KeaKaka Posted November 30, 2020 Share Posted November 30, 2020 (edited) 41 minutes ago, Lokesh_Mars_Gen said: Hi there, I am new here. I actually have parallax installed, but there's an error upon loading. Can someone guide me through, thx. Link of the pic is below https://drive.google.com/file/d/1SeoJnNjKFxqtm2Nt3Ckp0MgM3XSQP5eH/view?usp=sharing You need to install kopernicus or parallax won't work. It's a dependency so the mod requires it. Also please read through previous pages and/or the op because this problem has been mentioned and resolved several times already. EDIT: oh hey, page 19. Edited November 30, 2020 by KeaKaka Quote Link to comment Share on other sites More sharing options...
Li0n Posted November 30, 2020 Share Posted November 30, 2020 4 hours ago, Lokesh_Mars_Gen said: Hi there, I am new here. I actually have parallax installed, but there's an error upon loading. Can someone guide me through, thx. Hi welcome to the forum This warning shows Parallax isn't installed correctly, can you provide a pics of your GameData folder ? Did you install Kopernicus BE ? Quote Link to comment Share on other sites More sharing options...
Lokesh_Mars_Gen Posted December 2, 2020 Share Posted December 2, 2020 (edited) On 11/30/2020 at 5:28 PM, Li0n said: Hi welcome to the forum This warning shows Parallax isn't installed correctly, can you provide a pics of your GameData folder ? Did you install Kopernicus BE ? Yes, I have installed kopernicus BE. I actually have been playing KSP for quite a while. It's just that I am new to the forums. I do have quite a lot of mods, hope you don't mind. And thx for the help. Link to Game Data folder: https://drive.google.com/file/d/1j_1tVf5py3vODkfkJ9JcJd1D-GPFOLdg/view?usp=sharing Link to KSP.log: https://drive.google.com/file/d/1TEB3oThhHg9LiGkuAJRAFoZcNb80KX0W/view?usp=sharing Edit: Do we have to also download Parallax Stock textures. If yes, I am downloading it now. Should that resolve the problem? Edited December 2, 2020 by Lokesh_Mars_Gen Quote Link to comment Share on other sites More sharing options...
Li0n Posted December 2, 2020 Share Posted December 2, 2020 2 hours ago, Lokesh_Mars_Gen said: Yes, I have installed kopernicus BE. I actually have been playing KSP for quite a while. It's just that I am new to the forums. I do have quite a lot of mods, hope you don't mind. And thx for the help. Link to Game Data folder: https://drive.google.com/file/d/1j_1tVf5py3vODkfkJ9JcJd1D-GPFOLdg/view?usp=sharing Link to KSP.log: https://drive.google.com/file/d/1TEB3oThhHg9LiGkuAJRAFoZcNb80KX0W/view?usp=sharing Edit: Do we have to also download Parallax Stock textures. If yes, I am downloading it now. Should that resolve the problem? It seems your install of Kopernicus is wrong. Delete the folder "kopernicusBE_1101_release47" from your gamedata and reinstall it. You can download the latest version here : https://github.com/R-T-B/Kopernicus/releases Copy the content of the gamedata folder to your gamedata folder, you NEED ModularFlightIntegrator, it's included in the kopernicus release you download from github. And yes you absolutely need the Parallax Stock Texture too. (unless you play on another solar system than stock). Quote Link to comment Share on other sites More sharing options...
Lokesh_Mars_Gen Posted December 2, 2020 Share Posted December 2, 2020 7 minutes ago, Li0n said: It seems your install of Kopernicus is wrong. Delete the folder "kopernicusBE_1101_release47" from your gamedata and reinstall it. You can download the latest version here : https://github.com/R-T-B/Kopernicus/releases Copy the content of the gamedata folder to your gamedata folder, you NEED ModularFlightIntegrator, it's included in the kopernicus release you download from github. And yes you absolutely need the Parallax Stock Texture too. (unless you play on another solar system than stock). Hi, yup. I fixed it. Thanks a lot guys. Quote Link to comment Share on other sites More sharing options...
Li0n Posted December 2, 2020 Share Posted December 2, 2020 @Lokesh_Mars_Gen looking closely at the screenshot of your gamedata I think you have a lots of mods that are wrongly installed. No mod (that I'm aware of) is writing their version number on their folder. Ie : the correct folder for Parallax is "Parallax", not "Parallax1.1.1" etc... I guess you download your mod from github but not from the release, I guess you clone the repositories and copy it to your gamedata. You need to download your mod from the release section of github. Quote Link to comment Share on other sites More sharing options...
Crazy Kerbal Posted December 5, 2020 Share Posted December 5, 2020 Hmm,It isn't working please tell me how to install it? Quote Link to comment Share on other sites More sharing options...
Agustin Posted December 6, 2020 Share Posted December 6, 2020 10 hours ago, Ujjiban Bhattacharjee said: Hmm,It isn't working please tell me how to install it? https://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Quote Link to comment Share on other sites More sharing options...
Mr. Ship Crasher Posted December 7, 2020 Share Posted December 7, 2020 Is backwards compatibility with 1.9.X a thing? Since Kopernicus dosen’t work for 1.10.X. Quote Link to comment Share on other sites More sharing options...
