Coldrifting Posted June 6, 2022 Share Posted June 6, 2022 (edited) Night Shift Download via CKAN Manual Install: Download from GitHub Expand for more preview images Spoiler Has it ever bothered you that the VAB/SPH was always stuck in daytime, even in the middle of the night? Well, I got sick of forgetting that I clicked on the VAB at night and forgot until a half hour later when I launched, so I made this mod. Plus I just thought it would be cool. With this mod, the background in the VAB and SPH will be in either a day or night mode, depending on what time you enter it. You can manually change between day and night mode too, by clicking on the toolbar button or pressing ALT+N. Note that time still does not pass while in the editor. Compatibility: Incompatible with Lights Out Relit, as it does many similar things. I thought about adding the functionality of turning of the lights of the VAB/SPH, but I ran into too many issues getting that working with having a lit editor at night. I'm open to pull requests though if someone can figure it out in a graphically satisfactory way. Other than that it should be compatible with most editor mods that don't adjust the lighting of the VAB, and I've used it with the Hangar extender mod without issue. Since the mod automatically goes into day or night mode depending on the time, I've tried to code the it in a way that makes it consistent with alternate space center locations and planet sizes, but let me know if you run into issues and I'll see what I can do. Please let me know if you find any mods that don't appear to be compatible. Known Issues: New v1.0 update should fix and previous issues, let me know if you find any. Credits: Thanks a bunch to the creators of the LightsOut mod, which provided both the inspiration and technical implementation necessary for me to figure out how to create this mod. The skybox code in particular was very helpful. Also, the Kerbal Object Inspector mod was very nice for testing changes in game. I wish I had found it sooner in this mod's development. License: MIT Edited August 17 by Coldrifting Quote Link to comment Share on other sites More sharing options...
renejant Posted June 22, 2022 Share Posted June 22, 2022 This bothered me also recently! And i thought by myself why has squad never changed that.... And now, thank god i found your mod! It gives me more realism to the game! Thank you! Quote Link to comment Share on other sites More sharing options...
theonegalen Posted July 18, 2022 Share Posted July 18, 2022 Does this work with Editor Time? It's an old mod, but it still works. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 19, 2022 Share Posted July 19, 2022 2 hours ago, theonegalen said: Does this work with Editor Time? It's an old mod, but it still works. Should be fine Quote Link to comment Share on other sites More sharing options...
Errol Posted July 7 Share Posted July 7 (edited) I believe that there is a conflict between this mod and blackrack's new deffered rendering mod/TUFX while in editor. It appears to cause an excess of bloom, perhaps TUFX profiles being applied more than once? Edited July 7 by Errol Quote Link to comment Share on other sites More sharing options...
Coldrifting Posted August 14 Author Share Posted August 14 (edited) On 7/7/2024 at 12:55 AM, Errol said: I believe that there is a conflict between this mod and blackrack's new deffered rendering mod/TUFX while in editor. It appears to cause an excess of bloom, perhaps TUFX profiles being applied more than once? Thanks for the report. The way I had implemented the mod was a little hacky with a bunch of manually placed lights, which I suspect are doubling up somehow. I'm working on an update right now that should fix this and get rid of those extra lights. EDIT: I've decided to enhance the mod while I'm at it. I'm working on custom glass textures for the SPH/VAB, so that the glass is dark at night Edited August 14 by Coldrifting Quote Link to comment Share on other sites More sharing options...
Coldrifting Posted August 17 Author Share Posted August 17 New Update! Version 1.0 is out which is a major rewrite of the mod designed to be less hacky and more functional! Any bloom issues should now be resolved, since I'm no longer placing any lights, and overall the lighting should look a lot better than before. I also managed to patch the VAB/SPH window textures so that they are dark at night, and it looks really cool now! Finally, I also added better support for the career mode 1 and 2 facilities, rotated the night sky so that the galaxy is less distracting, and improved the daytime icon on the toolbar. Quote Link to comment Share on other sites More sharing options...
Coin Posted August 19 Share Posted August 19 Absolute banger Quote Link to comment Share on other sites More sharing options...
Errol Posted September 3 Share Posted September 3 @ColdriftingStill seems like the SPH is a bit too bloomy...I'm not sure if it has to do with the extra upgrade tiers I have from either KCT or bureaucracy (can't remember which one adds the extra upgrade tiers).. Quote Link to comment Share on other sites More sharing options...
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