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Buffalo 2 Modular Space Exploration Vehicle


Angelo Kerman

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  • 2 months later...

Howdy, @Angelo Kerman. It's been a while since I used Pathfinder/Buffalo/MOLE to colonize the Kerbin system and I've had a hankerin' to do it again lately, so I guess I'm back to asking questions when they arise. Had to sunset a lot of my old craft with the release of Buffalo 2; the one that stung there was the Echo Flyer, but I'm slowly working up a replacement.

Anyway, this happened to me the other day while I was trying to figure out all the new bits. Trying to grok what might've happened.
fyEZXyV.png

Any ideas? Any additional data you need from me?

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1 hour ago, capi3101 said:

Trying to grok what might've happened.

Try to move the base away from the runway. It's actual status might be "Standby to launch" and not "landed", don't trust any external mods :D

UPD: the mission timer is not running so it's definitely not landed, it's standing by to launch.

Edited by Manul
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Can I get y'all's help with something? I'm trying to build the TBD 7f base-seeding rover, using the TBD 7e (my old equivalent Buffalo 1 craft) as a guideline. What's the replacement for the old very-large Wagon storage part? The 7e had two of them, one that held Equipment, the other a huge KIS inventory which I used for Pathfinder parts - a screwdriver, a Saddle, a Pondy, a Casa, three Haciendas, four Chuckwagons,  a small Buckboard, a Rangeland, 6 SAFER reactors and 17 Gaslights. You know, everything to get a huge base started (just not all at once). Here's the 7e's part list via KML.

Su9RBnW.png

I can't get the B2 Logistics Module to give me more than 100L of KIS inventory, even if I configure it for nothing but that. I'm wondering if I'm using the wrong part or if I might have a mod conflict somewhere (which has been known to happen before).
 

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  • 3 months later...
On 3/31/2024 at 12:51 AM, Alpha_star said:

Hmm, no more discussions in a while. Is the mod still under development or is it considered to be finished? (Just asking)

I haven't been back this way in awhile. Yes, Buffalo 2 is feature complete at this point and is just in maintenance mode. I may have some bug fixes in a few days, mostly configuration errors.

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  • 1 month later...
On 2/9/2023 at 8:04 PM, Ooglak Kerman said:

Interesting behavior of the B2 shortSideHatch.  It has to be an end piece in order to exit into the part - not inline between 2 crewed modules.  If it's between crewed parts, you get "hatch obstructed".  Kind of a bummer, but not terrible.  The ladders lack colliders though.

 

It's a KSP hatch obstruction bug,  you need to have 2m of space in front of the airlock to EVA and the shortSideHatch is obviously shorter than that. I tried to override the default hatch obstruction check distance and it seems to work

B2rfQQJ.png

his is the part with default obstruction check distance

WXdCC7J.png

And this is the actual size of an airlock transform

SqyP620.png

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  • 3 weeks later...

Hey @Angelo Kerman. Having some issues with the Omni on the Logistics Module (I've started over yet again, and once again I've gotten to the part of the game where the changes to Pathfinder/Buffalo are starting to impede further progress). I'm trying to set it up for KIS Storage, but the game's not letting me actually put things anywhere other than seat inventory:

JR1Qj0o.png

I had tried assembling a base using just the stock building system, but unfortunately there are some things that require the flexibility of KIS to get to working correctly (namely the stock game thinks Mineshafts are too big for a single Kerbal to carry on their own, and being able to move SAFER reactors has proven to be more annoying than usual...

I tried looking through the configuration files for KIS references. Didn't see any but I'm not sure I was looking in the right place either.

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1 hour ago, capi3101 said:

Hey @Angelo Kerman. Having some issues with the Omni on the Logistics Module (I've started over yet again, and once again I've gotten to the part of the game where the changes to Pathfinder/Buffalo are starting to impede further progress). I'm trying to set it up for KIS Storage, but the game's not letting me actually put things anywhere other than seat inventory:

JR1Qj0o.png

I had tried assembling a base using just the stock building system, but unfortunately there are some things that require the flexibility of KIS to get to working correctly (namely the stock game thinks Mineshafts are too big for a single Kerbal to carry on their own, and being able to move SAFER reactors has proven to be more annoying than usual...

I tried looking through the configuration files for KIS references. Didn't see any but I'm not sure I was looking in the right place either.

I don't recall adding KIS modules to Buffalo 2, only stock inventory. It should be straightforward for you to do though, just look at the storage capacity of the stock inventory module and plug that into the KIS inventory module.

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