Li0n Posted December 7, 2020 Share Posted December 7, 2020 20 minutes ago, Mr. Ship Crasher said: Is backwards compatibility with 1.9.X a thing? Since Kopernicus dosen’t work for 1.10.X. Kopernicus BE (Bleeding Edge) is compatible with KSP 1.9 and 1.10 https://github.com/R-T-B/kopernicus/releases KopernicusBE_1101_.... is for KSP 1.10.1 KopernicusBE_191_... is for KSP 1.9.1 Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted December 7, 2020 Author Share Posted December 7, 2020 (edited) Feature Update - Collision Over the last few days I have been exploring ways I can apply collision to the new fancy displaced terrain (with the help of @blackrack). The results have been good so far, but I have yet to try to implement it in-game. There will be more details on how this works later, but for now I have a short animation to show you all You can see that the smaller sphere accurately follows the displaced terrain. More information on this later on! Edited December 7, 2020 by Gameslinx Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted December 7, 2020 Share Posted December 7, 2020 respect u and nertea steel ksp2 the show (not bad meant ,Intercept Games devs;) should be the Threat of the Year 2020! Big thanks to You and all the helping hands @blackracka.s.o Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted December 7, 2020 Share Posted December 7, 2020 (edited) 4 hours ago, Gameslinx said: Over the last few days I have been exploring ways I can apply collision to the new fancy displaced terrain intensifies! Edited December 7, 2020 by GuessingEveryDay Just looked up the lyrics of Party Up. Dang it. It's so funny! Quote Link to comment Share on other sites More sharing options...
Mr. Ship Crasher Posted December 7, 2020 Share Posted December 7, 2020 7 hours ago, Li0n said: Kopernicus BE (Bleeding Edge) is compatible with KSP 1.9 and 1.10 https://github.com/R-T-B/kopernicus/releases KopernicusBE_1101_.... is for KSP 1.10.1 KopernicusBE_191_... is for KSP 1.9.1 Normal Kopernicus works fro 1.9 too, but does Parallax work for it? Quote Link to comment Share on other sites More sharing options...
Altaille Posted December 7, 2020 Share Posted December 7, 2020 Very interesting feature ! What is happening to ksp 1 is trully impressive ... Out of curiosity, considering Blackrat helped, does it share some code with the new ocean waves showcased in scatterer dev thread ? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted December 7, 2020 Author Share Posted December 7, 2020 18 minutes ago, Altaille said: Very interesting feature ! What is happening to ksp 1 is trully impressive ... Out of curiosity, considering Blackrat helped, does it share some code with the new ocean waves showcased in scatterer dev thread ? Nah - the ocean in Scatterer uses Async GPU Readback, which I believe grabs the value of the ocean displacement from the shader. What I'm doing is firing a ray down into the ground and running a C# version of the shader code to determine the displacement value at 1 specific pixel Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted December 7, 2020 Share Posted December 7, 2020 1 minute ago, Gameslinx said: Nah - the ocean in Scatterer uses Async GPU Readback, which I believe grabs the value of the ocean displacement from the shader. What I'm doing is firing a ray down into the ground and running a C# version of the shader code to determine the displacement value at 1 specific pixel So it's something similar to Ray Tracing? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted December 7, 2020 Author Share Posted December 7, 2020 (edited) 3 minutes ago, GuessingEveryDay said: So it's something similar to Ray Tracing? A very dumbed down version of it. While a GPU will fire millions of rays and trace them for multiple bounces, I'm only firing one ray which terminates when it collides with the terrain (done on the CPU). KSP already does a ray-cast to determine the vessel's height above the terrain (radar altitude), and Parallax does it already for determining the reflection probe position if reflections are enabled. It's very cheap, and I only need 1 ray Edited December 7, 2020 by Gameslinx Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted December 7, 2020 Share Posted December 7, 2020 Whew, I was about to confirm the order for a RTX 2060. Thank you for saving me 300 dollars, although I'll probably have to upgrade to it... Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted December 7, 2020 Author Share Posted December 7, 2020 35 minutes ago, GuessingEveryDay said: Whew, I was about to confirm the order for a RTX 2060. Thank you for saving me 300 dollars, although I'll probably have to upgrade to it... To prove it's not very performance intensive, here's 50 of them (although not all of them are on-screen) Quote Link to comment Share on other sites More sharing options...
victini0510 Posted December 7, 2020 Share Posted December 7, 2020 I've been experimenting with this mod for about a week now. I'm using a laptop with a Ryzen 7 4800H and an RTX 2060. Stock FPS is about 60-80fps. With Parallax, my FPS averages 60-80 on every planet as well. Eve and Parallax is 65 steady. Eve, Parallax, and Scatterer is 50-60. When I add in Planetshine though, it tanks to 15-20. With those mods without Parallax, I'm averaging 60-70. I wish I understood the conflict between Parallax and Planetshine because I consider both essential. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted December 7, 2020 Author Share Posted December 7, 2020 1 hour ago, victini0510 said: I wish I understood the conflict between Parallax and Planetshine because I consider both essential. PlanetShine is not optimized very well This happens without Parallax, I'm fairly sure. If not, it's something planet shine sided Quote Link to comment Share on other sites More sharing options...
Mr. Ship Crasher Posted December 8, 2020 Share Posted December 8, 2020 Again, does this mod work with KSP 1.9.1 and Kopernicus 1.9.1? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted December 8, 2020 Author Share Posted December 8, 2020 7 minutes ago, Mr. Ship Crasher said: Again, does this mod work with KSP 1.9.1 and Kopernicus 1.9.1? I have been told it does, but I would advise you upgrade to 1.10 and use Kopernicus 1.10 Quote Link to comment Share on other sites More sharing options...
Mr. Ship Crasher Posted December 8, 2020 Share Posted December 8, 2020 Unfortunately another mod I have doesn’t work with 1.10.X, so 1.9.1 it is. will come back with results Quote Link to comment Share on other sites More sharing options...
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