Agustin Posted November 12, 2020 Share Posted November 12, 2020 5 hours ago, OnlyLightMatters said: Minmus is really astonishing from low orbit. Indeed. Quote Link to comment Share on other sites More sharing options...
sahara Posted November 12, 2020 Share Posted November 12, 2020 5 hours ago, R-T-B said: Is this a universal issue on stable 1.9.1 version? If it is, I should probably add it to my tracker for fixing. For what it's worth, I also encountered this exact same issue trying to install on 1.10, but I realized the problem was that I wasn't running the beta branch of Kopernicus, which meant that Kopernicus didn't load due to the version incompaitibility. I'd be willing to hazard a guess that they're encountering the same issue, especially if installing via CKAN. Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted November 13, 2020 Share Posted November 13, 2020 (edited) Edited November 13, 2020 by OnlyLightMatters Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 13, 2020 Author Share Posted November 13, 2020 Hey everyone! I hope you're enjoying landing on the new surfaces! I've been working on a Scaled-Space shader in between updates and I wanted to share some progress. I'm calling it "Parallax Scaled" and it will be coming to Parallax in the future. The shader intends to enhance the look of the planets from space and really bring out their details. Some of the features planned include: Accurate normal mapping Displacement mapping using tessellation Specular reflection Self shadows Load-on-demand textures to reduce memory usage More up-to-date atmosphere shader One of the positive side effects is that planet oceans will now be flat and not bumpy around the edges. Here are some planets I've worked on so far: Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted November 13, 2020 Share Posted November 13, 2020 Dude, this is insane, you are unlocking a game we thought we did not have! Quote Link to comment Share on other sites More sharing options...
Arco123 Posted November 13, 2020 Share Posted November 13, 2020 AHHHHHHHHHHHHHHHHHHHHHHH, did you render them in blender or something! That is not ksp. On a serious note: Amazing, I cant tell you how good minmus looks. Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted November 13, 2020 Share Posted November 13, 2020 Wallpaper time! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 13, 2020 Author Share Posted November 13, 2020 1 hour ago, Arco123 said: did you render them in blender or something! These were taken in the Unity editor, but they look almost identical to this ingame. The only thing different is that the shadows don't work in ScaledSpace for whatever reason, and forcing them on the Camera and Scaled Sunlight doesn't work either. It's something I'm currently in the process of figuring out. If anyone does know how I can achieve this, your knowledge would be very helpful Quote Link to comment Share on other sites More sharing options...
Arco123 Posted November 13, 2020 Share Posted November 13, 2020 I would love more pictures! Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted November 13, 2020 Share Posted November 13, 2020 22 minutes ago, Arco123 said: I would love more pictures! Preferably all of the planets. And the moons. My desktop is going to look amazing after this. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 13, 2020 Author Share Posted November 13, 2020 Just now, GuessingEveryDay said: Preferably all of the planets. And the moons. My desktop is going to look amazing after this. I am making the textures myself based on the stock planets - I'm exporting the planet in 8k using KittopiaTech then adding my own features and details to them. It does take some time so I won't have all of them done for a bit It's much easier than doing the terrain textures, though! The textures will range from 4k to 8k, but using Load-On-Demand means you'll only actually have a few planets or moons loaded at once Quote Link to comment Share on other sites More sharing options...
stephm Posted November 13, 2020 Share Posted November 13, 2020 (edited) hi ! testing version 1.1.1 the result is a very bad fps (8fps) flying over kerbin mountains near ksc. my pc is pretty powerful I think!! Posted on github (parallax): issue my ksp log and info on my PC and CG, and my installed mod . despite everything it's very beautiful visually, and brings to the simu a real aesthetic! Edited November 13, 2020 by stephm Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 14, 2020 Author Share Posted November 14, 2020 30 minutes ago, stephm said: hi ! testing version 1.1.1 the result is a very bad fps (8fps) flying over kerbin mountains near ksc. my pc is pretty powerful I think!! Posted on github (parallax): issue my ksp log and info on my PC and CG, and my installed mod . despite everything it's very beautiful visually, and brings to the simu a real aesthetic! If you have terrain scatters enabled, turn them off. They are a huge CPU draw for some reason, and playing with them on is next to impossible! Quote Link to comment Share on other sites More sharing options...
