarifications: 1) The year is still 424 days, but Frontier's orbital period is above 6 years. Is this intended? Do i need to install Kronometer? How much is Frontier's period exactly? 2) In a old post of this thread it said Frontier should have oxygen, but in the config file oxygen is flagged as "false". At the current state Frontier is still intended to have Oxygen? Thanks. Quote Link to comment Share on other sites More sharing options...
Leganeski Posted November 18, 2023 Share Posted November 18, 2023 1 hour ago, urturino said: 1) The year is still 424 days, but Frontier's orbital period is above 6 years. Is this intended? Do i need to install Kronometer? How much is Frontier's period exactly? Frontier's orbital period is 6 years 297 days (2853 Kerbin days; 1786 Frontier days; 61617827 seconds). Kronometer will let you change the calendar, but this mod doesn't have a patch for it, so you'll need to write your own configuration file if you want the year length to match the orbital period. 1 hour ago, urturino said: 2) In a old post of this thread it said Frontier should have oxygen, but in the config file oxygen is flagged as "false". At the current state Frontier is still intended to have Oxygen? According to this more recent post from March, Frontier is indeed still intended to have oxygen: On 3/2/2023 at 6:12 AM, wpetula said: 1. Frontier SHOULD have oxygen, at least in the most recent version of Precursors Quote Link to comment Share on other sites More sharing options...
Pluto2099 Posted January 14 Share Posted January 14 Hello, I have the same issue as the first person talked about in this thread at the very beginning, I can't see Frontier's ground anymore. I don't have scatterer or anything. Thanks Quote Link to comment Share on other sites More sharing options...
wpetula Posted February 18 Author Share Posted February 18 2024: New year, new looks I decided on a whim to take a look at Precursors again today, where I discovered that several celestial bodies are still lacking sufficient detail. As you can see below, that will not be the case for long. Quote Link to comment Share on other sites More sharing options...
wpetula Posted March 2 Author Share Posted March 2 A New Frontier: (Literally) Quote Link to comment Share on other sites More sharing options...
wpetula Posted March 5 Author Share Posted March 5 This new world is going to be crazy. Forget realism, embrace chaos! Quote Link to comment Share on other sites More sharing options...
wpetula Posted March 6 Author Share Posted March 6 Odyssey Quote Link to comment Share on other sites More sharing options...
wpetula Posted March 7 Author Share Posted March 7 Tranquility: before and after Quote Link to comment Share on other sites More sharing options...
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