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[1.12.3] Joolian Discovery v0.9.0.0 - Adoption - I can do that Dave (2022-Feb-17)


zer0Kerbal

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JoolianDiscovery KSP version License
Curseforge CKAN GitHub SpaceDock
KSP-AVC Validate AVC .version files

Joolian Discovery (JOOL)

Eleven parts to construct ships inspired by the Discovery One in 2001: A Space Odyssey.

Information:

This parts pack is inspired by the USS Discovery One ship, from the 2001: A Space Odyssey feature film. It is not meant to be an exact replica, nor is it constructed to scale. However, it's meant to be highly reminiscent of that ship, with the correct general overall shape and proportions. After searching for similar models made by other KSP modders, and finding that little had been done, I decided that it fell to me to fill the void. :)

We hope you enjoy this pack. If you have any comments or feedback, please feel free to send a private message to NecroBones on the KSP forums. Thanks!

By @zer0Kerbal, originally by Ed T. Toton III a.ka. @NecroBones/Orvidius

FL7bnS3.jpg

Features

This mod adds eleven custom parts

Parts Invoice:

Spoiler
  • Five Kerbal Command Pod JoolianPod_icon.png
  • Systems Segment JoolianSystems_icon.png
  • Three Fuel Segments JoolianBoomTank1_icon.png JoolianBoomTank2_icon.png JoolianBoomTank3_icon.png
  • CX1 Comm Base & Fuel Segment JoolianCommBox_icon.png
  • AE-35 Antenna Array joolianCommTower_icon.png
  • Propulsion Section JoolianMainTank_icon.png
  • Nuclear Engine Unit JoolianEngine_icon.png
  • KAL-9999 Algorithmic Heuristic Computer JoolianKALcore_icon.png
  • Mysterious Alien Monolith joolianMonolith_icon.png

Cabin notes

  • This pack is essentially feature and part complete.
  • There will be no additional parts.
  • There will be no more major version (0.9.0.0) after this one.
  • Any minor releases will be for additional patches and improvements
  • I have not personally tested the patches
  • Have a request?
    • Glad to have them!
      • Kindly submit through GitHub.

Help Wanted

  • Assistance with converting Landing Legs (see github issues)
  • Custom IVA's
  • Alternative Tech Tree integration
  • Tech Tree Balancing
  • Variant textures

Localization - work in progress

American-flag-sm.png English [ ] your translation here

HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!


How to support this and other great mods by zer0Kerbal

Support Github Sponsor Patreon Buy zer0Kerbal a snack


See More

  • Discussions and news on this mod: See Discussions or KSP Forums
  • Changelog Summary for more details of changes : See ChangeLog
  • Known Issues for more details of feature requests and known issues : See Known Issues

Installation Directions

Use

CurseForge/OverWolf App (currently does not install dependencies) 1

CurseForge/OverWolf App

or

CKAN 1

or

Manual Installation (advanced - not recommended)

  • If upgrading from a previous version, be sure to delete the old one from GameData first (this is the cleanest option).
  • Simply copy the "JoolianDiscovery" folder into your GameData folder.

Dependencies

Supports



*red box below is a link to forum post on how to get support*

How to get support

 

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

Credits and Special Thanks

Legal Mumbo Jumbo (License provenance)

Current (1) - @zer0Kerbal

Forum: Thread - Source: GitHub
License: License 68747470733a2f2f6c6963656e7365627574746f

Disclaimer(s)

All bundled mods are distributed under their own licenses
All art assets (textures, models, animations, sounds) are distributed under their own licenses

Original (0) - Author: @NecroBones/Orvidius

Thread - Download: SpaceDock - Source: ksp.necrobones.com
License: License 68747470733a2f2f6c6963656e7365627574746f


Part of the NecroBones suite of mods, that work nicely together:**

Track progress

Issues here - Projects here

The Short List


zer0Kerbal | Twitter zer0Kerbal | YouTube zer0Kerbal | Twitch
 

Footnotes

  1. this isn't a mod. ;P  2

  2. may work on other versions (YMMV) 

  3. Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! 

Edited by zer0Kerbal
update links and lasso the birds
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Lithobrake Exploration Technologies Version KSP version
License AVC .version files


Version 0.9.0.0 - Adoption - I can do that Dave

17 Feb 2022
For Kerbal Space Program 1.12.3

DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL

Download from CurseForge

Parts

  •  

    Spoiler
    • lint and reorganize

    • updated pointer in model.mu from .dds/.tga/.png --> .dds

    • rename part.cfg --> name

    • rename model.mu --> name.mu

    • moved .mu and .dds to Assets\

    • mesh --> model

     

  • [KAL.cfg]