Agustin Posted November 14, 2020 Share Posted November 14, 2020 (edited) Also disabling AA is very helpful at least on my end. Though disabling makes z-fighting when combined with scatterer., resulting in black lines at the horizon. Edited November 14, 2020 by Agustin Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 14, 2020 Author Share Posted November 14, 2020 (edited) 11 hours ago, Arco123 said: AHHHHHHHHHHHHHHHHHHHHHHH, did you render them in blender or something! That is not ksp. Here's Kerbin, now in-game: Sadly, still got to work on the self shadows! Edited November 14, 2020 by Gameslinx Quote Link to comment Share on other sites More sharing options...
R-T-B Posted November 14, 2020 Share Posted November 14, 2020 (edited) 2 hours ago, Gameslinx said: If you have terrain scatters enabled, turn them off. They are a huge CPU draw for some reason, and playing with them on is next to impossible! It's true, the scatter code is insanely inefficient, and honestly, I don't know how to fix it, and I've got so much to do it is very low on the priority list to figure out. Still, not wanting to leave user hanging, I offered a work around some few releases ago in the form of the "culling range" parameter. You can find it as the parameter "ScatterCullDistance" in GameData\Kopernicus\Config\Kopernicus_Config.cfg. Basically it's a range in meters and scatters outside that range around the vessel aren't rendered. I believe it's set to something approximating stock by default, probably 10000 (10km) which even kills me with my 5ghz OC'd i9 9900k (Kopernicus just can't keep up with the stock scatter density and range even on high end cpu due to inefficient replacement code). I've heard lowering it to 5000 (around 5km visible scatters) makes it have virtually no performance impact on modern hardware vs no scatters, you might try this. I personally run at 7500 but I feel that might be a bit much for most users who don't OC their CPUs. I'm assuming it's because the scatter code is singlethreaded in Kopernicus or something and ends up competing with the physics thread, but I can't really deal with that now until I understand it further. Got too much on my plate right now. So the work around parameter will have to do. I think next release I will ship it as 5000 meters by default, even if not technically correct, it's better than lagging to death. @stephm Edited November 14, 2020 by R-T-B Quote Link to comment Share on other sites More sharing options...
legojoshua12 Posted November 14, 2020 Share Posted November 14, 2020 Hey, so I was wondering how you go about making configs for planets. I wanted to play around with mixing it just a bit with rss specifically, but I know that ever set of mods can behave differently. So far, I was just using the kerbin stock configs that were recently released, but I haven't been able to get much further. I did change the color of the space center's ground in stock, but as soon as I apply it to rss it seems to no longer be touching up the KSC ground color? Spoiler I know that the configs are at least loading as when I change the rgb values of tintcolor, it does seem to change. I was wondering if there are any quick bits of information to go off of besides the github wiki or is parallax just not going to work quite well with this modset quite yet? Spoiler Modset: Config: Parallax { Body { name = Kerbin Textures { surfaceTextureScale = 0.015 steepTextureScale = 0.015 surfaceTexture = Parallax_RSSTextures/Earth/PluginData/low00.dds surfaceTextureMid = Parallax_RSSTextures/Earth/PluginData/mid00.dds surfaceTextureHigh = Parallax_RSSTextures/Earth/PluginData/high00.dds steepTexture = Parallax_RSSTextures/Earth/PluginData/steep00.dds surfaceTextureBumpMap = Parallax_RSSTextures/Earth/PluginData/low01.dds surfaceBumpMapMid = Parallax_RSSTextures/Earth/PluginData/mid01.dds surfaceBumpMapHigh = Parallax_RSSTextures/Earth/PluginData/high01.dds surfaceBumpMapSteep = Parallax_RSSTextures/Earth/PluginData/steep01.dds surfaceTessellationMap = Parallax_RSSTextures/Earth/PluginData/displacement.dds influenceMap = Parallax_RSSTextures/Earth/PluginData/influence.dds fogTexture = Parallax_RSSTextures/Earth/PluginData/fog.dds fogRange = 450000 steepPower = 6 tessellationHeight = 2 displacementOffset = 0.05 smoothness = 0.08 tintColor = 0.6,0.6,0.6 lowStart = 0 lowEnd = 3000 highStart = 5000 highEnd = 3500000 planetIsAtmospheric = true hasWater = false reflectionMask = 0,0,0,0 } } } Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 14, 2020 Author Share Posted November 14, 2020 8 hours ago, legojoshua12 said: but as soon as I apply it to rss it seems to no longer be touching up the KSC ground color? Can you send me your KSP.log? It looks like that should be working Quote Link to comment Share on other sites More sharing options...
