BSS_Snag Posted July 25 Share Posted July 25 (edited) 27 minutes ago, JonnyOThan said: I’ll add it to the list! Does it have a new iva too? I think So, has the pod has a slightly different shape to the one in knes, Ill boot up ksp and attach a screenshot in a sec @JonnyOThan Here Ya go https://imgur.com/a/izoeVFs Edited July 25 by BSS_Snag added screenshots link Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted August 17 Share Posted August 17 Anyone by chance know how to edit or create a config to scale or raise the kerbal eye offset height in Freeiva? My kerbals are little people when the world is scaled up to RSS size. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted August 19 Author Share Posted August 19 On 7/25/2024 at 3:46 AM, BSS_Snag said: I think So, has the pod has a slightly different shape to the one in knes, Ill boot up ksp and attach a screenshot in a sec @JonnyOThan Here Ya go https://imgur.com/a/izoeVFs I've sent a PR with FreeIva support to the SSAUCE author; you can wait for a release or just grab these files (you don't need the .blend file): https://github.com/LilBread402/SSAUCE/commit/7d6ce028ee794fca5d72ffff91a0281dee881ace Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted August 19 Author Share Posted August 19 (edited) On 8/16/2024 at 10:25 PM, SheepDog2142 said: Anyone by chance know how to edit or create a config to scale or raise the kerbal eye offset height in Freeiva? My kerbals are little people when the world is scaled up to RSS size. These fields are available in the internalseat: [KSPField] public Vector3 kerbalEyeOffset = Vector3.zero; [KSPField] public Vector3 kerbalScale = Vector3.one; [KSPField] public Vector3 kerbalOffset = Vector3.zero; I've never actually tried kerbalScale but that might be what you want. But it will only apply while the kerbal is seated...you can also change the configs in FreeIva to change their standing height, etc. Edited August 19 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted August 19 Share Posted August 19 45 minutes ago, JonnyOThan said: These fields are available in the internalseat: [KSPField] public Vector3 kerbalEyeOffset = Vector3.zero; [KSPField] public Vector3 kerbalScale = Vector3.one; [KSPField] public Vector3 kerbalOffset = Vector3.zero; I've never actually tried kerbalScale but that might be what you want. But it will only apply while the kerbal is seated...you can also change the configs in FreeIva to change their standing height, etc. Thanks man! Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted August 20 Share Posted August 20 13 hours ago, JonnyOThan said: These fields are available in the internalseat: [KSPField] public Vector3 kerbalEyeOffset = Vector3.zero; [KSPField] public Vector3 kerbalScale = Vector3.one; [KSPField] public Vector3 kerbalOffset = Vector3.zero; I've never actually tried kerbalScale but that might be what you want. But it will only apply while the kerbal is seated...you can also change the configs in FreeIva to change their standing height, etc. So im probably just missing it but I checked settings and loaded up every script and searched across them for height or standing and cannot find the setting. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted August 20 Author Share Posted August 20 1 hour ago, SheepDog2142 said: So im probably just missing it but I checked settings and loaded up every script and searched across them for height or standing and cannot find the setting. Oh huh. Seems like it’s `NoHelmetSize` but there isn’t a value already in the cfg. Default is 0.2. Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted August 20 Share Posted August 20 18 hours ago, JonnyOThan said: I've sent a PR with FreeIva support to the SSAUCE author; you can wait for a release or just grab these files (you don't need the .blend file): https://github.com/LilBread402/SSAUCE/commit/7d6ce028ee794fca5d72ffff91a0281dee881ace Yeah i Saw that and grabbed them a while ago now. Thanks Quote Link to comment Share on other sites More sharing options...
TheHelicopterKid Posted September 1 Share Posted September 1 does OPT spaceplane work with this mod? Quote Link to comment Share on other sites More sharing options...
Jeffery Kerman Posted September 1 Share Posted September 1 15 minutes ago, TheHelicopterKid said: does OPT spaceplane work with this mod? yep, I use it all the time with an ssto I made Quote Link to comment Share on other sites More sharing options...
Barry Kerman Posted September 1 Share Posted September 1 (edited) I have some issues with my FreeIva. I have latest version: SSPER 2.0.11 and 0.2.18.4 freeiva, my KSP version is 1.12.5. The view of the Kerbal is completely dark when they are in SSPER parts. They can't open the hatch of SSPER parts, and they can't go into SSPER parts. Edited September 1 by Barry Kerman Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 2 Author Share Posted September 2 On 9/1/2024 at 7:50 AM, Barry Kerman said: I have some issues with my FreeIva. I have latest version: SSPER 2.0.11 and 0.2.18.4 freeiva, my KSP version is 1.12.5. The view of the Kerbal is completely dark when they are in SSPER parts. They can't open the hatch of SSPER parts, and they can't go into SSPER parts. This sounds like you didn't install the SSPX IVA pack, or didn't install it correctly. Quote Link to comment Share on other sites More sharing options...
Barry Kerman Posted September 11 Share Posted September 11 On 9/3/2024 at 2:14 AM, JonnyOThan said: This sounds like you didn't install the SSPX IVA pack, or didn't install it correctly. Thank you! That's really the problem Quote Link to comment Share on other sites More sharing options...
