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PartTools & TextMesh


Aigamuxa

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Hiya,

Trying my hand at some very basic add-on development. I'm following through Tutorial:Making an asset from start to finish and I'm running into a problem with some broken links. 

I get to  "Step 5 - Setting up Unity -> Download PartTools here. " but the link doesn't work. Searching for an alternative source takes me to the PartTools forum post.  But A - the post says that Unity 2019.4.18f1 is the correct one to use (contrary to the tutorial, which indicates 4.2.2). And B - the PartTools post says I need a specific version of TextMesh Pro, but the link it provides is broken and I can't find another source for it. 

Is there a more up to date tutorial or source that lists the correct versions of these tools that should be used? If this is current information, is there a source for the version of TextMesh Pro I need? 

Thanks. 

 

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Depends on what version of the game you are developing for and what features you are making the parts to exploit. that guide is 3 years out of date. First, Determine the version of game you wish to develop for, with notes that 1.9.x>1.12 is pretty much the same dev enviroment with incremental updates optional.  Then, determine the required unity version for that variant of Part tools, as far as TextMesh Pro, give me a minute and i may be able to find a version that should work.

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Right now I'm just sussing it out to see what all is involved, so let's assume I'm developing for 1.12. Which would mean Unity 2019.4.18f1 & TextMesh Pro Release 1.0.56 - Unity 2017.3, per the PartTools post. So it looks like I just need the missing TextMesh Pro package. 

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12 hours ago, Aigamuxa said:

Right now I'm just sussing it out to see what all is involved, so let's assume I'm developing for 1.12. Which would mean Unity 2019.4.18f1 & TextMesh Pro Release 1.0.56 - Unity 2017.3, per the PartTools post. So it looks like I just need the missing TextMesh Pro package. 

Correct...
I ass-u-me you are developing a *plugin*?
IIRC, TextMeshPro is mostly only needed for KSP modding, generlly to make in-game UI's for plugin mods...
Otherwise, you should be able to pretty much do without TMP.... Just adding this as an FYI for others who also may come across this, and not know you generally dont need TMP for developing/modding *parts, or IVAs* for KSP

Edited by Stone Blue
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3 hours ago, Stone Blue said:

I ass-u-me you are developing a *plugin*?

Nope, just trying my hand at making a very simple part.  I just assumed some script somewhere would break if that component wasn't present, but if it's not necessary I'll try to proceed without it. 

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Alrighty, I got Unity 2019.4.18f1 installed, started a new empty project, and imported the PartTools package (from PartTools_AssetBundles_2019.4.18f1.zip). But I'm getting the error message 

"Unloading broken assembly Assets/Plugins/KSP Assets/KSPAssetCompiler.dll, this assembly can cause crashes in the runtime"

How can this be resolved? Thanks again. 

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Hi @Aigamuxa

I use the alternative option to make parts because the whole Part Tools with Unity option seems broken these days. If you are just making a simple part, Have a look at my thread to see if the Blender/BforArtists using the .mu plugin method, might be easier.

 

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