funnelton Posted June 4, 2023 Share Posted June 4, 2023 Howdy, i have a question, how does one change the terrain texture colour? I want to change Duna's for personal use. Quote Link to comment Share on other sites More sharing options...
NaviG Posted June 4, 2023 Share Posted June 4, 2023 Hello, i've been doing some test but i can't find the setting to change this: 1.- When capturing a planet, surface textures load as i come closer. I would like to see the full quality textures since i enter it's S.O.I., if possible. 2.- Scatters just pop in when i come closer to the terrain. Maybe i can load them when i'm higher cause it feels weird seeing a flat surface and then a huge number of scatters when you are about 3000m. Maybe it could be loaded higher, but idk how to do that or if it's possible. I tried looking for info in the wiki but i didn't found nothing. Someone knows how to change that? Quote Link to comment Share on other sites More sharing options...
ShadowDr Posted June 5, 2023 Share Posted June 5, 2023 19 hours ago, NaviG said: Hello, i've been doing some test but i can't find the setting to change this: 1.- When capturing a planet, surface textures load as i come closer. I would like to see the full quality textures since i enter it's S.O.I., if possible. 2.- Scatters just pop in when i come closer to the terrain. Maybe i can load them when i'm higher cause it feels weird seeing a flat surface and then a huge number of scatters when you are about 3000m. Maybe it could be loaded higher, but idk how to do that or if it's possible. I tried looking for info in the wiki but i didn't found nothing. Someone knows how to change that? You have a supercomputer? You need one to do what you want Quote Link to comment Share on other sites More sharing options...
Agustin Posted June 5, 2023 Share Posted June 5, 2023 21 hours ago, NaviG said: Hello, i've been doing some test but i can't find the setting to change this: 1.- When capturing a planet, surface textures load as i come closer. I would like to see the full quality textures since i enter it's S.O.I., if possible. 2.- Scatters just pop in when i come closer to the terrain. Maybe i can load them when i'm higher cause it feels weird seeing a flat surface and then a huge number of scatters when you are about 3000m. Maybe it could be loaded higher, but idk how to do that or if it's possible. I tried looking for info in the wiki but i didn't found nothing. Someone knows how to change that? I changed my settings so that I have like 3 times as the default range. You need to go into the config files and just read it. Its pretty easy to change those in a line or two of the config file. Quote Link to comment Share on other sites More sharing options...
JuanitosGG Posted June 8, 2023 Share Posted June 8, 2023 This looks so real and so nice that i want to be a kerbal Quote Link to comment Share on other sites More sharing options...
CalvonVulcan Posted June 11, 2023 Share Posted June 11, 2023 Does anybody have an idea on how i can reducere lag with parallax 2.0 But still have the stuvning graphics? Quote Link to comment Share on other sites More sharing options...
Solsy Posted June 12, 2023 Share Posted June 12, 2023 On 3/10/2023 at 6:55 AM, BIOZ said: Hi, @R33. Here it is https://drive.google.com/file/d/1UtvgKx3omym0C-XmU5mwSqNe6vb7426p/view This config doesn't contain Earth. As I understand, right now Parallax has some problems with cbNameLater detection, which Earth depends on (or maybe it's just me stupid). I fixed it in my own dll, so if it's a real problem I'm sure it will be fixed properly very soon. Actually I didn't planned to make my configs public, so I optimized them for my GTX 1660. If you have better/worse hardware, you can tweak the numbers in my cfg. Also afaik BallisticFox was planning to make Parallax configs for both KSRSS and RSS, so I recommend to check KSRSS thread from time to time . Hi, I've been trying to use this for my rss mod list but it seems like parallax in its entirety isn't working when I "follow" the instructions. Here are the directories for the krss files: ParallaxRSS\KSRSS\ParallaxTerrain.cfg, ParallaxRSS\KSRSS\ParallaxSubdivision.cfg, ParallaxRSS\KSRSS\Scatters\05-Mars, ParallaxRSS\KSRSS\Scatters\03_Earth, ParallaxRSS\KSRSS\Scatters\01-Mercury. Quote Link to comment Share on other sites More sharing options...
Rocket Science42 Posted June 18, 2023 Share Posted June 18, 2023 I'm having an issue with Parallax with my modded Ksp game; the issue is that the black screen with the orbiting planets keeps orbiting when Parallax is installed; when I remove Parallax from my gamedata folder, my game works fine. I would like to have my game work with Parallax installed. Please help me log: https://www.dropbox.com/s/zokld7pnm6mnoz2/KSP.log?dl=0 Quote Link to comment Share on other sites More sharing options...
