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[1.12] FreeIva


JonnyOThan

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  • 4 weeks later...
On 7/25/2024 at 3:46 AM, BSS_Snag said:

I think So, has the pod has a slightly different shape to the one in knes, Ill boot up ksp and attach a screenshot in a sec

@JonnyOThan Here Ya go https://imgur.com/a/izoeVFs

I've sent a PR with FreeIva support to the SSAUCE author; you can wait for a release or just grab these files (you don't need the .blend file): https://github.com/LilBread402/SSAUCE/commit/7d6ce028ee794fca5d72ffff91a0281dee881ace

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Posted (edited)
On 8/16/2024 at 10:25 PM, SheepDog2142 said:

Anyone by chance know how to edit or create a config to scale or raise the kerbal eye offset height in Freeiva? My kerbals are little people when the world is scaled up to RSS size.

These fields are available in the internalseat:

	[KSPField]
	public Vector3 kerbalEyeOffset = Vector3.zero;

	[KSPField]
	public Vector3 kerbalScale = Vector3.one;

	[KSPField]
	public Vector3 kerbalOffset = Vector3.zero;

I've never actually tried kerbalScale but that might be what you want.  But it will only apply while the kerbal is seated...you can also change the configs in FreeIva to change their standing height, etc.

Edited by JonnyOThan
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45 minutes ago, JonnyOThan said:

These fields are available in the internalseat:

	[KSPField]
	public Vector3 kerbalEyeOffset = Vector3.zero;

	[KSPField]
	public Vector3 kerbalScale = Vector3.one;

	[KSPField]
	public Vector3 kerbalOffset = Vector3.zero;

I've never actually tried kerbalScale but that might be what you want.  But it will only apply while the kerbal is seated...you can also change the configs in FreeIva to change their standing height, etc.

Thanks man!

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13 hours ago, JonnyOThan said:

These fields are available in the internalseat:

	[KSPField]
	public Vector3 kerbalEyeOffset = Vector3.zero;

	[KSPField]
	public Vector3 kerbalScale = Vector3.one;

	[KSPField]
	public Vector3 kerbalOffset = Vector3.zero;

I've never actually tried kerbalScale but that might be what you want.  But it will only apply while the kerbal is seated...you can also change the configs in FreeIva to change their standing height, etc.

So im probably just missing it but I checked settings and loaded up every script and searched across them for height or standing and cannot find the setting.

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1 hour ago, SheepDog2142 said:

So im probably just missing it but I checked settings and loaded up every script and searched across them for height or standing and cannot find the setting.

Oh huh.  Seems like it’s `NoHelmetSize` but there isn’t a value already in the cfg.  Default is 0.2.

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  • 2 weeks later...

I have some issues with my FreeIva. I have latest version: SSPER 2.0.11 and 0.2.18.4 freeiva, my KSP version is 1.12.5. The view of the Kerbal is completely dark when they are in SSPER parts. They can't open the hatch of SSPER parts, and they can't go into SSPER parts.

Edited by Barry Kerman
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On 9/1/2024 at 7:50 AM, Barry Kerman said:

I have some issues with my FreeIva. I have latest version: SSPER 2.0.11 and 0.2.18.4 freeiva, my KSP version is 1.12.5. The view of the Kerbal is completely dark when they are in SSPER parts. They can't open the hatch of SSPER parts, and they can't go into SSPER parts.

This sounds like you didn't install the SSPX IVA pack, or didn't install it correctly.

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  • 2 weeks later...

Good day,

First of all, thank you for this wonderful mod. My ships and stations are forever changed!

On a second note, I would like to  have customisable sings to be able to add within the IVA, because I tend to get lost in the station?

Is it possible to remove the hatches in the IVA for all parts as well?

Best regards,

Luc Bellefeuille

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2 hours ago, Lucke001 said:

Good day,

First of all, thank you for this wonderful mod. My ships and stations are forever changed!

On a second note, I would like to  have customisable sings to be able to add within the IVA, because I tend to get lost in the station?

Is it possible to remove the hatches in the IVA for all parts as well?

Best regards,

Luc Bellefeuille

There is a customizable sign prop in ASET, but it's not in a lot of parts.  I think it's in the 6-way station hub?

