Rutabaga22 Posted November 8, 2022 Share Posted November 8, 2022 I'm glad this mod is almost done! I feel like you've been able to add all the things that made me excited for it. Quote Link to comment Share on other sites More sharing options...
chaos113 Posted November 9, 2022 Share Posted November 9, 2022 Its almost sad that its done Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted November 9, 2022 Share Posted November 9, 2022 9 minutes ago, chaos113 said: Its almost sad that its done Agreed, this mod is one of my favorites! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 9, 2022 Author Share Posted November 9, 2022 3 hours ago, chaos113 said: Its almost sad that its done Sad for me too because it's an end of an era. I've been modding KSP since 2013 (!) and after Buffalo 2, I'm basically done. I might finish that aerospike from last week, but it depends on how much time I have available. Anyway, bonus update: B2 Pylon! Quote Link to comment Share on other sites More sharing options...
chaos113 Posted November 9, 2022 Share Posted November 9, 2022 3 hours ago, Angel-125 said: Sad for me too because it's an end of an era. I've been modding KSP since 2013 (!) and after Buffalo 2, I'm basically done. I might finish that aerospike from last week, but it depends on how much time I have available. Anyway, bonus update: B2 Pylon! You will be missed in ksp2 Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted November 9, 2022 Share Posted November 9, 2022 3 hours ago, chaos113 said: You will be missed in ksp2 The have said that they will be modding ksp2 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 9, 2022 Author Share Posted November 9, 2022 6 hours ago, Rutabaga22 said: The have said that they will be modding ksp2 Yup! I will be modding KSP 2. I have some ideas on that. I’m assuming that I have to start over from scratch and that not even my latest 3D models will look like they fit in KSP 2’s art style. We will see in a few months. But I plan to create 2-3 mods at most, like SunkWorks (I’m looking at you, procedural boat parts) and flying saucers. Definitely in a wait and see mode. Meanwhile, I might have Buffalo 2 done by end of the month, which would give me time to also wrap up my mission reports and play with this stuff. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted November 9, 2022 Share Posted November 9, 2022 Sure hope the Blueshift makes the cut. Even if it is only the warp engines. Having to drive in the slow lane is a bummer. Though you would think I'm used to it - being a VW bus guy. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 10, 2022 Author Share Posted November 10, 2022 10 hours ago, Ooglak Kerman said: Sure hope the Blueshift makes the cut. Even if it is only the warp engines. Having to drive in the slow lane is a bummer. Though you would think I'm used to it - being a VW bus guy. That really depends on how KSP 2 handles interstellar travel. If it's something like "Then time passes..." it is hand-waved off camera, and then suddenly it's 600+ years in the future and you're in another galaxy/solar system, then something like Blueshift won't be needed. In such a case, you'd just build your interstellar craft, launch it, and poof, new solar system to explore. If interstellar is anything like it is today, where we wait and wait and wait for the ship to arrive, then Blueshift has more relevance. We simply won't know until the developers of KSP 2 get around to making interstellar travel. Quote Link to comment Share on other sites More sharing options...
Clancythecat Posted November 10, 2022 Share Posted November 10, 2022 15 minutes ago, Angel-125 said: That really depends on how KSP 2 handles interstellar travel. If it's something like "Then time passes..." it is hand-waved off camera, and then suddenly it's 600+ years in the future and you're in another galaxy/solar system, then something like Blueshift won't be needed. In such a case, you'd just build your interstellar craft, launch it, and poof, new solar system to explore. I see absolutely no reason that it would hand-wave the interstellar distances when the developers have said repeatedly that crossing those distances is most of the challenge. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted November 10, 2022 Share Posted November 10, 2022 8 hours ago, Clancythecat said: I see absolutely no reason that it would hand-wave the interstellar distances when the developers have said repeatedly that crossing those distances is most of the challenge. Also the matter of if said hand waving and poofing occurs, then there is the problem of things that had occurred in the interim. I expect that interstellar travel will look pretty much the same. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 11, 2022 Author Share Posted November 11, 2022 Today I built the exterior for the B2 Lockout Chamber. Here's a look: It still needs an interior; I'll get to that tomorrow. Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted November 11, 2022 Share Posted November 11, 2022 That looks really cool! I like how it just goes on top of other parts instead of being a full buffalo part. Could it be possible to make a lockout chamber variant of the B2 airlock? