Socowez Posted September 6, 2022 Share Posted September 6, 2022 10 minutes ago, Gameslinx said: Going to try this now. But I have not used rescale before. If there is any guidance you can give me so I can replicate your scenario, that would be great. Cheers Gameslinx asking ME for guidance?? Anyway... Obviously, you need Sigma Dimensions (at least, that's what I used). I use the 2.5x scale config from this. It's an old release, but it still works. The same settings in these configs can be found in Settings.cfg in SigmaDimensions, which is why I guess it still works after 2 years. In that instance, I changed the landscape multiplier in the downloaded config from 0.4 to 1, so the land doesn't look pancaked compared to stock. 2.52 is 6.25, so I set the density multiplier to 6.25 for my game. Most of the information can be found in the readme in Sigma Dimensions, and the rest is easy to infer. That should be everything you need to replicate the performance issues I was having. Quote Link to comment Share on other sites More sharing options...
Starfire70 Posted September 6, 2022 Share Posted September 6, 2022 (edited) 56 minutes ago, Gameslinx said: See troubleshooting section in the OP which shows how your Parallax_StockTextures folder should look after installing Turns out that the Stock Textures downloaded but was not complete for some reason. I redownloaded all three files just to be safe, and sure enough the original StockTextures was missing about 300MB. I wonder if the same issue plagued those other users on the bug report. I let them know in the bug report on github. I am now utterly gobsmacked, this is so beautiful: Edited September 6, 2022 by Starfire70 Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted September 6, 2022 Share Posted September 6, 2022 This is soo cool! I love all the new additions! THe fact that kerbin has actual forests is amazing! What is this sky scatter? Entire forest in the clouds just west of the ksc! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 6, 2022 Author Share Posted September 6, 2022 19 minutes ago, Socowez said: Most of the information can be found in the readme in Sigma Dimensions, and the rest is easy to infer. That should be everything you need to replicate the performance issues I was having. Thanks. I'm unfortunately unable to replicate the performance loss. RTX 2080 Super (8GB VRAM), 32GB system RAM, 140fps on the runway with 2.5x rescale and 6.25x density. All other settings untouched. Terrain shader quality ultra. GameData as follows: Quote Link to comment Share on other sites More sharing options...
SquidTortellini2 Posted September 7, 2022 Share Posted September 7, 2022 I've installed Parallax 2, but the game still looks stock. I was wondering if there was anything i was missing https://docs.google.com/document/d/1AcxfzHp4xe3rTG4wcsJWXkvyYlt84ScqMfLmzDjF5Sw/edit?usp=sharing - module manager log Quote Link to comment Share on other sites More sharing options...
t_v Posted September 7, 2022 Share Posted September 7, 2022 If I want to play this on a Mac, is there anything other than Parallels, Boot Camp, or other Windows simulator that I can do? What is the DirectX 11 used for? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 7, 2022 Author Share Posted September 7, 2022 28 minutes ago, t_v said: If I want to play this on a Mac, is there anything other than Parallels, Boot Camp, or other Windows simulator that I can do? What is the DirectX 11 used for? I am looking into a solution for Mac users which should work. Linux can use Proton on Steam to run DX11. Not sure about Mac 1 hour ago, SquidTortellini2 said: I've installed Parallax 2, but the game still looks stock. I was wondering if there was anything i was missing https://docs.google.com/document/d/1AcxfzHp4xe3rTG4wcsJWXkvyYlt84ScqMfLmzDjF5Sw/edit?usp=sharing - module manager log Refer to the Troubleshooting guide in the OP. I won't be able to check the log until later Quote Link to comment Share on other sites More sharing options...
Lord Pachelbel Posted September 7, 2022 Share Posted September 7, 2022 I was using the 1.x version of Parallax until today when I uninstalled it and installed 2.0 (I do everything with CKAN). Now every time I load a landed vessel, it's partly collided with the terrain which causes those parts to explode while the rest of the ship flies up into the air. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted September 7, 2022 Share Posted September 7, 2022 (edited) How does this mod pair with the surface textures the various visual mods? Is there a certain order they should be installed so that Parallax takes priority? Edited September 7, 2022 by Motokid600 Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 7, 2022 Author Share Posted September 7, 2022 8 hours ago, Rutabaga22 said: What is this sky scatter? Any idea how you replicated this? Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted September 7, 2022 Share Posted September 7, 2022 Im just curious, anyone know what "reflection" setting in config file is about? Quote Link to comment Share on other sites More sharing options...
Kerbin Launch Coalition Posted September 7, 2022 Share Posted September 7, 2022 48 minutes ago, qromodynmc said: Im just curious, anyone know what "reflection" setting in config file is about? Same. I can only *assume* it's with regards to the Parallax generated objects reflections in things like Kerbal visors and such. That's my best guess. I'm interested to know if one of these config variables is responsible for the range at which the objects are generated, one of them 'seems' like it might. 1 hour ago, Gameslinx said: Any idea how you replicated this? I've came across this a few times, I don't think it's an issue with Parallax so much as some sort of rendering glitch with the game. For me it first happened in stock system with Astronomers Visual Pack. The rocks on the Mun would be floating a good kilometre or so off above the surface, same with trees on Kerbin BUT it wasn't the entire surface, it was just specific parts of the surface. Not sure if that helps at all. Quote Link to comment Share on other sites More sharing options...
