JadeOfMaar Posted April 15, 2017 Share Posted April 15, 2017 (edited) I finally have something new to post here. Sadly this has to happen in Sandbox as I messed up my Science game. In part an anniversary celebration for a Twitch streamer but firstly a stepping stone for colonization of the moon that it's orbiting. It's built on Mk2 Expansion and supported by Near Future Tech and Airline Kuisine, and has a few supporting vehicles: A conic lander with KIS containers and Procedural Parts; an emergency return spaceplane; a pair of polar relay probes to deal with comms blackouts. A large SSTO will occasionally visit for crew rotation and to top up the LS. Second screenshot is a better dorsal view but before the station's transfer stage was shed. Edited April 15, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Chel Posted April 18, 2017 Share Posted April 18, 2017 I'm not sure if this really counts as a 'space station', but it is technically in space. I've built an asteroid base. It orbits around Minmus. and I've got a 'tower' consisting of a cupola module and the MPL-LG-2'. From that 'tower' I've got four 'bridges' with Clamp-O-Tron Juniors sticking out, so I can put another module on another asteroid, try to steer the asteroid close to the other module, and the 'bridges' on both of them should connect so I can link the asteroids together. I'm also working on a little tube design thing using the structural panels that extend all the way to Minmus so I can transport Kerbals through it, but haven't worked out how yet without running out of EVA fuel. But hey, 'at least it went better than last time!' Quote Link to comment Share on other sites More sharing options...
budda Posted April 22, 2017 Share Posted April 22, 2017 this my favorite creation Quote Link to comment Share on other sites More sharing options...
The Moose In Your House Posted April 23, 2017 Share Posted April 23, 2017 (edited) After messing around with part clippings and browsing the forums I got bored and decided to make a stock space station in 1.2.9 for no apparent reason. The station comes with 2 habitation modules (clipped inside the main hub) and a science module (also clipped inside a module) and comes with 2 large solar panels, just in case Jeb smuggled cigars and set the whole station on fire one lucky kerbal (probably Jeb) will get inside the emergency lifeboat and deorbit safely while the rest get burned into a crisp. (Below) The emergency lifeboat in action. (Above) The space station. Edited April 23, 2017 by The Moose In Your House Adding on,and fixing typos Quote Link to comment Share on other sites More sharing options...
degenerate Posted April 24, 2017 Share Posted April 24, 2017 (edited) I had to scratch my previous orbital shipyard above Minmus due to extreme instability, so I downloaded the B9 HX parts pack and got to work again. I give you, the Minmus Dirtyworkz! (anyone who's a fan of hardstyle music will hopefully get the reference) It's a behemoth at 3262 tons fully loaded, with features like: - 291k rocketparts (you'd have a hard time finding a craft this sucker cant build) - 180/148k units of Lf/O, it can send any built ship away with full tanks and still have loads of fuel left to refuel other ships. - 25k units of monoprop, only meant to refuel other ships. - 2 helluva strong reaction wheels take care of all bending, twisting and rolling, using RCS thrusters would be incredibly inefficient. - 1 nuclear reactor capable of putting out 3000ec/s, although it's standard setting is at 60ec/s, giving it a core life of 250 years! - 4 Sr docking ports, 4 reg docking ports, 4 jr docking ports. - Roughly 2,7k dV fully loaded, giving it the ability to leave Minmus and head back to Kerbin if needed. - And last but defnitely not least, a MobileVAB stocked with 12 engineers, ensuring a high effeciency for building crafts which spawn up front at the OrbitalPad. It's purpose is to orbit Minmus at 16km altitude, pumping out whatever crafts the kerbal government can think of, they opted for an orbit around Minmus because of it's very low gravity, sending up more rocketparts and fuel from the surface is a lot more cost efficient than resupplying stations around Kerbin. Spoiler Edited April 25, 2017 by degenerate Quote Link to comment Share on other sites More sharing options...
Violet_Wyvern Posted April 24, 2017 Share Posted April 24, 2017 (edited) Here's my wonderous "Kerbin Komet Observatory", based on the Super Mario galaxy series..... The Lumas will be very proud.... Yep, it has a star core at the center..... It has lots of habitat modules can support all your astronauts needed, has some science modules, and some docking ports...... It's even has the mission screen just like the original one.... Edited April 25, 2017 by Violet_Wyvern Quote Link to comment Share on other sites More sharing options...
slubman Posted May 1, 2017 Share Posted May 1, 2017 Playing in my quite heavily moded GPP career, I finished the preliminary assembly of a refueling and research space station around Ceti. Still to be added: A nuclear reactor More fuel storage Metal and rocket part storage, second science lab for rocket part printing, to have a fully functional Simple Construction ship yard. Quote Link to comment Share on other sites More sharing options...
bigcalm Posted May 5, 2017 Share Posted May 5, 2017 Presenting the Leonard Euler station around Laythe Shipped out in 3 sections, it's a little over 400 tons, has a crew capacity of 115, and life support to last 20 years (and can be easily topped up). Has docking ports for pretty much every class of vessel - including planes to go to the surface of Laythe. Quote Link to comment Share on other sites More sharing options...
Julien Kerman Posted May 6, 2017 Share Posted May 6, 2017 This is my station at the moment: (WIP) Quote Link to comment Share on other sites More sharing options...
hurdurdur Posted May 6, 2017 Share Posted May 6, 2017 Here is my latest pretty boy, going up-up-up in one launch Features a bunch of docking ports, different kind of engines for maneuvers, plenty of space for kerbals and science. Nukes give it so much delta-v it should be able to go pretty much anywhere once refuelled. Also carries extra fuel for different kind of probes that may use this as a tanker. Quote Link to comment Share on other sites More sharing options...
dragonsuky Posted May 7, 2017 Share Posted May 7, 2017 Hole in the Sky Quote Link to comment Share on other sites More sharing options...
dragonsuky Posted May 9, 2017 Share Posted May 9, 2017 (edited) TRINOS Edited May 10, 2017 by dragonsuky Quote Link to comment Share on other sites More sharing options...
phoenixr Posted May 12, 2017 Share Posted May 12, 2017 Quote Link to comment Share on other sites More sharing options...
