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[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)


Kari

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23 hours ago, Darkmatt07 said:

I download both mods, go try to launch either the ship falls of launch pad and crashes or it is hard to control when flying it with or without booster. is there a way to make the flying a bit easier?

mechjeb

Kerbal joint reinforcement

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23 hours ago, robloxerboy1110 said:

I can't lift off because the MK-2 Nagata engines require lqd methane but the fuel tanks are filled with lqd fuel.  Can someone help me so I can do missions to the mun and duna please? Any help will be greatly appreciated.

 

you either need to use cryotanks(another mod) or used the other parts from this mod

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When I finish demonizing the complete vehicle two problems occur, the first one is that the sh raptors are as if they do not have the necessary power to fly the vehicle and the second one is that it falls automatically from the launch base. Does anyone know how to fix it? Thanks

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hello everyone. Why are the chopsticks of the vehicle I imported turned sideways? The water spray system at the bottom and the launch pad are not connected either.Also, the system prompts me“fuel amount vs. capacity mismatch!”

Hope someone can help me, thanks

Edited by LJH
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4 hours ago, LJH said:

hello everyone. Why are the chopsticks of the vehicle I imported turned sideways? The water spray system at the bottom and the launch pad are not connected either.Also, the system prompts me“fuel amount vs. capacity mismatch!”

Hope someone can help me, thanks

Couple things: firstly, wrong mod, this is the thread for SEP not SLE,

Secondly, could you post some screenshots and your ksp.log?

lastly, for support for the kos scripts, please join the discord and ask in the respective channel, we’re not the ones maintaining them.

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5 hours ago, SofieBrink said:

Couple things: firstly, wrong mod, this is the thread for SEP not SLE,

Secondly, could you post some screenshots and your ksp.log?

lastly, for support for the kos scripts, please join the discord and ask in the respective channel, we’re not the ones maintaining them.

oh yes, thanks for your reply, i though here was SEP by mistake. Thanks for your suggestions, i'll try them.

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8 hours ago, DeepSpaceKraken said:

Hi there! When I try to put an engine cluster, this happens:

https://drive.google.com/file/d/1exkpcx7B897rnjD_nObGnnTUkM_PUSt0/view?usp=sharing

That link is inaccessible but in all likelihood this is your issue:

Oops, it seems like you downloaded SEP's repository directly and your mod is missing the plugin. There is nothing wrong with the mod, this is intended behavior.

The latest updates are going to be dropped in pre-release format on: https://github.com/Kari1407/Starship-Expansion-Project/releases

You can find the dev updates with the orange tag "Pre-Release"

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On 1/7/2025 at 10:47 PM, SofieBrink said:

That link is inaccessible but in all likelihood this is your issue:

Oops, it seems like you downloaded SEP's repository directly and your mod is missing the plugin. There is nothing wrong with the mod, this is intended behavior.

The latest updates are going to be dropped in pre-release format on: https://github.com/Kari1407/Starship-Expansion-Project/releases

You can find the dev updates with the orange tag "Pre-Release"

Still not working. In fact just all parts have all options on. If you imagine for example that the andrada cluster  has both 33 AND 29 engines options stacked. It was my screenshot.

Edited by DeepSpaceKraken
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On 1/8/2025 at 6:12 PM, DeepSpaceKraken said:

Still not working. In fact just all parts have all options on. If you imagine for example that the andrada cluster  has both 33 AND 29 engines options stacked. It was my screenshot.

That is what i’d been imagining as that is a common issue with people installing these pre-releases incorrectly, My guess now is that you’re missing one or more of the dependencies. But i cannot confirm nor deny this without your logfile.

you can find it in the root ksp folder, usually right above or below the exe, a textfile named KSP.log

Edit: by you saying all parts have this, it sounds like you’re at the very least missing B9PartSwitch

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