KAO Posted June 20, 2023 Share Posted June 20, 2023 (edited) On 3/10/2023 at 7:55 AM, BIOZ said: Hi, @R33. Here it is https://drive.google.com/file/d/1UtvgKx3omym0C-XmU5mwSqNe6vb7426p/view This config doesn't contain Earth. As I understand, right now Parallax has some problems with cbNameLater detection, which Earth depends on (or maybe it's just me stupid). I fixed it in my own dll, so if it's a real problem I'm sure it will be fixed properly very soon. Actually I didn't planned to make my configs public, so I optimized them for my GTX 1660. If you have better/worse hardware, you can tweak the numbers in my cfg. Also afaik BallisticFox was planning to make Parallax configs for both KSRSS and RSS, so I recommend to check KSRSS thread from time to time . Edit: Update https://drive.google.com/file/d/1GRbAlGB4DWfu_uNoTgedpBhU6roWpMc_/view OH MY GOD thank you so much! this is the ticket! I was looking at this yesterday and was getting so frustrated lol Edited June 20, 2023 by KAO Quote Link to comment Share on other sites More sharing options...
Clayel Posted June 20, 2023 Share Posted June 20, 2023 (edited) On 3/10/2023 at 7:55 AM, BIOZ said: Hi, @R33. Here it is https://drive.google.com/file/d/1UtvgKx3omym0C-XmU5mwSqNe6vb7426p/view This config doesn't contain Earth. As I understand, right now Parallax has some problems with cbNameLater detection, which Earth depends on (or maybe it's just me stupid). I fixed it in my own dll, so if it's a real problem I'm sure it will be fixed properly very soon. Actually I didn't planned to make my configs public, so I optimized them for my GTX 1660. If you have better/worse hardware, you can tweak the numbers in my cfg. Also afaik BallisticFox was planning to make Parallax configs for both KSRSS and RSS, so I recommend to check KSRSS thread from time to time . Edit: Update https://drive.google.com/file/d/1GRbAlGB4DWfu_uNoTgedpBhU6roWpMc_/view Someone in the RP-1 server has pointed me towards this point, and I would first like to say thanks for actually making configs for RSS. (and making them public) Second, I have some questions about the way I install your config. 1. The install text included with the file makes me think that only the configs for the Earth system, the Mars system, and Mercury are included, is this true? 2. Also related to the install text, does your config replace the files that it tells me to delete? I'd assume so, but I'm a little cautious about deleting files. Edited June 20, 2023 by Clayel Quote Link to comment Share on other sites More sharing options...
BIOZ Posted June 20, 2023 Share Posted June 20, 2023 Hi, @Clayel! You're welcome 1. Yes. My cfg only rescale KSRSS configs, do not add any planet. And the only way I managed to get Earth to work is through dll editing, so right now Earth config is turned off. 2. No. My files do not replace any other file. But the configs in those RSS and Parallax files interfere with KSRSS ones. I think I could clean it, but it's way easier just to delete the files or change the extension, like to 'IncreaseSubdivisionCount.cfga' (ModuleManager reads cfg only). Quote Link to comment Share on other sites More sharing options...
Clayel Posted June 20, 2023 Share Posted June 20, 2023 (edited) 2 hours ago, BIOZ said: Hi, @Clayel! You're welcome 1. Yes. My cfg only rescale KSRSS configs, do not add any planet. And the only way I managed to get Earth to work is through dll editing, so right now Earth config is turned off. 2. No. My files do not replace any other file. But the configs in those RSS and Parallax files interfere with KSRSS ones. I think I could clean it, but it's way easier just to delete the files or change the extension, like to 'IncreaseSubdivisionCount.cfga' (ModuleManager reads cfg only). Thanks for responding! One more question, do you plan on making custom scatters for the RSS planets themselves? Edited June 20, 2023 by Clayel Quote Link to comment Share on other sites More sharing options...
BIOZ Posted June 21, 2023 Share Posted June 21, 2023 11 hours ago, Clayel said: do you plan on making custom scatters for the RSS planets themselves? I think so. Actually I didn't plan it will become something big, it was a temporary solution just to sit and wait until the real config come out. And if I will create my own config, it will be made from the scratch, rescaling KSRSS is not good everywhere. Quote Link to comment Share on other sites More sharing options...
XxRedwoodxX Posted June 23, 2023 Share Posted June 23, 2023 How would I go about making my own scatters and displacements for non-stock bodies, as a total beginner to modding? Quote Link to comment Share on other sites More sharing options...