jjmartin Posted November 14, 2020 Share Posted November 14, 2020 Hello! I have Parallax installed but my terrain has become uglier if anything. Nothing is being tessellated, just stock terrain textures raised about three feet off the ground. I installed through CKAN so it should be a good install. Not sure why this is happening. Tried uninstalling and reinstalling it, etc. Any ideas? This mod looks incredible and I require it's services. Screenshots of KSP and CKAN here: https://imgur.com/a/orDU2kn Quote Link to comment Share on other sites More sharing options...
fourfa Posted November 14, 2020 Share Posted November 14, 2020 Well, Matt Lowne featured Parallax so get ready for the flood Quote Link to comment Share on other sites More sharing options...
jjmartin Posted November 14, 2020 Share Posted November 14, 2020 (edited) Here's Kerbin: Edited November 14, 2020 by jjmartin Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 14, 2020 Author Share Posted November 14, 2020 24 minutes ago, jjmartin said: Here's Kerbin: I need your KSP.log. Posting a screenshot of CKAN doesn't help me at all because I don't know if CKAN installed it right or not. Your GameData should look like this: Quote Link to comment Share on other sites More sharing options...
EritoKaio Posted November 14, 2020 Share Posted November 14, 2020 (edited) Hai! Got the same problem as the post by jjmartin. Stock planets. I have terrain detail on Default, when I set it to high kerbin textures looked more like jjmartin's post instead of black. Edit: Disabling ReShade didn't fix it so that's not it. Logs: https://cdn.discordapp.com/attachments/320669011207782411/777241426299846676/ksp_logs.zip Edited November 14, 2020 by EritoKaio update on issue Quote Link to comment Share on other sites More sharing options...
MrZurkon Posted November 14, 2020 Share Posted November 14, 2020 (edited) With the stock pack for Parallax, i'm sent into an infinite loading loop after loading all the parts and stuff. https://drive.google.com/file/d/1vbkm_vVoMJOvx2vvjL6hQlije1BJcnCf/view?usp=sharing https://imgur.com/Sobx8fv Is an SSD recommended with this mod? I've only got my old spinning platter hard drive . Edited November 14, 2020 by MrZurkon Quote Link to comment Share on other sites More sharing options...
Windows XP SP2 Posted November 14, 2020 Share Posted November 14, 2020 2 minutes ago, MrZurkon said: With the stock pack for Parallax, i'm sent into an infinite loading loop after loading all the parts and stuff. https://drive.google.com/file/d/1vbkm_vVoMJOvx2vvjL6hQlije1BJcnCf/view?usp=sharing https://imgur.com/undefined Is an SSD recommended with this mod? I've only got my old spinning platter hard drive . I doubt a SSD or hard drive would make much of a difference here Also do i need to uninstall my old visual pack (AVP) or can i just install this on top of it? Quote Link to comment Share on other sites More sharing options...
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