xjames Posted October 7, 2022 Share Posted October 7, 2022 my dream shot of jupiter has the camera low enough near the atmosphere that you can see the volume of the clouds. that kinda helped scratch that itch a bit... can't wait to send probes and kerbals there in ksp2 (hopefully on my m1 pro macbook pro) Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted October 8, 2022 Share Posted October 8, 2022 On 10/1/2022 at 10:40 PM, Rutabaga22 said: Pol: Maple Creemee No,Pol is Po-Lemon ice cream. Quote Link to comment Share on other sites More sharing options...
Fullmetal Analyst Posted October 9, 2022 Share Posted October 9, 2022 is anyone else wondering how they want to release the game in "early 2023" when the game is still in pre-alpha stage??? Quote Link to comment Share on other sites More sharing options...
The Aziz Posted October 9, 2022 Share Posted October 9, 2022 This again? Beaten to death about a thousand times? No. Quote Link to comment Share on other sites More sharing options...
darthgently Posted October 9, 2022 Share Posted October 9, 2022 1 hour ago, Fullmetal Analyst said: is anyone else wondering how they want to release the game in "early 2023" when the game is still in pre-alpha stage??? Nope Quote Link to comment Share on other sites More sharing options...
TheOrbitalMechanic Posted October 9, 2022 Share Posted October 9, 2022 Exhibit A: The first gameplay footage of Jurassic World Evolution 2, showing footage labeled pre-alpha. Released on June 25, 2021. Spoiler Exhibit B: The launch trailer for Jurassic World Evolution 2, advertising that the game is available for purchase. Released on November 9, 2021. Spoiler If they can go from pre-alpha to release in a bit over 4 months, I'm pretty sure the KSP 2 guys are gonna be fine. Quote Link to comment Share on other sites More sharing options...
Superluminal Gremlin Posted October 10, 2022 Share Posted October 10, 2022 HOLY GUACOMOLE Jool has gone from boring to beautiful Look at those volumetric clouds And those crispy, modern, graphics. So gorgeous This kind of new release points to still active development on KSP 2, and with this, the game may be moving towards release at the expected time of next year :0 Quote Link to comment Share on other sites More sharing options...
jebycheek Posted October 12, 2022 Share Posted October 12, 2022 (edited) A little bit intel of aerodynamics and Robotics and mechanics (perhaps)Will be really great ! Edited October 13, 2022 by jebycheek Quote Link to comment Share on other sites More sharing options...
Fullmetal Analyst Posted October 12, 2022 Share Posted October 12, 2022 (edited) On 10/9/2022 at 7:49 PM, TheOrbitalMechanic said: If they can go from pre-alpha to release in a bit over 4 months, I'm pretty sure the KSP 2 guys are gonna be fine. jurassic world is a highly asset-based game with few complex mechanics, easy to make and mostly feature-complete at the time they showed the early alpha footage meanwhile ksp2 is still struggling with its core mechanics, on the backend, we probably wont even see multiplayer on release Edited October 12, 2022 by Fullmetal Analyst Quote Link to comment Share on other sites More sharing options...
TheOrbitalMechanic Posted October 12, 2022 Share Posted October 12, 2022 6 hours ago, Fullmetal Analyst said: meanwhile ksp2 is still struggling with its core mechanics, on the backend, we probably wont even see multiplayer on release What's your source on that? Do you work for them? As far as I can tell, all this argument is ever backed up by is "well, they haven't shown off the full game yet, so clearly they're in trouble", but that's just how marketing works. They never show off the whole thing before it's released. Moving back on topic, the new clouds look cool! Quote Link to comment Share on other sites More sharing options...
The Aziz Posted October 12, 2022 Share Posted October 12, 2022 33 minutes ago, TheOrbitalMechanic said: What's your source on that? "trust me bro" Quote Link to comment Share on other sites More sharing options...
Strawberry Posted October 12, 2022 Share Posted October 12, 2022 The game is dying and will be delayed for nineteen more years, that's why they're actively ramping up marketing and clearly leading to a wider marketing campaign. Also correct me if Im wrong, but isnt a very large chunk of the work that goes for planets is asset based same with the parts? Most planets arent going to be rusk and rask and not require changes to the physics engine to have them work, so I feel like the majority of the work would just be the art direction, mapping and all that jazz. For engines most of them seem really easy to implement on the code framework if you have that framework, which we already know they do at this point. Quote Link to comment Share on other sites More sharing options...
