Heliocentric Posted November 28, 2022 Share Posted November 28, 2022 (edited) [CLICK] VISUALS Eve-Redux: Performance-enhanced Evebuild Scatterer SINGULARITY INSTANTIATOR REQUIRED Kopernicus NIAKOUTILS DUCKWEED UTILS dhttps://youtu.be/5ZM0PJB3dBM?si=tT7TjxV-6w-M84_m Edited June 21, 2024 by Heliocentric Added more image Quote Link to comment Share on other sites More sharing options...
Mangu Posted November 28, 2022 Share Posted November 28, 2022 Beautiful! Also First Quote Link to comment Share on other sites More sharing options...
NathlessOne Posted November 28, 2022 Share Posted November 28, 2022 Beautiful! Also Second Quote Link to comment Share on other sites More sharing options...
TheOrios Posted November 28, 2022 Share Posted November 28, 2022 congrats! Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted November 28, 2022 Share Posted November 28, 2022 What are the correct installation instructions for this mod? The ZIP contains a folder called "Awakenings", but copying this to GameData crashes Kopernicus and prevents the main menu from loading: Spoiler [LOG 16:50:06.605] Load(Model): Awakenings/KIPcore/_Models/gear2/source/Steampunk_Gear [EXC 16:50:06.690] IndexOutOfRangeException: Index was outside the bounds of the array. DatabaseLoaderModel_DAE+DAE.FormatFaceData (System.Xml.XmlElement FaceSection, System.Int32 IndiceCount, System.Int32 FaceCount) (at <0435390348b6470d8166bd1c53b4b100>:0) DatabaseLoaderModel_DAE+DAE.GetFaceData (System.Xml.XmlElement georoot, System.String gtype) (at <0435390348b6470d8166bd1c53b4b100>:0) DatabaseLoaderModel_DAE+DAE.ReadDAE (System.String gdata) (at <0435390348b6470d8166bd1c53b4b100>:0) DatabaseLoaderModel_DAE+DAE.LoadDAE (UrlDir+UrlFile urlFile, System.IO.FileInfo file) (at <0435390348b6470d8166bd1c53b4b100>:0) DatabaseLoaderModel_DAE+DAE.Load (UrlDir+UrlFile urlFile, System.IO.FileInfo file) (at <0435390348b6470d8166bd1c53b4b100>:0) DatabaseLoaderModel_DAE+<Load>d__1.MoveNext () (at <0435390348b6470d8166bd1c53b4b100>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <LoadObjects>d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [LOG 16:51:18.527] [Kopernicus]: texture does not exist! C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../GameData/KIPcore/_Systems/_Core/_Plugindata/Erin_Biome.dds [WRN 16:51:18.730] Cannot find preset 'High' for pqs 'Erin' [WRN 16:51:18.731] CelestialBodyTransform: Cannot find CelestialBody. [EXC 16:51:18.738] Exception: Failed to load Body: Erin Kopernicus.Configuration.Loader.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) (at <af3bde20e44f42d59ddd5d4c4a02d8cf>:0) Kopernicus.ConfigParser.Parser.LoadObjectFromConfigurationNode (System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) (at <b81c7e09ce34479e9d3831f2ed50b754>:0) Kopernicus.ConfigParser.Parser.CreateObjectFromConfigNode[T] (ConfigNode node, System.String configName, System.Boolean getChildren) (at <b81c7e09ce34479e9d3831f2ed50b754>:0) Kopernicus.Injector.Awake () (at <af3bde20e44f42d59ddd5d4c4a02d8cf>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Kopernicus.Injector:Awake() UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(GameScenes) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [EXC 16:51:27.670] NullReferenceException PQS.ResetSphere () (at <0435390348b6470d8166bd1c53b4b100>:0) PSystemSetup.SetPQSInactive (System.Boolean keepActiveInFlight) (at <0435390348b6470d8166bd1c53b4b100>:0) PSystemSetup.SetMainMenu () (at <0435390348b6470d8166bd1c53b4b100>:0) PSystemSetup.OnLevelLoaded (GameScenes level) (at <0435390348b6470d8166bd1c53b4b100>:0) PSystemSetup.OnSceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) (at <0435390348b6470d8166bd1c53b4b100>:0) UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) The configs apparently assume that the KIPcore subdirectory will be copied to GameData instead: texture = KIPcore/_Systems/_Core/_PluginData/Overture_Color.dds normals = KIPcore/_Systems/_Core/_PluginData/Overture_Normal.dds ... and doing it that way allows the game to load properly. Quote Link to comment Share on other sites More sharing options...
