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(Using @taniwha's Blender .mu exporter) How to animate colors (e.g. emissives)?


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  • 3 months later...
On 10/21/2021 at 12:58 AM, OrdinaryKerman said:

What the title says.

Did you get this worked out? I import in a model that already has the set up required and then change my models materials to the imported ones. Get rid of the import and then rename the material and the pointed to textures to my own. I still haven't worked out how to make ones I build myself in Shading, save properly. The E.M.U.V chair I just built uses the stock pods emissives as a starting point, so that textures light up when you turn on the lights. You have your main texture pic and then your emissive pic should be near black in the areas that don't light up and brighter in the areas that do. I also just used the foil tanks as a materials starting point in order to get my new Nose Cone Cargo Pods to have a shiny metal look.

By the way, how do you get the texture to show up on your model in the editor? My way feels convoluted and I am sure their must be a simpler method.

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8 hours ago, OrdinaryKerman said:

@ColdJ I already figured out how. (see Ordinary Konstruction)

Now how do I get moderators to delete something...

About to go look in your thread.

You ask a moderator nicely. If they can't delete it then they may just lock it.

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12 hours ago, OrdinaryKerman said:

@ColdJ I already figured out how. (see Ordinary Konstruction)

Now how do I get moderators to delete something...

It's better if you are able to share your solution for those who come after you, rather just delete the thread.

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