Namelesstiara Posted June 25, 2023 Share Posted June 25, 2023 On 2/27/2023 at 11:05 PM, BIOZ said: Hey. I probably found the part which breaks tessellation on Earth. I've changed this line in ParallaxOptimized.SubdivisionData.DetermineMaterial() ParallaxBody body = ParallaxBodies.parallaxBodies[quad.sphereRoot.name]; to ParallaxBody body = ParallaxBodies.parallaxBodies[FlightGlobals.currentMainBody.name]; Every planet I checked working good now. Damn infinite terran forests look so beautiful (although I get true KSP2 fps experience ). Reveal hidden contents Hi, @jd284. I can post my WIP, but I'm using KSRSS configs and I don't want to redistribute their code. I can share my own code, but you have to download some KSRSS configs from GitLab (configs only, no models nor textures). If you ok, I'll write the exact instructions for installation. Hi, Thank you very much for your config for RSS! What do I need to do to turn Earths config on? I already edited the ParallaxOptimized.dll as you mentioned. Quote Link to comment Share on other sites More sharing options...
Cytauri Posted June 29, 2023 Share Posted June 29, 2023 Are there going to be OPM configs for ground scatter? Thanks for making this amazing mod! Quote Link to comment Share on other sites More sharing options...
roun1 Posted June 29, 2023 Share Posted June 29, 2023 (edited) On 6/25/2023 at 6:33 AM, Namelesstiara said: Hi, Thank you very much for your config for RSS! What do I need to do to turn Earths config on? I already edited the ParallaxOptimized.dll as you mentioned. Would you mind sharing how you made the edits? I have the source files downloaded but I don't know how the project should be setup to recompile the dll. Edited June 29, 2023 by roun1 Quote Link to comment Share on other sites More sharing options...
TwoCalories Posted June 29, 2023 Share Posted June 29, 2023 (edited) I'm having a glitch where when I press "switch vessel" in Kerbin's atmosphere when no vessel is in range, this happens: Spoiler Full modlist: Spoiler Edited June 29, 2023 by TwoCalories Quote Link to comment Share on other sites More sharing options...
fflppl Posted July 3, 2023 Share Posted July 3, 2023 (edited) This module is very useful, but I would like to know if it is possible to customize and cancel some planet changes, such as the red crystal on IKE, which is not friendly to me. If possible, I suggest that you change a large module package into multiple small module packages, such as the Kerbin package and Mun package, just like the GU module. Those who need it can pick it up themselves, which is also a good thing for users with lower computer configurations. Edited July 3, 2023 by fflppl Quote Link to comment Share on other sites More sharing options...
Wenloom Posted July 6, 2023 Share Posted July 6, 2023 Hello! I ran into a problem while using Parallax. I get some sort of terrain texture tearing when looking down from upper parts of the atmosphere/low orbit. I suspect that it might be a GPU problem, I use an RX6600XT with latest drivers, if that helps. Images included. It may be hard to spot too Quote Link to comment Share on other sites More sharing options...
peter_12 Posted July 29, 2023 Share Posted July 29, 2023 Hello, this mod is great, but it is too big, can I split it (e.g. only optimize kerbin) Quote Link to comment Share on other sites More sharing options...
Vphurple Izumi Posted July 31, 2023 Share Posted July 31, 2023 On 3/8/2023 at 9:00 PM, Gameslinx said: Check the OP, there's one linked there I checked again for like the 3th time while there is one for EVE that i can see, i do not see one for Laythe, just this Quote Link to comment Share on other sites More sharing options...
KAO Posted August 5, 2023 Share Posted August 5, 2023 (edited) @BIOZ have you experienced this sort of ground tearing? it's like it's way too wrinkly EDIT: solution found, install Scatterer Version 0.0835, or lower maxTessellation in ParallaxGlobalConfig (around 1-10 is good) Edited August 5, 2023 by KAO Quote Link to comment Share on other sites More sharing options...
BIOZ Posted August 6, 2023 Share Posted August 6, 2023 No, that never happened to me. On 8/5/2023 at 12:10 PM, KAO said: solution found, install Scatterer Version 0.0835, or lower maxTessellation in ParallaxGlobalConfig (around 1-10 is good) Thanks. I'll see what I can do if I'll encounter it. I can probably recommend to tweak _displacement_scale or _displacement_offset in Parallax/Body/Textures, it affects the curvature of terrain too. Quote Link to comment Share on other sites More sharing options...
darkracer125 Posted August 9, 2023 Share Posted August 9, 2023 (edited) . Edited August 9, 2023 by darkracer125 can't delete it. what i said is wrong. and i wanted to delete the post. Quote Link to comment Share on other sites More sharing options...
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