Tangle Posted November 28, 2022 Share Posted November 28, 2022 44 minutes ago, HebaruSan said: What are the correct installation instructions for this mod? The ZIP contains a folder called "Awakenings", but copying this to GameData crashes Kopernicus and prevents the main menu from loading: Reveal hidden contents [LOG 16:50:06.605] Load(Model): Awakenings/KIPcore/_Models/gear2/source/Steampunk_Gear [EXC 16:50:06.690] IndexOutOfRangeException: Index was outside the bounds of the array. DatabaseLoaderModel_DAE+DAE.FormatFaceData (System.Xml.XmlElement FaceSection, System.Int32 IndiceCount, System.Int32 FaceCount) (at <0435390348b6470d8166bd1c53b4b100>:0) DatabaseLoaderModel_DAE+DAE.GetFaceData (System.Xml.XmlElement georoot, System.String gtype) (at <0435390348b6470d8166bd1c53b4b100>:0) DatabaseLoaderModel_DAE+DAE.ReadDAE (System.String gdata) (at <0435390348b6470d8166bd1c53b4b100>:0) DatabaseLoaderModel_DAE+DAE.LoadDAE (UrlDir+UrlFile urlFile, System.IO.FileInfo file) (at <0435390348b6470d8166bd1c53b4b100>:0) DatabaseLoaderModel_DAE+DAE.Load (UrlDir+UrlFile urlFile, System.IO.FileInfo file) (at <0435390348b6470d8166bd1c53b4b100>:0) DatabaseLoaderModel_DAE+<Load>d__1.MoveNext () (at <0435390348b6470d8166bd1c53b4b100>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <LoadObjects>d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [LOG 16:51:18.527] [Kopernicus]: texture does not exist! C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../GameData/KIPcore/_Systems/_Core/_Plugindata/Erin_Biome.dds [WRN 16:51:18.730] Cannot find preset 'High' for pqs 'Erin' [WRN 16:51:18.731] CelestialBodyTransform: Cannot find CelestialBody. [EXC 16:51:18.738] Exception: Failed to load Body: Erin Kopernicus.Configuration.Loader.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) (at <af3bde20e44f42d59ddd5d4c4a02d8cf>:0) Kopernicus.ConfigParser.Parser.LoadObjectFromConfigurationNode (System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) (at <b81c7e09ce34479e9d3831f2ed50b754>:0) Kopernicus.ConfigParser.Parser.CreateObjectFromConfigNode[T] (ConfigNode node, System.String configName, System.Boolean getChildren) (at <b81c7e09ce34479e9d3831f2ed50b754>:0) Kopernicus.Injector.Awake () (at <af3bde20e44f42d59ddd5d4c4a02d8cf>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Kopernicus.Injector:Awake() UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(GameScenes) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [EXC 16:51:27.670] NullReferenceException PQS.ResetSphere () (at <0435390348b6470d8166bd1c53b4b100>:0) PSystemSetup.SetPQSInactive (System.Boolean keepActiveInFlight) (at <0435390348b6470d8166bd1c53b4b100>:0) PSystemSetup.SetMainMenu () (at <0435390348b6470d8166bd1c53b4b100>:0) PSystemSetup.OnLevelLoaded (GameScenes level) (at <0435390348b6470d8166bd1c53b4b100>:0) PSystemSetup.OnSceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) (at <0435390348b6470d8166bd1c53b4b100>:0) UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) The configs apparently assume that the KIPcore subdirectory will be copied to GameData instead: texture = KIPcore/_Systems/_Core/_PluginData/Overture_Color.dds normals = KIPcore/_Systems/_Core/_PluginData/Overture_Normal.dds ... and doing it that way allows the game to load properly. Looks like KIPcore is the correct install folder, then. Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted November 28, 2022 Share Posted November 28, 2022 (edited) 5 minutes ago, Tangle said: Looks like KIPcore is the correct install folder, then. Yes, I'm willing to bet on that as well. Perhaps it should be mentioned in the OP or on SpaceDock or in the README. Though it is also possible that the "Awakenings" folder was created with the intention of making that the main install folder, and then the needed config update was forgotten. If that's the case, then it would be good to get that sorted out before we add this to CKAN, to avoid breaking installs in a future upgrade. Edited November 28, 2022 by HebaruSan Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted November 28, 2022 Author Share Posted November 28, 2022 Mistake on my part, Awakenings was meant to be the master folder for everything included in the download, with the intent that KIPcore would be taken out of it as the actual mod file. Didn’t make it clear enough though, so CKAN support would have to come during Release 2 (Adrift) in a few weeks Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted November 28, 2022 Author Share Posted November 28, 2022 Updated the page accordingly Quote Link to comment Share on other sites More sharing options...
Maple Kerman Posted November 30, 2022 Share Posted November 30, 2022 (edited) Congratulations on the release! Every system replacer I've tried recently so far has either been too little or too much, but hopefully this one is just right. A lifetime of only three months is pretty concerning, though. Edited December 1, 2022 by Maple Kerman Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted November 30, 2022 Author Share Posted November 30, 2022 https://youtu.be/ICiT29t4FYQ Trailer Quote Link to comment Share on other sites More sharing options...
