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Science in KSP2


Pthigrivi

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On 12/28/2021 at 8:31 PM, DAFATRONALDO2007 IN SPACE said:

i have a big brain idea...

Something i noticed about KSP2 is that there is going to be an extreme amount of technology ranging from primitive tech to advanced tech and part of me feels like there should be a second, more advanced tech tree for interstellar technologies. i'll call it "Quantum Science". it would work with different, more advanced science experiments that could only be accessed at its start by finishing the first tech tree. here would be all the anti engines, orion propulsion, more advanced electrics, "Quantum science" experiments, you name it. @Nate Simpson will definitely not see this so i am ok with publishing this. its a good suggestion that i hoped that would be implemented into KSP2's tech tree. i mean the first one is long enough; do we really wanna pile it up more? YES?! NO!!! i really think the 2nd tech tree would be a good implementation to the game. 

I'd be down for that!

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