Lucke001 Posted September 11 Share Posted September 11 Good day, First of all, thank you for this wonderful mod. My ships and stations are forever changed! On a second note, I would like to have customisable sings to be able to add within the IVA, because I tend to get lost in the station? Is it possible to remove the hatches in the IVA for all parts as well? Best regards, Luc Bellefeuille Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 11 Author Share Posted September 11 2 hours ago, Lucke001 said: Good day, First of all, thank you for this wonderful mod. My ships and stations are forever changed! On a second note, I would like to have customisable sings to be able to add within the IVA, because I tend to get lost in the station? Is it possible to remove the hatches in the IVA for all parts as well? Best regards, Luc Bellefeuille There is a customizable sign prop in ASET, but it's not in a lot of parts. I think it's in the 6-way station hub? With some MM patching you could set the doors to hide when open, or even open by default when connected if that's what you're after. Quote Link to comment Share on other sites More sharing options...
OldMold Posted September 12 Share Posted September 12 This mod is such a game changer, thank you! One weird issue I have is if I look out a window at the rest of the craft (like looking back at the space station) I can see all the IVA internals rather than the exterior of the modules. Is this a known issue or a bug? Quote Link to comment Share on other sites More sharing options...
Bit Fiddler Posted September 13 Share Posted September 13 I am getting these 2 errors in MM. [LOG 18:34:33.340] Applying update FreeIva/Mk2Expansion/M2X_linearTricoupler/@PART[M2X_linearTricoupler]:HAS[!MODULE[ModuleFreeIva]]:FOR[FreeIva] to Mk2Expansion/Parts/FuelTank/LinearTricoupler/part.cfg/PART[M2X_linearTricoupler] [WRN 18:34:33.341] Cannot find key node_stack_bottom_01 in PART [ERR 18:34:33.341] Error - Cannot parse variable search when inserting new key node_stack_bottom01 = #$node_stack_bottom_01$ [WRN 18:34:33.342] Cannot find key node_stack_bottom_02 in PART [ERR 18:34:33.342] Error - Cannot parse variable search when inserting new key node_stack_bottom02 = #$node_stack_bottom_02$ Is this something I can fix easily on my end? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 13 Author Share Posted September 13 On 9/11/2024 at 9:29 PM, OldMold said: This mod is such a game changer, thank you! One weird issue I have is if I look out a window at the rest of the craft (like looking back at the space station) I can see all the IVA internals rather than the exterior of the modules. Is this a known issue or a bug? Known bug when used with deferred rendering, yes. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 13 Author Share Posted September 13 4 hours ago, Bit Fiddler said: I am getting these 2 errors in MM. [LOG 18:34:33.340] Applying update FreeIva/Mk2Expansion/M2X_linearTricoupler/@PART[M2X_linearTricoupler]:HAS[!MODULE[ModuleFreeIva]]:FOR[FreeIva] to Mk2Expansion/Parts/FuelTank/LinearTricoupler/part.cfg/PART[M2X_linearTricoupler] [WRN 18:34:33.341] Cannot find key node_stack_bottom_01 in PART [ERR 18:34:33.341] Error - Cannot parse variable search when inserting new key node_stack_bottom01 = #$node_stack_bottom_01$ [WRN 18:34:33.342] Cannot find key node_stack_bottom_02 in PART [ERR 18:34:33.342] Error - Cannot parse variable search when inserting new key node_stack_bottom02 = #$node_stack_bottom_02$ Is this something I can fix easily on my end? Looks like it's a conflict between FreeIva and the Mk2 rebalance mod: I'll get this fixed in FreeIva but I don't know when the next release will be; but it should just be a cfg file change that you can download and overwrite the old one. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 13 Author Share Posted September 13 Well that was quite a bit more involved than I expected, but if you grab the updated version of these three files you should be good to go: https://github.com/FirstPersonKSP/FreeIva/commit/36caeff75921be12cc8977aef53f59c9471c6c1b Quote Link to comment Share on other sites More sharing options...
Alexsys Posted September 17 Share Posted September 17 On 9/13/2024 at 1:52 PM, JonnyOThan said: Known bug when used with deferred rendering, yes. I have faith in the one and only legend but seriously, im legit astounded at the abilities of creators like u man, things that seem impossible to us on the player end, u the legend make. so subjectively as a player, it seems like there's no limit but even with this tiny limitation im convinced that it'll soon be history Quote Link to comment Share on other sites More sharing options...
Commissar Posted September 20 Share Posted September 20 looks like incompatible with b9partswitcher - a pretty important dep for many mods. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 20 Author Share Posted September 20 (edited) 10 hours ago, Commissar said: looks like incompatible with b9partswitcher - a pretty important dep for many mods. It's not incompatible. But I would need to see KSP.log for additional details. Edited September 20 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
Commissar Posted September 20 Share Posted September 20 (edited) https://drive.google.com/file/d/14Wi1kKvuOrhKchixULN8ywshHY8NIdoK/view?usp=sharing here's the full log https://drive.google.com/file/d/1iM0bFvnt1fh22APuY_qV-MSOQxeknEFd/view?usp=sharing and mm log hmm.. parsing through the MM log... galactic Trading looks to maybe be the culprit? edit: yeah, definitely galactic trading. remove GT, and it works fine. Edited September 20 by Commissar Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 20 Author Share Posted September 20 (edited) 31 minutes ago, Commissar said: hmm.. parsing through the MM log... galactic Trading looks to maybe be the culprit? Yes looks that way. I’ll have to dig in for more details. You also have a lot of errors from tweakscale and KSP-recall. I’d suggest using Tweakscale Rescaled instead. Edited September 20 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.