Mr. Feather34 Posted May 12, 2017 Share Posted May 12, 2017 (edited) My first official station, the KerbStat One. Built in career mode and been giving me science reliably for over 4 in game years. Been at this game for a while now (1310 hrs on Steam alone) and just now getting to building Stations. Still a work in progress, though I am currently building and designing a new and improved Station for Kerbin orbit Edited May 12, 2017 by Mr. Feather34 Added more info Quote Link to comment Share on other sites More sharing options...
__Ultimatum Posted May 13, 2017 Share Posted May 13, 2017 My Double Ring Station: Quote Link to comment Share on other sites More sharing options...
DeltaDizzy Posted May 15, 2017 Share Posted May 15, 2017 (edited) I have had a great station. I miss it. The "Computer Problems" were Windows refusing to start and haveing to replace the whole computer! (Don't worry, everything's fixed now.) Edited May 19, 2017 by DeltaDizzy Quote Link to comment Share on other sites More sharing options...
CrazyCanuck Posted May 17, 2017 Share Posted May 17, 2017 A recent test of a KOS (Kerbin Orbital Station, still in development) ferry/station escape module, shown here docked with the rear docking port of the Circum Terra, a single launch space station: Quote Link to comment Share on other sites More sharing options...
LoSBoL Posted May 18, 2017 Share Posted May 18, 2017 My Minmus rest and relaxation station. To my own surprise it was shot up in just one launch. (Miner at the back was lauched separately though) Quote Link to comment Share on other sites More sharing options...
dragonsuky Posted May 19, 2017 Share Posted May 19, 2017 District 9 Challenge! How well can you make a replica? Quote Link to comment Share on other sites More sharing options...
ZentroCatson Posted May 20, 2017 Share Posted May 20, 2017 Ladies and gentlekerbs, may I present to you... the SpacePork One. Now seriously, compared to the other amazing stations in this thread this 200 part station is nothing. Its my newest (the first module at the far left is 3 or 4 years old) LKO station, which I currently use as port to top off the supplies and transfer crew into my Mun/Minmus transfer ship at the back. It has enough greenhouses to support 6 Kerbals on orbit as long as there's enough fertilizer. The station grew organically, I sent the first two modules up for station contracts. Then I decided to establish a LKO - Mun/Minmus mining rigs ferry for up to 5 Kerbals so I can do tourist contracts easier and generally save some cash on crewed Mun/Minmus missions. That's when I added the ship at the back. Later I realized that I need greenhouses and supplies to feed the Kerbals for the time they're on the station, that's when I added the greenhouse truss at the front. The spaceplane at the right is my current cheap 6 Kerbal LKO ferry. Only thing needed to say about it: it flies like a brick, but it gets the job done. Quote Link to comment Share on other sites More sharing options...
Andreashend Posted May 23, 2017 Share Posted May 23, 2017 [Work In Progress] The yet unfinished Valhalla Space Station in low orbit around Mün. I present to you, the nowhere nearly finished, 512 part, 329 ton space station: The Valhalla This space station was originally only supposed to be the single wheel with a couple of solar panels, but then i just kept going from there. Now the station features livingspace for 65 kerbals, a total of 19440 units of liquid fuel and 23760 units of Oxidizer in the central tank, four 2.5 dockingports for large crafts to dock and refuel, and plenty of space for expansion, and expand it will. In the near future i am going to add a second larger habitationwheel, plenty of new science modules on the 4way end section and i am also going to replace the current solar array section, with a larger and more sturdy one. Quote Link to comment Share on other sites More sharing options...
whoislfermont Posted May 24, 2017 Share Posted May 24, 2017 Took 10 hours to build mine... I'm very happy with it tho, looks nice IMO Quote Link to comment Share on other sites More sharing options...
Jammer-TD Posted May 27, 2017 Share Posted May 27, 2017 one wild and crazy week and this is what is floating around out there Quote Link to comment Share on other sites More sharing options...
Soda Popinski Posted May 27, 2017 Share Posted May 27, 2017 Here's the current configuration of the Curie Orbital Akademy and Gas Station. I posted it before, but that was prior to installing Scatter/SVE/etc. I've also docked a different SSTO (same class) onto the far end, instead of the somewhat crowded mid-station docking area. Been emptying the fuel bags on various missions, so the station looks quite different. Mostly, it's a nice angle. Those heat-shields on the MKS Akademy Module are also new, and are 4 copies of my nifty re-entry kits, you can see here: Spoiler I've recently unlocked Gigantors, and will add a Solar Array with more Radiators to help with the heat when I need to run the nuklear reactor (future planning for on-orbit manufacturing). Quote Link to comment Share on other sites More sharing options...
lovec1990 Posted May 28, 2017 Share Posted May 28, 2017 Ok, well currently is a asteroid base, but originaly it was small space station, but now its medium sized asteroid base with 99.9% stock parts only mechjeb is unstock. its orbiting around kerbin at around 249km Specifications: -Crew capacity: 97 -Weight: 1840.650tons -Part count: 1678 -Labs: it has 3 big ones -Escape pods: it has two stored in hangars Spoiler If you have a question just ask. Quote Link to comment Share on other sites More sharing options...
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