Domonian Posted August 15, 2022 Share Posted August 15, 2022 Given the fact that we will now have access to procedural wings, does anyone else want smoother transitions between the fuselage and said wings? Due to differing paints and materials on various parts, I'm not sure if it would be possible, but I thought something like a "weld" or fillet (seen below in SolidWorks, a CAD program) could be a solution. I feel that it would allow players to create smooth-body airframes, like the F-22, YF-23, X-32, etc. Just a thought I had, and something I would like in the game. They could also work as struts, providing strength against bending or flexing. Would you like to have a system like that in the game, and do you even think its possible to implement? Link to comment Share on other sites More sharing options...
The Aziz Posted August 15, 2022 Share Posted August 15, 2022 Possible? Definitely, though probably tricky depending on how many vertices a part has. And would need to work with every combination of parts arrangements (except those that would have it disabled by default). Do I need it? Not really, not for basic building anyway. Just eye candy for replicants builders etc. Link to comment Share on other sites More sharing options...
pandaman Posted August 17, 2022 Share Posted August 17, 2022 This, for me, falls into the 'Really nice, but way too much work for little gain' category. Link to comment Share on other sites More sharing options...
Domonian Posted August 17, 2022 Author Share Posted August 17, 2022 1 hour ago, pandaman said: This, for me, falls into the 'Really nice, but way too much work for little gain' category. That's kind of what I was thinking; maybe someone might find a way to mod it in, who knows. I just hope the procedural wings are good enough to kinda fill the gap Link to comment Share on other sites More sharing options...
Catto Posted August 17, 2022 Share Posted August 17, 2022 Yes, i want this I will love it Link to comment Share on other sites More sharing options...
BowlerHatGuy3 Posted August 18, 2022 Share Posted August 18, 2022 On 8/17/2022 at 10:18 AM, pandaman said: This, for me, falls into the 'Really nice, but way too much work for little gain' category. I mean, it wouldn’t be too hard. It’s standard practice in modeling. Link to comment Share on other sites More sharing options...
Bej Kerman Posted August 18, 2022 Share Posted August 18, 2022 56 minutes ago, BowlerHatGuy2 said: On 8/17/2022 at 3:18 PM, pandaman said: This, for me, falls into the 'Really nice, but way too much work for little gain' category. I mean, it wouldn’t be too hard. It’s standard practice in modeling. We're not talking about standard modeling, we're talking about making this work across hundreds of parts. Link to comment Share on other sites More sharing options...
pandaman Posted August 18, 2022 Share Posted August 18, 2022 1 hour ago, BowlerHatGuy2 said: I mean, it wouldn’t be too hard. It’s standard practice in modeling. True, it is for CAD/3D modelling software. But KSP is not either of those, it simply enables you to 'stick' pre determined parts together as part of the gameplay. It is 'standard practice' for CAD because it is an absolutely essential feature, but that doesn't necessarily make it 'easy' to implement. Besides, even when using dedicated CAD software it can be very tricky to get the results you want at times. Link to comment Share on other sites More sharing options...
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