WarpPrime Posted November 12, 2021 Share Posted November 12, 2021 The stock KSP system is already exceptional, but those people with enough experience and skill might want to try playing KSP in RSS. I'm wondering if this could be applied in KSP 2 as a stock option (or DLC). Real parts could be included (RS-25 instead of Vector, adding the RS-68) with real stats, a true-scale system, etc. Maybe an option for nbody dynamics could be added? I'd really appreciate feedback on this suggestion. Link to comment Share on other sites More sharing options...
TLTay Posted November 12, 2021 Share Posted November 12, 2021 2 minutes ago, WarpPrime said: The stock KSP system is already exceptional, but those people with enough experience and skill might want to try playing KSP in RSS. I'm wondering if this could be applied in KSP 2 as a stock option (or DLC). Real parts could be included (RS-25 instead of Vector, adding the RS-68) with real stats, a true-scale system, etc. Maybe an option for nbody dynamics could be added? I'd really appreciate feedback on this suggestion. It has been discussed a number of times here already. It's not going to be a part of the base game, and extremely unlikely to ever be a dlc due to the cost to produce it vs the small user base. I'm sure the modders will get to it, but it will probably take a few years. Link to comment Share on other sites More sharing options...
WarpPrime Posted November 12, 2021 Author Share Posted November 12, 2021 I was completely unaware of this request as I didn't see it anywhere else in the forum thread. How do I close this thread? Link to comment Share on other sites More sharing options...
darthgently Posted November 13, 2021 Share Posted November 13, 2021 21 hours ago, TLTay said: It has been discussed a number of times here already. It's not going to be a part of the base game, and extremely unlikely to ever be a dlc due to the cost to produce it vs the small user base. I'm sure the modders will get to it, but it will probably take a few years. There is the middle ground of having KSP2 not make it harder for a mod to implement these kinds of things by modularizing code that a mod would need to override, not requiring a body named "Kerbin" for example Link to comment Share on other sites More sharing options...
Bej Kerman Posted November 13, 2021 Share Posted November 13, 2021 21 hours ago, WarpPrime said: I was completely unaware of this request as I didn't see it anywhere else in the forum thread. How do I close this thread? You can't without asking a mod. Link to comment Share on other sites More sharing options...
OHara Posted November 13, 2021 Share Posted November 13, 2021 On 11/12/2021 at 7:16 PM, WarpPrime said: How do I close this thread? A moderator will close a thread if they notice that the person who started it asked for it to be closed. You can use "Report" under the ". . ." menu on any post that you want them to notice --- on this forum we mostly use that to get moderators to close threads or move posts. Some of the threads about putting the real solar system in KSP2 are link link link Some threads about n-body gravitational simulation link link link Link to comment Share on other sites More sharing options...
Gargamel Posted November 13, 2021 Share Posted November 13, 2021 On 11/12/2021 at 2:16 PM, WarpPrime said: I was completely unaware of this request as I didn't see it anywhere else in the forum thread. How do I close this thread? Granted! Link to comment Share on other sites More sharing options...
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