Starfire70 Posted September 7, 2022 Share Posted September 7, 2022 @GameslinxAn astounding achievement. Is there anything we RSSers could do to convince you to make Parallax 2.0 for RSS? Or could we possibly just rename the scatter folders to their RSS equivalents (i.e. Mun to Moon, Kerbin to Earth, etc) or would more be needed? Quote Link to comment Share on other sites More sharing options...
HansAcker Posted September 7, 2022 Share Posted September 7, 2022 On 9/6/2022 at 12:15 AM, 610yesnolovely said: For those people who prefer MM patches to hand editing files in mods, put this in some file in your GameData personal patch folder (you have one of those right), say Parallax.cfg Does that actually work for you? It seems here that Parallax processes its config node before MM had any chance to patch it. Quote Link to comment Share on other sites More sharing options...
Folkhoer Posted September 7, 2022 Share Posted September 7, 2022 Everything seems to work normally besides clouds. Kerbin, Duna and Laythe don't have any clouds atm. My logs: https://www.dropbox.com/s/ifk4kxjvrhno7iv/KSP.log?dl=0 https://www.dropbox.com/s/kx2toz83ofzm44q/Player.log?dl=0 Quote Link to comment Share on other sites More sharing options...
Fabled_Mike Posted September 7, 2022 Share Posted September 7, 2022 (edited) If I dont want scatters do I just download the stock textures? Also how much slower does the game load? Edited September 7, 2022 by Fabled_Mike Quote Link to comment Share on other sites More sharing options...
Socowez Posted September 7, 2022 Share Posted September 7, 2022 15 hours ago, Gameslinx said: Thanks. I'm unfortunately unable to replicate the performance loss. RTX 2080 Super (8GB VRAM), 32GB system RAM, 140fps on the runway with 2.5x rescale and 6.25x density. All other settings untouched. Terrain shader quality ultra. GameData as follows: I guess performance varies. The only other variable I know of is that my FPS was tested on the surface of the Mun, but I’m not sure if that affects performance. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 7, 2022 Author Share Posted September 7, 2022 11 minutes ago, Socowez said: I guess performance varies. The only other variable I know of is that my FPS was tested on the surface of the Mun, but I’m not sure if that affects performance. I'll give this a go as well. Will update with results. Really unsure why you're getting such awful FPS Quote Link to comment Share on other sites More sharing options...
Merlin1809 Posted September 7, 2022 Share Posted September 7, 2022 Noticed a weird bug: When pressing "+" the game switches vessels for me, but if there is no vessel available to switch to, all of the surface scatter moves up to my current altitude. Spoiler Quote Link to comment Share on other sites More sharing options...
Eklykti Posted September 7, 2022 Share Posted September 7, 2022 15 hours ago, t_v said: If I want to play this on a Mac, is there anything other than Parallels, Boot Camp, or other Windows simulator that I can do? What is the DirectX 11 used for? You can try crossover or set up wine + moltenvk + https://github.com/Gcenx/DXVK-macOS manually, maybe it will work Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 7, 2022 Author Share Posted September 7, 2022 1 hour ago, Merlin1809 said: Noticed a weird bug: When pressing "+" the game switches vessels for me, but if there is no vessel available to switch to, all of the surface scatter moves up to my current altitude. Reveal hidden contents Ah thanks for reporting this. Looks like the game resets the terrain shader offset, expecting a craft change, but the craft never switches so Parallax isn't told to regenerate the scatters at the new position Will get a fix for this out soon. Btw, switching to cockpit view and back will fix this. Quote Link to comment Share on other sites More sharing options...
Squaremantis Posted September 7, 2022 Share Posted September 7, 2022 Does this mod work with rss and can I install it with ckan? Quote Link to comment Share on other sites More sharing options...
15Redstones2 Posted September 7, 2022 Share Posted September 7, 2022 Is there a way to get this running properly on Linux? DirectX11 isn't working for me. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 7, 2022 Author Share Posted September 7, 2022 46 minutes ago, 15Redstones2 said: Is there a way to get this running properly on Linux? DirectX11 isn't working for me. I have something planned to support Linux/Mac Quote Link to comment Share on other sites More sharing options...
josselin2196 Posted September 7, 2022 Share Posted September 7, 2022 48 minutes ago, 15Redstones2 said: Is there a way to get this running properly on Linux? DirectX11 isn't working for me. if you install the windows version of the game and run it through wine or proton ( proton have better performance ), you can use parallax since proton translate directx12 instruction to vulkan. Only downside is a little FPS drops, i have 5-7 fps drop on linux + proton than on windows. Quote Link to comment Share on other sites More sharing options...
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