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[1.12] FreeIva


JonnyOThan

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Version 0.2.19.0 is now available!

Notable Changes

  • Added es-es localization (thanks 9field and masertank!)
  • Added support for Stockalike Mining Extension
  • Added support for Kerbal Changelog
  • Added passthrough for mk2 cargo bays
  • Now compatible with Deferred rendering

Bug Fixes

  • Fixed centrifuges not working properly with Kerbalism
  • Fixed potential NRE spam with certain combinations of mods
  • NeistAir: Fixed broken passthrough configs
  • Fix a B9PartSwitch error when using Mk2Rebalance
  • Fix a B9PartSwitch error when using GalacticTrading
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19 hours ago, Luxorens said:

is there a way to disable the hatches inside a space station, constantly opening them is very annoying

You could probably do it with some MM patches that sets hideDoorWhenConnected to true in all the hatch props.

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  • 2 weeks later...
  • 3 weeks later...
On 10/11/2024 at 10:09 AM, MrPuug said:

Hope to see support for Extraplanetary Launchpads Soon!

I took a look at this one and it’s not very straightforward. There’s only like two parts with IVAs, one of them isn’t positioned correctly and the other has a big tube where the hatches would be.

7 hours ago, GKSP said:

Any support for the mod Grounded?  Could be neat to walk around inside a bus I guess.

Haven’t heard of this, I’ll take a look.

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Hi - I'm wondering if you've ever seen the (older) mod called WhoAmI? It does two things, but I just wanted to ask about one of them, which is:

V4B679c.png

It just does a PostScreenMessage each time you switch Kerbals with "V" to show the name of the newly-active Kerbal, and the part they're in.  This strikes me as functionality that would mesh well with FreeIVA. The original mod just took a hard left turn in terms of being adopted, but this feature is sort of a one-liner, so I thought I'd ask about it for FreeIVA.

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I see that inside my station hubs, each hatch has a switchable label.  I can switch it to display labels such as "Airlock", "Pod", "Bridge", etc.  There are 23 built-in label options.

How do I edit these label options?

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3 hours ago, Poppa Wheelie said:

I see that inside my station hubs, each hatch has a switchable label.  I can switch it to display labels such as "Airlock", "Pod", "Bridge", etc.  There are 23 built-in label options.

How do I edit these label options?

These are part of ASET props: https://github.com/StoneBlue/ASET-Consolidated-Props/blob/52e87e25d03fdf7c5af1e2601e7a564ee148a693/GameData/ASET/ASET_Props/Misc/ASET_WallLabel/ASET_WallLabel.cfg#L22

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On 11/2/2024 at 9:14 AM, OrbitalManeuvers said:

Hi - I'm wondering if you've ever seen the (older) mod called WhoAmI? It does two things, but I just wanted to ask about one of them, which is:

V4B679c.png

It just does a PostScreenMessage each time you switch Kerbals with "V" to show the name of the newly-active Kerbal, and the part they're in.  This strikes me as functionality that would mesh well with FreeIVA. The original mod just took a hard left turn in terms of being adopted, but this feature is sort of a one-liner, so I thought I'd ask about it for FreeIVA.

I just popped around a couple seats and realized that something is already showing the kerbal names.  I’m not sure if that’s stock or a FreeIva feature I forgot about. Assuming it’s the latter, is there any functionality you’re missing?  It doesn’t show the trait or level so that seems easy enough to add.

Also I kind of doubt that mod is gonna get any updates so you can always just use the previous version.

On 11/2/2024 at 12:31 AM, GKSP said:

Any support for the mod Grounded?  Could be neat to walk around inside a bus I guess.

So I went and built models and cfgs for all of the Grounded parts before actually checking them out in game. Since they don’t have attach nodes between the crewed parts I’m not sure that’s going to work.  I could add the nodes but it feels pretty weird to fundamentally change how things snap together just for FreeIva support.

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1 hour ago, JonnyOThan said:

I just popped around a couple seats and realized that something is already showing the kerbal names.

The mystery deepens, as this doesn't happen for me. I'm on 1.12.3, btw. I removed WhoAmI and left FreeIVA. When I'm in IVA view, and all Kerbals are in their seats, pressing "V" to cycle through them doesn't display anything on screen. This is what I've been using WhoAmI for. I'm on 0.2.19 of FreeIVA. So you get text on screen with each press of V? I do get Kerbal names from FreeIVA for certain things ... sitting down, looking at another Kerbal for Switch To, but nothing just from cycling through the seated ones.

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3 hours ago, Altersufisch said:

Could you add a version  with less hatches?

maby there only could be htches on the doking ports?

Hatches are the key to how the separate parts connect to each other.  If you don't want to be bothered opening them all, you can write a MM patch to force them all to open (and possibly hide) whenever they have a connected part.

 

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On 11/6/2024 at 3:19 PM, JonnyOThan said:

Hatches are the key to how the separate parts connect to each other.  If you don't want to be bothered opening them all, you can write a MM patch to force them all to open (and possibly hide) whenever they have a connected part.

 

but I dont now how to do something like that

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On 11/6/2024 at 3:19 PM, JonnyOThan said:

Hatches are the key to how the separate parts connect to each other.  If you don't want to be bothered opening them all, you can write a MM patch to force them all to open (and possibly hide) whenever they have a connected part.

 

Can you do that for me please ?

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Hello!

I am having headaches sometimes, trying to go back to an external view of a ship. When I enter in the IVA mode, I can't get out, pressing C or V... Is there a way to solve this? Maybe setting a keyboard shortcut to toggle Internal/External view?

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19 hours ago, soldanithiago said:

Hello!

I am having headaches sometimes, trying to go back to an external view of a ship. When I enter in the IVA mode, I can't get out, pressing C or V... Is there a way to solve this? Maybe setting a keyboard shortcut to toggle Internal/External view?

This often happens if you have mods that lock you into IVA mode. QuickIVA and ThroughTheEyes have options for this.  Sometimes these mods break in a way that permanently removes your key binding for camera switching, so make sure those are still set up in the key settings.

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  • 4 weeks later...
9 hours ago, Raxo said:

Always clipping through parts, No option to open hatch. Only have this mod installed but nothing else.

Please post your KSP.log somewhere.  My discord (linked in the OP) is probably a better place to get help since the forums are so flaky.

Problems like this are basically always an incorrect installation, so I’d suggest using CKAN if you weren’t.

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