With some MM patching you could set the doors to hide when open, or even open by default when connected if that's what you're after.

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This mod is such a game changer, thank you!

One weird issue I have is if I look out a window at the rest of the craft (like looking back at the space station) I can see all the IVA internals rather than the exterior of the modules. Is this a known issue or a bug?

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I am getting these 2 errors in MM.

 

[LOG 18:34:33.340] Applying update FreeIva/Mk2Expansion/M2X_linearTricoupler/@PART[M2X_linearTricoupler]:HAS[!MODULE[ModuleFreeIva]]:FOR[FreeIva] to Mk2Expansion/Parts/FuelTank/LinearTricoupler/part.cfg/PART[M2X_linearTricoupler]
[WRN 18:34:33.341] Cannot find key node_stack_bottom_01 in PART
[ERR 18:34:33.341] Error - Cannot parse variable search when inserting new key node_stack_bottom01 = #$node_stack_bottom_01$
[WRN 18:34:33.342] Cannot find key node_stack_bottom_02 in PART
[ERR 18:34:33.342] Error - Cannot parse variable search when inserting new key node_stack_bottom02 = #$node_stack_bottom_02$

 

Is this something I can fix easily on my end?

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On 9/11/2024 at 9:29 PM, OldMold said:

This mod is such a game changer, thank you!

One weird issue I have is if I look out a window at the rest of the craft (like looking back at the space station) I can see all the IVA internals rather than the exterior of the modules. Is this a known issue or a bug?

Known bug when used with deferred rendering, yes.

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4 hours ago, Bit Fiddler said:

I am getting these 2 errors in MM.

 

[LOG 18:34:33.340] Applying update FreeIva/Mk2Expansion/M2X_linearTricoupler/@PART[M2X_linearTricoupler]:HAS[!MODULE[ModuleFreeIva]]:FOR[FreeIva] to Mk2Expansion/Parts/FuelTank/LinearTricoupler/part.cfg/PART[M2X_linearTricoupler]
[WRN 18:34:33.341] Cannot find key node_stack_bottom_01 in PART
[ERR 18:34:33.341] Error - Cannot parse variable search when inserting new key node_stack_bottom01 = #$node_stack_bottom_01$
[WRN 18:34:33.342] Cannot find key node_stack_bottom_02 in PART
[ERR 18:34:33.342] Error - Cannot parse variable search when inserting new key node_stack_bottom02 = #$node_stack_bottom_02$

 

Is this something I can fix easily on my end?

Looks like it's a conflict between FreeIva and the Mk2 rebalance mod: 

I'll get this fixed in FreeIva but I don't know when the next release will be; but it should just be a cfg file change that you can download and overwrite the old one.

 

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On 9/13/2024 at 1:52 PM, JonnyOThan said:

Known bug when used with deferred rendering, yes.

I have faith in the one and only legend  :)

 

but seriously, im legit astounded at the abilities of creators like u man,
things that seem impossible to us on the player end, u the legend make.

so subjectively as a player, it seems like there's no limit but even with this tiny limitation im convinced that it'll soon be history

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10 hours ago, Commissar said:

nUmo4QU.png

looks like incompatible with b9partswitcher - a pretty important dep for many mods. 

 

It's not incompatible.  But I would need to see KSP.log for additional details.

Edited by JonnyOThan
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https://drive.google.com/file/d/14Wi1kKvuOrhKchixULN8ywshHY8NIdoK/view?usp=sharing

here's the full log

https://drive.google.com/file/d/1iM0bFvnt1fh22APuY_qV-MSOQxeknEFd/view?usp=sharing

and mm log

 

hmm.. parsing through the MM log... galactic Trading looks to maybe be the culprit?

edit:

yeah, definitely galactic trading. remove GT, and it works fine.

Edited by Commissar
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31 minutes ago, Commissar said:

hmm.. parsing through the MM log... galactic Trading looks to maybe be the culprit?

Yes looks that way. I’ll have to dig in for more details.  You also have a lot of errors from tweakscale and KSP-recall.  I’d suggest using Tweakscale Rescaled instead.

Edited by JonnyOThan
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