Jump to content

[1.12] FreeIva


JonnyOThan

Recommended Posts

6 hours ago, Sea_Kerman said:

Trying to find a part that would allow me to do this
So essentially, a 3 or 4 or 5-way hub with a ladder.

r2UfkdK.png

and also some corridors would be nice.

I’m not quite sure I understand the drawing. But Planetside, sspx, habtech2, pathfinder, buffalo2, and kerbal planetary base systems all have great base parts. There’s probably something you can use in those.

11 minutes ago, BSS_Snag said:

Can i request FreeIVA for https://spacedock.info/mod/3649/SSAUCE

It adds a newer  looking model of the MRK  seen also in Knes, but in higher quality textures

I’ll add it to the list!  Does it have a new iva too?

Link to comment
Share on other sites

  • 4 weeks later...
On 7/25/2024 at 3:46 AM, BSS_Snag said:

I think So, has the pod has a slightly different shape to the one in knes, Ill boot up ksp and attach a screenshot in a sec

@JonnyOThan Here Ya go https://imgur.com/a/izoeVFs

I've sent a PR with FreeIva support to the SSAUCE author; you can wait for a release or just grab these files (you don't need the .blend file): https://github.com/LilBread402/SSAUCE/commit/7d6ce028ee794fca5d72ffff91a0281dee881ace

Link to comment
Share on other sites

Posted (edited)
On 8/16/2024 at 10:25 PM, SheepDog2142 said:

Anyone by chance know how to edit or create a config to scale or raise the kerbal eye offset height in Freeiva? My kerbals are little people when the world is scaled up to RSS size.

These fields are available in the internalseat:

	[KSPField]
	public Vector3 kerbalEyeOffset = Vector3.zero;

	[KSPField]
	public Vector3 kerbalScale = Vector3.one;

	[KSPField]
	public Vector3 kerbalOffset = Vector3.zero;

I've never actually tried kerbalScale but that might be what you want.  But it will only apply while the kerbal is seated...you can also change the configs in FreeIva to change their standing height, etc.

Edited by JonnyOThan
Link to comment
Share on other sites

45 minutes ago, JonnyOThan said:

These fields are available in the internalseat:

	[KSPField]
	public Vector3 kerbalEyeOffset = Vector3.zero;

	[KSPField]
	public Vector3 kerbalScale = Vector3.one;

	[KSPField]
	public Vector3 kerbalOffset = Vector3.zero;

I've never actually tried kerbalScale but that might be what you want.  But it will only apply while the kerbal is seated...you can also change the configs in FreeIva to change their standing height, etc.

Thanks man!

Link to comment
Share on other sites

13 hours ago, JonnyOThan said:

These fields are available in the internalseat:

	[KSPField]
	public Vector3 kerbalEyeOffset = Vector3.zero;

	[KSPField]
	public Vector3 kerbalScale = Vector3.one;

	[KSPField]
	public Vector3 kerbalOffset = Vector3.zero;

I've never actually tried kerbalScale but that might be what you want.  But it will only apply while the kerbal is seated...you can also change the configs in FreeIva to change their standing height, etc.

So im probably just missing it but I checked settings and loaded up every script and searched across them for height or standing and cannot find the setting.

Link to comment
Share on other sites

1 hour ago, SheepDog2142 said:

So im probably just missing it but I checked settings and loaded up every script and searched across them for height or standing and cannot find the setting.

Oh huh.  Seems like it’s `NoHelmetSize` but there isn’t a value already in the cfg.  Default is 0.2.

Link to comment
Share on other sites

  • 2 weeks later...

I have some issues with my FreeIva. I have latest version: SSPER 2.0.11 and 0.2.18.4 freeiva, my KSP version is 1.12.5. The view of the Kerbal is completely dark when they are in SSPER parts. They can't open the hatch of SSPER parts, and they can't go into SSPER parts.

Edited by Barry Kerman
Link to comment
Share on other sites

On 9/1/2024 at 7:50 AM, Barry Kerman said:

I have some issues with my FreeIva. I have latest version: SSPER 2.0.11 and 0.2.18.4 freeiva, my KSP version is 1.12.5. The view of the Kerbal is completely dark when they are in SSPER parts. They can't open the hatch of SSPER parts, and they can't go into SSPER parts.

This sounds like you didn't install the SSPX IVA pack, or didn't install it correctly.

Link to comment
Share on other sites

  • 2 weeks later...

Good day,

First of all, thank you for this wonderful mod. My ships and stations are forever changed!

On a second note, I would like to  have customisable sings to be able to add within the IVA, because I tend to get lost in the station?

