Ryaja Posted November 13, 2022 Share Posted November 13, 2022 I think In KSP2 there should be an old, possibly partially flooded, run down, but fully upgraded ksc in the position it is in in KSP1. It would also be a nice touch if the music from the first game would play all crackly near the old ksc, or after discovering it you could launch from it and have the old music for any craft launched from there. Link to comment Share on other sites More sharing options...
GoldForest Posted November 13, 2022 Share Posted November 13, 2022 (edited) 4 hours ago, Ryaja said: I think In KSP2 there should be an old, possibly partially flooded, run down, but fully upgraded ksc in the position it is in in KSP1. It would also be a nice touch if the music from the first game would play all crackly near the old ksc, or after discovering it you could launch from it and have the old music for any craft launched from there. This can't really be done. The KSC in KSP 2 is in the same exact location as the KSC in KSP 1. It was confirmed by Nate in one of the very early interviews, iirc. It also doesn't make sense, since KSC 2 is just KSC 1 upgraded. This would only work if the kerbals had left Kerbin for years and never returned. Like in the mod After Kerbin. Edited November 13, 2022 by GoldForest Link to comment Share on other sites More sharing options...
Nazalassa Posted November 13, 2022 Share Posted November 13, 2022 Maybe with the very old KSC (the one named Baikerbanur or something)? Would be nice. Link to comment Share on other sites More sharing options...
jastrone Posted November 13, 2022 Share Posted November 13, 2022 if the ksc 2 is on the same spot as ksc 1 i think it would be cool to have a statue or something with the old ksc. and it playing ksp 1 music is a really cool idea too Link to comment Share on other sites More sharing options...
darthgently Posted November 13, 2022 Share Posted November 13, 2022 How about putting ruins of the old KSC just off the coast underwater like one of those old sunken Greek or Roman cities? It doesn't have to make complete sense, it's an Easter egg, and being completely submerged one can just ignore it if it bothers you. Alternatively, the ruins could be so degraded that while it might look a lot like the old KSC, it is mostly foundations, coral, and seaweed so one can't be sure. Heck, having coral and seaweed would be pretty cool Link to comment Share on other sites More sharing options...
GoldForest Posted November 14, 2022 Share Posted November 14, 2022 9 hours ago, darthgently said: How about putting ruins of the old KSC just off the coast underwater like one of those old sunken Greek or Roman cities? It doesn't have to make complete sense, it's an Easter egg, and being completely submerged one can just ignore it if it bothers you. Alternatively, the ruins could be so degraded that while it might look a lot like the old KSC, it is mostly foundations, coral, and seaweed so one can't be sure. Heck, having coral and seaweed would be pretty cool Which 'old' KSC are you talking about? The 'old' one in KSP 1 or the 'old' one that is the current KSC? This is going to get confusing talking about three KSC's.... But in all seriousness, easter eggs should make some form of sense imo, and having the current KSC end up in the ocean makes little sense, since the new KSC is in the same exact location. It would make sense if there was like, a land slide from the nearby mountains, but they're a little too far away for that. Alternatively, you could raise the oceans, but then that would change the landscape of Kerbin, which we know for a fact is the exact same, so that can't work. Tectonic plates could work, but the KSC would move inland, not into the ocean, the mountains near KSC tell us that the tectonic plate the KSC sits on is heading west, not east. The only way the buildings would end up in the ocean, imo, is if the Kerbals pushed all the buildings off into the ocean instead of just tearing them down or reusing them. And now that I've said that I can just picture them strapping rockets to the buildings and flying pushing them into the ocean. Which is the most Kerbal thing to do to get rid of a building. Moar boosters, am I right? Link to comment Share on other sites More sharing options...
JoeSchmuckatelli Posted November 14, 2022 Share Posted November 14, 2022 22 hours ago, darthgently said: It doesn't have to make complete sense Global Warming affects all civilizations. Kerbals too must pay the price: Atlantis KSC1 is now a park for divers! Link to comment Share on other sites More sharing options...
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