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 11, 2022 Author Share Posted November 11, 2022 15 hours ago, Rutabaga22 said: That looks really cool! I like how it just goes on top of other parts instead of being a full buffalo part. Could it be possible to make a lockout chamber variant of the B2 airlock? Thanks! I thought of making it a full Buffalo part, but realized that it would have better utility as a hatch. As for a lockout chamber variant for the airlock, I'm not sure what you mean. If it's just the hatch and back porch, that's not in the cards, unfortunately. But all the Buffalo body modules can be surface attached, so you should be able to place and rotate it to the desired location: Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 12, 2022 Author Share Posted November 12, 2022 Today I finished up the B2 Lockout Chamber's IVA. There isn't much to look at... I also started figuring out how the Guppy Submersible Command module will look: I'm trying to set up the command pod so that the front view will be as unobstructed as possible. Inspiration from this comes from: Anyway, I know that I said that this would be the last part for Buffalo, but I switched it up with the submarine sail- it needs some bake time while I figure out how it'll work. Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted November 12, 2022 Share Posted November 12, 2022 24 minutes ago, Angel-125 said: Today I finished up the B2 Lockout Chamber's IVA. There isn't much to look at... I also started figuring out how the Guppy Submersible Command module will look: I'm trying to set up the command pod so that the front view will be as unobstructed as possible. Inspiration from this comes from: Anyway, I know that I said that this would be the last part for Buffalo, but I switched it up with the submarine sail- it needs some bake time while I figure out how it'll work. Sail? That would be great! Basically all you need to implement is a thruster that changes thrust value based on direction relative to the prevailing wind, and map the prevailing wind. Maybe just always blow in the direction of planetary spin. Along with making wings produce a large amount more lift under water, is enough to implement sailing. Don’t know how a sail would work under water though. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 12, 2022 Author Share Posted November 12, 2022 5 minutes ago, SkyFall2489 said: Sail? That would be great! Basically all you need to implement is a thruster that changes thrust value based on direction relative to the prevailing wind, and map the prevailing wind. Maybe just always blow in the direction of planetary spin. Along with making wings produce a large amount more lift under water, is enough to implement sailing. Don’t know how a sail would work under water though. Uh, more like: Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted November 12, 2022 Share Posted November 12, 2022 55 minutes ago, Angel-125 said: Today I finished up the B2 Lockout Chamber's IVA. There isn't much to look at... I also started figuring out how the Guppy Submersible Command module will look: I'm trying to set up the command pod so that the front view will be as unobstructed as possible. Inspiration from this comes from: Anyway, I know that I said that this would be the last part for Buffalo, but I switched it up with the submarine sail- it needs some bake time while I figure out how it'll work. Oh. that cockpit looks nothing like a cyclops. Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted November 12, 2022 Share Posted November 12, 2022 52 minutes ago, Angel-125 said: Uh, more like: ah. I was hoping for the other type of sail... Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted November 12, 2022 Share Posted November 12, 2022 (edited) Yup. That's the sail. And the planes are known as fairwater planes. While under water, they control your depth without changing attitude. Driving at periscope depth in rough weather is work. I turned out to be weirdly good at it. Off topic as heck, but make a copy of your game. Add Galaxies Unbound. Add GU_core first and then add the Lich system (pulsar) (Leethe in game). Install the INSTANTIATOR mod (very small). Remove the ExampleConfig.cfg from INSTANTIATOR then start the game - zoom out from the Tracking Station till you see Leethe. Focus and zoom in. Be amazed. Spoiler Edited November 12, 2022 by Ooglak Kerman Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted November 12, 2022 Share Posted November 12, 2022 When was the geology module added?! Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted November 12, 2022 Share Posted November 12, 2022 Buffalo 2 + sunkworks = Best submarines ever. Fresh out of Gatun harbor. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 12, 2022 Author Share Posted November 12, 2022 More progress on the Guppy today. I haven't done the top windows yet. I'm trying to figure out which one is more better- Cyclops (left) or Subby McSubface (right): Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted November 12, 2022 Share Posted November 12, 2022 I think they both look really good, maybe make them variants? Quote Link to comment Share on other sites More sharing options...
TheSaint Posted November 12, 2022 Share Posted November 12, 2022 5 minutes ago, Angel-125 said: More progress on the Guppy today. I haven't done the top windows yet. I'm trying to figure out which one is more better- Cyclops (left) or Subby McSubface (right): Why not both? Quote Link to comment Share on other sites More sharing options...
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