Is it possible to remove the hatches in the IVA for all parts as well?

Best regards,

Luc Bellefeuille

Link to comment
Share on other sites

2 hours ago, Lucke001 said:

Good day,

First of all, thank you for this wonderful mod. My ships and stations are forever changed!

On a second note, I would like to  have customisable sings to be able to add within the IVA, because I tend to get lost in the station?

Is it possible to remove the hatches in the IVA for all parts as well?

Best regards,

Luc Bellefeuille

There is a customizable sign prop in ASET, but it's not in a lot of parts.  I think it's in the 6-way station hub?

With some MM patching you could set the doors to hide when open, or even open by default when connected if that's what you're after.

Link to comment
Share on other sites

This mod is such a game changer, thank you!

One weird issue I have is if I look out a window at the rest of the craft (like looking back at the space station) I can see all the IVA internals rather than the exterior of the modules. Is this a known issue or a bug?

Link to comment
Share on other sites

I am getting these 2 errors in MM.

 

[LOG 18:34:33.340] Applying update FreeIva/Mk2Expansion/M2X_linearTricoupler/@PART[M2X_linearTricoupler]:HAS[!MODULE[ModuleFreeIva]]:FOR[FreeIva] to Mk2Expansion/Parts/FuelTank/LinearTricoupler/part.cfg/PART[M2X_linearTricoupler]
[WRN 18:34:33.341] Cannot find key node_stack_bottom_01 in PART
[ERR 18:34:33.341] Error - Cannot parse variable search when inserting new key node_stack_bottom01 = #$node_stack_bottom_01$
[WRN 18:34:33.342] Cannot find key node_stack_bottom_02 in PART
[ERR 18:34:33.342] Error - Cannot parse variable search when inserting new key node_stack_bottom02 = #$node_stack_bottom_02$

 

Is this something I can fix easily on my end?

Link to comment
Share on other sites

On 9/11/2024 at 9:29 PM, OldMold said:

This mod is such a game changer, thank you!

One weird issue I have is if I look out a window at the rest of the craft (like looking back at the space station) I can see all the IVA internals rather than the exterior of the modules. Is this a known issue or a bug?

Known bug when used with deferred rendering, yes.

Link to comment
Share on other sites

4 hours ago, Bit Fiddler said:

I am getting these 2 errors in MM.

 

[LOG 18:34:33.340] Applying update FreeIva/Mk2Expansion/M2X_linearTricoupler/@PART[M2X_linearTricoupler]:HAS[!MODULE[ModuleFreeIva]]:FOR[FreeIva] to Mk2Expansion/Parts/FuelTank/LinearTricoupler/part.cfg/PART[M2X_linearTricoupler]
[WRN 18:34:33.341] Cannot find key node_stack_bottom_01 in PART
[ERR 18:34:33.341] Error - Cannot parse variable search when inserting new key node_stack_bottom01 = #$node_stack_bottom_01$
[WRN 18:34:33.342] Cannot find key node_stack_bottom_02 in PART
[ERR 18:34:33.342] Error - Cannot parse variable search when inserting new key node_stack_bottom02 = #$node_stack_bottom_02$

 

Is this something I can fix easily on my end?

Looks like it's a conflict between FreeIva and the Mk2 rebalance mod: 

I'll get this fixed in FreeIva but I don't know when the next release will be; but it should just be a cfg file change that you can download and overwrite the old one.

 

Link to comment
Share on other sites

On 9/13/2024 at 1:52 PM, JonnyOThan said:

Known bug when used with deferred rendering, yes.

I have faith in the one and only legend  :)

 

but seriously, im legit astounded at the abilities of creators like u man,
things that seem impossible to us on the player end, u the legend make.

so subjectively as a player, it seems like there's no limit but even with this tiny limitation im convinced that it'll soon be history

Link to comment
Share on other sites

10 hours ago, Commissar said:

nUmo4QU.png

looks like incompatible with b9partswitcher - a pretty important dep for many mods. 

 

It's not incompatible.  But I would need to see KSP.log for additional details.

Edited by JonnyOThan
Link to comment
Share on other sites

https://drive.google.com/file/d/14Wi1kKvuOrhKchixULN8ywshHY8NIdoK/view?usp=sharing

here's the full log

https://drive.google.com/file/d/1iM0bFvnt1fh22APuY_qV-MSOQxeknEFd/view?usp=sharing

and mm log

 

hmm.. parsing through the MM log... galactic Trading looks to maybe be the culprit?

edit:

yeah, definitely galactic trading. remove GT, and it works fine.

Edited by Commissar
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...