Fullmetal Analyst Posted October 13, 2022 Share Posted October 13, 2022 (edited) 16 hours ago, TheOrbitalMechanic said: but that's just how marketing works. https://sbox.facepunch.com/news/september2022 thats how marketing works that closet dev stuff is totally 2010, as a former indie studio they should know better... 15 hours ago, Strawberry said: implement on the code framework if you have that framework, which we already know they do at this point. source? Edited October 13, 2022 by Fullmetal Analyst Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted October 13, 2022 Share Posted October 13, 2022 57 minutes ago, Fullmetal Analyst said: https://sbox.facepunch.com/news/september2022 thats how marketing works that closet dev stuff is totally 2010, as a former indie studio they should know better If you're selling game engine/3D modeling add-ons, that is exactly how you market them. Game marketing usually will show that type of stuff when everything is finalized and the release date is near, rarely before. Put yourself in Intercept's shoes for a moment. Think how it will kill the morale of the teams involved when they keep seeing negative comments about how they are running development. I'm not talking about constructive criticism, pointing out mistakes, or expressing your general negative opinion. I mean attacking what they are doing that doesn't remotely pertain to the topic on hand. How would you feel if someone always had a negative comment that has nothing to do with what you're currently doing or current accomplishments? Quote Link to comment Share on other sites More sharing options...
determinationmaster Posted October 14, 2022 Share Posted October 14, 2022 On 10/12/2022 at 6:55 PM, The Aziz said: "trust me bro" Quote Link to comment Share on other sites More sharing options...
determinationmaster Posted October 14, 2022 Share Posted October 14, 2022 thanks for liking my post, poopslayer78??? r/rimjobsteve Quote Link to comment Share on other sites More sharing options...
Fullmetal Analyst Posted October 14, 2022 Share Posted October 14, 2022 (edited) On 10/13/2022 at 7:03 PM, shdwlrd said: How would you feel if someone always had a negative comment that has nothing to do with what you're currently doing or current accomplishments? if there really isnt anything constructive in it, i would just ignore it, why would i give an emotional reaction over something like this? xD and if i notice people just speculating about random things, i will try to clear up the situation as good as i can. Edited October 14, 2022 by Fullmetal Analyst Quote Link to comment Share on other sites More sharing options...
TheOrbitalMechanic Posted October 14, 2022 Share Posted October 14, 2022 2 hours ago, Fullmetal Analyst said: and if i notice people just speculating about random things, i will try to clear up the situation as good as i can. On 10/12/2022 at 10:14 AM, Fullmetal Analyst said: meanwhile ksp2 is still struggling with its core mechanics Quote Link to comment Share on other sites More sharing options...
Fullmetal Analyst Posted October 18, 2022 Share Posted October 18, 2022 On 10/13/2022 at 1:05 AM, Strawberry said: implement on the code framework if you have that framework, which we already know they do at this point. still waiting for a source on that lol Quote Link to comment Share on other sites More sharing options...
Ashandalar Posted October 18, 2022 Share Posted October 18, 2022 (edited) 1 hour ago, Fullmetal Analyst said: still waiting for a source on that lol Edited October 18, 2022 by Ashandalar Quote Link to comment Share on other sites More sharing options...
The Aziz Posted October 18, 2022 Share Posted October 18, 2022 You keep asking for source but didn't provide one for "struggling with core mechanics". Funny. And no, the Timing Update video doesn't count because there isn't a single word about having problems with developing something. Quote Link to comment Share on other sites More sharing options...
Kerbart Posted October 18, 2022 Share Posted October 18, 2022 1 hour ago, The Aziz said: And no, the Timing Update video doesn't count because there isn't a single word about having problems with developing something. But nowhere do they say "development is going smoothly and on schedule," doesn't that implicitly say "we're struggling with the core mechanics?" (/s if that wasn't clear) Quote Link to comment Share on other sites More sharing options...
Fullmetal Analyst Posted October 18, 2022 Share Posted October 18, 2022 (edited) 11 hours ago, The Aziz said: You keep asking for source but didn't provide one for "struggling with core mechanics". Funny. its an assumption based on them not showing us anything, i think its not far off, so prove me wrong 12 hours ago, Ashandalar said: this video isnt really showing any game mechanics, the only thing we can see is a rocket landing at the start, which we already had in ksp1. so nothing new there. the rest are just shots from their editor, and a coder working with his face dangerously close to the screen which is really bad for your eyes, especially when wearing glasses Edited October 18, 2022 by Fullmetal Analyst Quote Link to comment Share on other sites More sharing options...
Ashandalar Posted October 19, 2022 Share Posted October 19, 2022 8 hours ago, Fullmetal Analyst said: the rest are just shots from their editor You explicitly asked for a source on the developers having a framework for creating planets. If seeing shots of their planet editor doesn't satisfy you, nothing will. Quote Link to comment Share on other sites More sharing options...
Strawberry Posted October 19, 2022 Share Posted October 19, 2022 (edited) On 10/18/2022 at 3:45 AM, Fullmetal Analyst said: still waiting for a source on that lol Oh sure, outside of exhaust most engines behave pretty similarly in behavior (consume resources continually, produce thrust constantly, have various efficiencies at different altitudes, etc.) Once you code one engine, you have most of the code that other engines are going to use. So even if you just believe that the show and tell that describes how modules work is all lies, the fact that we've seen engines since when they first announced this should show you that they have the framework to make engines. Planets of course are more involved code wise then engines, however theyre a similar story as well. Once youve coded an atmosphere for one planet, you can easily just use that code again for another planet with an atmosphere, once you code oceans you have the code for other planets to have oceans, and once you have the code that scatters objects, you can apply it elsewhere easily. All of this has been seen on kerbin, and while of course there are likely going to be some planets that require some new changes/additions, and the process still requires more work then changing a few numbers, a lot of the code will be repeated. Edited October 20, 2022 by Strawberry Quote Link to comment Share on other sites More sharing options...
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