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Modded KSP crashes after load


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KSP: 1.12.4 Windows_x64

Problem: After loading, KSP crashes without any message or display.

Since I have some mods, I assumed one of them was causing the crash. To find the culprit, I halved my mod list, making sure to keep any dependencies, and tried again.

Crash.

I halved again:

KSP works fine.

So I loaded the other half:

KSP works fine.

What is going on? When I mix and match mods, sometimes KSP loads, sometimes it crashes, without any discernible pattern. The latest log was with around 3/4 of the original mod list. To summarize, KSP isn't crashing due to a specific mod, but a collection or group of many.

Mods Installed:

Spoiler

000_ClickThroughBlocker
000_FilterExtensions
000_FilterExtensions_Configs
000_Harmony
000_USITools
001_ToolbarControl
B9PartSwitch
Benjee10_sharedAssets
Benjee10_stowaway
Bumblebee
CommunityCategoryKit
CommunityResourcePack
ConformalDecals
CustomPreLaunchChecks
DeployableBatteries
DeployableEngines
DMagicScienceAnimate
DynamicBatteryStorage
JanitorsCloset
KerbalEngineer
KerbalHacks
KerbalKonstructs
KerbalReusabilityExpansion
KSCExtended
KSP-AVC
KSPCommunityFixes
MechJeb2
MissingHistory
Missing_robotics
Mk3Expansion
ModularLaunchPads
MSP3000-A
NearFutureConstruction
NearFutureElectrical
NearFutureLaunchVehicles
NearFutureProps
NearFuturePropulsion
NearFutureSolar
NearFutureSpacecraft
OSSNTR
PhotonCorp
PlanetaryBaseInc
PlanetShine
RealPlume
RealPlume-Stock
RecoveryController
ReStock
ReStockPlus
RestockWaterfallExpansion
RoutineMissionManager
Shabby
SmokeScreen
SpaceTuxLibrary
Stock folder: Squad

Stock folder: SquadExpansion

StagedAnimation
SurfaceAttachableControl
SWE
TM4KSP
TundraSpaceCenter
UmbraSpaceIndustries
VesselMover
Waterfall
WaterfallRestock
WildBlueIndustries
ModuleManager.4.2.2.dll
ModuleManager.ConfigCache
ModuleManager.ConfigSHA
ModuleManager.Physics
ModuleManager.TechTree
MyWhiteListFile.restockwhitelist
RecoveryController - Shortcut.lnk

Reproduction steps:

Launch KSP. Watch it crash at the end of the loading screen, without any message or pop-up window.

KSP Log:

https://www.dropbox.com/s/wgtc12lpfxoxam1/KSP.log?dl=0

Player Log:

https://www.dropbox.com/s/qe4y6794iut93xy/Player.log?dl=0

Tada!!

This is the first time I've done anything like this, if I've done anything wrong, please excuse me.

Edited by emord-nillap
Added the player.log, as requested
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@emord-nillap I dont see anything that should be game crashing in your log (tho, theres LOTS of errs & warnings in there...)

With game crashes, and when throwing NullRefs or Exceptions, you should also provide your Player.log... That one is probaby more useful in these types of cases

Preetty basic analogy, but think of it as:
KSP.log is mostly log for whats happenning during game *loading*...
Player.log (may cover loading, too.. idk), but it definately is the log *after* loading, *while the game is running*

Edited by Stone Blue
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