    • Spoiler
      • Command Pod - Polished Menancing Glowing Red Sphere
      • [ModuleCommand]
        • added
          • [Hibernation]
          • [defaultControlPointDisplayName]
          • [CONTROLPOINT] reverse
      • Added:
        • [ModuleKerbNetAccess]
          • Biome
          • Terrain
          • Resources
          • FoV: 5-90
          • Detection %: 2.0
        • [ModuleResourceScanner]
        • [ModuleGPS]
        • [ModuleProbeControlPoint]
          • [minimumCrew] = 0
          • [multiHop] = false
        • [crewReport]
          • [usageReqMaskInternal] = 5
          • [usageReqMaskExternal] = -1
      • asset move
      • lint pass
      • light pass
      • formatting pass
      • localization pass
        • [ModuleSAS]
        • [ModuleScienceContainer]
        • [ModuleKerbNetAccess]
      • drag cubes
  • [JoolianBoomTank1.cfg]

    • Spoiler
      • Fuel Tank
      • asset move
      • lint pass
      • light pass
      • formatting pass
      • localization pass
      • drag cubes
      • ModuleCargoPart pass
  • [JoolianBoomTank2.cfg]

    • Spoiler
      • Fuel Tank
      • asset move
      • lint pass
      • light pass
      • formatting pass
      • localization pass
      • drag cubes
      • ModuleCargoPart pass
  • [JoolianBoomTank3.cfg]

    • Spoiler
      • Fuel Tank
      • asset move
      • lint pass
      • light pass
      • formatting pass
      • localization pass
      • drag cubes
      • ModuleCargoPart pass
  • [JoolianCommBox.cfg]

    • Spoiler
      • Fuel Tank
      • asset move
      • lint pass
      • light pass
      • formatting pass
      • localization pass
      • drag cubes
      • ModuleCargoPart pass
  • [JoolianCommTower.cfg]

    • Spoiler
      • Relay Antenna
      • [category] from Science to Communication
      • [antennaPower] to 200M from 100M
      • [antennaCombinable] is true was false
      • [packetResourceCost] was 10.0 now 24.0
      • [antennaType] set to RELAY
      • asset move
      • lint pass
      • light pass
      • formatting pass
      • localization pass
      • drag cubes
      • ModuleCargoPart pass
  • [JoolianEngine.cfg]

    • Spoiler
      • Engine
      • asset move
      • lint pass
      • light pass
      • formatting pass
      • localization pass
      • drag cubes
      • ModuleCargoPart pass
  • [JoolianMainTank.cfg]

    • Spoiler
      • Fuel Tank
      • asset move
      • lint pass
      • light pass
      • formatting pass
      • localization pass
      • drag cubes
      • ModuleCargoPart pass
  • [JoolianMonolith.cfg]

    • Spoiler
      • Space Object
      • [ModuleCommand]
        • added
          • [Hibernation]
          • [defaultControlPointDisplayName]
          • [CONTROLPOINT] reverse
        • changed [ElectricCharge] from 0.0001 to 0.005
      • [ModuleReactionWheel]
        • changed [ElectricCharge] from 0.01 to 0.0003
      • [ModuleGenerator]
        • changed [ElectricCharge] from 0.01 to 0.0003
      • [ModuleDecouple]
        • added localization
      • add [ModuleCoreHeat]
        • this will need adjustment
        • this part should always be warm to the touch
      • asset move
      • lint pass
      • light pass
      • formatting pass
      • localization pass
      • drag cubes
      • ModuleCargoPart pass
  • [JoolianPod.cfg]

    • Spoiler
      • Command Pod
        • Review needed (versus mk3Cockpit_Shuttle):
          • [mass] = 16 // 3.5
          • [crashTolerance] = 45 // 50
        • Adjusted:
          • [maxTemp] now 2500 was 1500
        • Add
          • [skinMaxTemp] = 2700 // ??
          • [emissiveConstant] = 0.9 // ??
          • [breakingForce] = 300 // ??
          • [breakingTorque] = 300 // ??
          • [fuelCrossFeed] = True
      • [ModuleCommand]
        • added
          • [Hibernation]
          • [defaultControlPointDisplayName]
          • [CONTROLPOINT] reverse
        • changed [ElectricCharge] from 0.0001 to 0.005
      • [ModuleReactionWheel]
        • [PitchTorque] now 40 was 30
        • [YawTorque] now 40 was 30
        • [RollTorque] now 40 was 30
        • [ElectricCharge] rate now 1.0, was 2.4 vs 2.7 of mk3Cockpit
      • Added:
        • [ModuleDataTransmitter]
          • internal
        • [ModuleKerbNetAccess]
          • Biome
          • Terrain
          • FoV: 5-90
          • Detection %: 1.0
        • [ModuleProbeControlPoint]
          • [minimumCrew] = 2
          • [multiHop] = True
        • [crewReport]
          • [usageReqMaskInternal] = 5
          • [usageReqMaskExternal] = -1
      • asset move
      • lint pass
      • light pass
      • formatting pass
      • localization pass
        • [crewReport]
        • [ModuleReactionWheel]
        • [ModuleScienceContainer]
        • [ModuleKerbNetAccess]
      • drag cubes
      • [ModuleInventoryPart] pass
        • [InventorySlots] = 10
        • [packedVolumeLimit] = 1200
      •  
  • [JoolianSystems.cfg]

    • Spoiler
      • Control
      • [ModuleReactionWheel]
        • [ElectricCharge] rate now 2.25, was 1
        • [SASServiceLevel] now 3, was 0
      • asset move
      • lint pass
      • light pass
      • formatting pass
      • localization pass
      • drag cubes
      • [ModuleCargoPart] pass
        • [packedVolume] = -1
      •  

Add Compatibility Patches

  • Spoiler
    • MechJeb
    • Kerbal Engineer
    • kOS compatibility
    • closes #58 - [Request]: MechJeb compatibility
    • closes #57 - [Request]: Kerbal Engineer compatibility
    • closes #56 - [Request]: kOS compatibility

Update

  • Spoiler
    • lint and reorganize
    • updated pointer in model.mu from .dds/.tga/.png --> .dds
    • rename part.cfg --> name
    • rename model.mu --> name.mu
    • moved .mu and .dds to Assets\
    • mesh --> model
    • Compatibility Patches
      • move TweakScale into separate compatibility patch
      • move RemoteTech into separate compatibility patch
      • move Snacks into separate compatibility patch
      • move UNK life support mod into separate compatibility patch
    • [maxTemp] = 2000 from 2500
    • [crashTolerance] = 6 from 12

Add

  • Spoiler
    • [tags]
    • indent

Part Thumbnail Images

  • Spoiler
    • @thumbs list
      •  [KAL.cfg]
      •  [JoolianBoomTank1.cfg]
      •  [JoolianBoomTank2.cfg]
      •  [JoolianBoomTank3.cfg]
      •  [JoolianCommBox.cfg]
      •  [JoolianCommTower.cfg]
      •  [JoolianEngine.cfg]
      •  [JoolianMainTank.cfg]
      •  [JoolianMonolith.cfg]
      •  [JoolianPod.cfg]
      •  [JoolianSystems.cfg]
    • create docs/PartInvoice.md
    • closes #55 - Part Thumbnail Images

Patch linting and file maintenance

  • Spoiler
    • minor housekeeping
    • patch dusting (mostly removing construction dust (comments))

Status

  • Spoiler
    • closes #2 - Release 0.8.9.9-adoption
    • closes #3 - Adoption - social media
    • closes #4 - Adoption Legal MumboJumbo
    • closes #5 - Adoption Documentation
    • closes #6 - Previous Releases
    • closes #42 - Update Joolian Discovery (JOOL)
    • closes #41 - Adoption - GitHub
    • closes #25 - Localization - English (United States) <en-us.cfg>
    • closes #44 - KAL.cfg
    • closes #45 - JoolianBoomTank2.cfg
    • closes #46 - JoolianBoomTank3.cfg
    • closes #47 - JoolianCommBox.cfg
    • closes #48 - JoolianCommTower.cfg
    • closes #49 - JoolianEngine.cfg
    • closes #50 - JoolianMainTank.cfg
    • closes #51 - JoolianMonolith.cfg
    • closes #52 - JoolianPod.cfg
    • closes #53 - Part Localization
    • closes #54 - JoolianBoomTank1.cfg
    • closes #55 - Part Thumbnail Images
    • updates #24 - Localization - Master

See More

  • Changelog Summary for more details of changes : See ChangeLog
  • Discussions and news on this mod: See Discussions or KSP Forums
  • Known Issues for more details of feature requests and known issues : See Known Issues

Localization

  •  English English
  •  your translation here

HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations.
GitHub push is the best way to contribute. Additions and corrections welcome!


How to support this and other great mods by zer0Kerbal

Support Patreon Github Sponsor Buy zer0Kerbal a snack


*red box below is a link to forum post on how to get support*

How to get support

 

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date


ReadyForLaunch.png
68747470733a2f2f7669612e706c616365686f6c


Track progress

Issues here - Projects here

The Short List


zer0Kerbal | Twitter zer0Kerbal | YouTube zer0Kerbal | Twitch
 

What's Changed

Full Changelog0.8.0...0.9.0.0

Contributors

@thumbs thumbs and zer0Kerbal

Edited by zer0Kerbal
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  • 2 years later...

This was one of the first mods I truly loved in KSP.

I thought I would honor it by giving it the gift of a Textures Unlimited Recolor Depot patch, allowing Joolian Discovery parts to be giving a custom paint-job so long as the user has TexturesUnlimited installed (and JoolianDiscovery too, of course)

Here's a preview from when I was almost finished working out the kinks (in this image, the Main Pod, Comms, and Engines haven't been finished yet, but they're done now):

gqg4rGG.png

Here's a link to my thread, JoolianDiscovery was one of the first five mods I developed configs for. 

 

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