CoriW Posted November 30, 2022 Share Posted November 30, 2022 On 11/27/2022 at 10:46 PM, Heliocentric said: "It is recommended to follow this mod as the five installations that are to come will add new and interesting content throughout the course of it’s life." "Lazarus: Awakenings and all other versions will officially lose support on February 24th, 2023 following the release of KSP2." Just curious, what is the intended "course of it's life", since you say it will officially lose support in just under 3 months time? 5 installations seems fairly optimistic for such a short timeframe taking into consideration that you've stated it took a year and a half to create this pack. Unless the currently unreleased installations are all either partially complete already, or are intended to be relatively small updates compared to the size of the initial release? Not being a downer or anything this question just popped into my head as I was reading the post. Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted December 2, 2022 Author Share Posted December 2, 2022 On 11/30/2022 at 6:59 PM, CoriW said: Just curious, what is the intended "course of it's life", since you say it will officially lose support in just under 3 months time? 5 installations seems fairly optimistic for such a short timeframe taking into consideration that you've stated it took a year and a half to create this pack. Unless the currently unreleased installations are all either partially complete already, or are intended to be relatively small updates compared to the size of the initial release? Not being a downer or anything this question just popped into my head as I was reading the post. The 5 installations are only going to be additions to the pack that add on to the story, and/or add new destinations. Almost all systems that are coming in the future are constructed in some form but are just lacking the polish. The course of Lazarus's life is from now until KSP 2 releases, it took me a year and a half to get Awakenings done because it's the bulk of the mod, basically the entire core system, master files, visuals, etc, and it was also a process of continuing to improve until I reached a result I am confident enough to release (which is a lot higher of a bar than you might think) Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted December 2, 2022 Author Share Posted December 2, 2022 (edited) Release 2: Adrift Development Update #1 It’s about time I show off what’s been under the hood in the upcoming second installation of Lazarus. Some Hungry Alien Life Recently, I picked up the book Project Hail Mary and instantly ideas flooded my mind. If astrophages can grow on the sun, why wouldn’t they grow on other stars as a galactic species? Introducing the Elani Anomaly: A steady stream of Astrophages slowly leading a system to its demise. How exciting, more bug reports! New list of current known bugs: - Aurora on gas giants not lined up with tilt properly - Interstellar system EVE configs not functioning - Gala’s low resolution clouds - KSC Extended is not compatible with Lazarus Discord: Greatest Lazarus News Outlet All of this and more content related to Adrift is available in the discord server, which I recommend if you’re interested in frequent updates, Lazarus’s story. This is also where you will get support the quickest as I check it the most often. Click below to join! Edited December 2, 2022 by Heliocentric Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted December 9, 2022 Author Share Posted December 9, 2022 New update 1.1 “Forever Echoes” including major bug fixes will release this weekend most likely Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted December 18, 2022 Author Share Posted December 18, 2022 Update 1.1 cancelled as Release 2 “Adrift” is closer to completion than anticipated Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted January 2, 2023 Author Share Posted January 2, 2023 Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted January 16, 2023 Author Share Posted January 16, 2023 Adrift delayed further Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted January 21, 2023 Author Share Posted January 21, 2023 (edited) removed Edited April 24, 2024 by Heliocentric Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted January 27, 2023 Author Share Posted January 27, 2023 Removed the storyline section as I will not be expanding on it Quote Link to comment Share on other sites More sharing options...
NathlessOne Posted January 28, 2023 Share Posted January 28, 2023 RIP storyline, gone but never forgotten. Sad we wont see the stuff with Lou Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted January 28, 2023 Author Share Posted January 28, 2023 V. 1.0.1 out now, fixes some major issues and adds a new system "Poltergeist" Support for Awakenings may not end entirely but new content will definitely be scarce On 11/28/2022 at 12:53 PM, HebaruSan said: Yes, I'm willing to bet on that as well. Perhaps it should be mentioned in the OP or on SpaceDock or in the README. Though it is also possible that the "Awakenings" folder was created with the intention of making that the main install folder, and then the needed config update was forgotten. If that's the case, then it would be good to get that sorted out before we add this to CKAN, to avoid breaking installs in a future upgrade. Also fixed the filepath thing Quote Link to comment Share on other sites More sharing options...
kerbalcommander563 Posted January 29, 2023 Share Posted January 29, 2023 do we need eve and/or scatter as a dependency? Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted January 31, 2023 Author Share Posted January 31, 2023 On 1/29/2023 at 6:28 AM, kerbalcommander563 said: do we need eve and/or scatter as a dependency? Not required but extremely recommended Quote Link to comment Share on other sites More sharing options...
Heliocentric Posted February 7, 2023 Author Share Posted February 7, 2023 Coming soon: v1.0.1a - “Baleen” Quote Link to comment Share on other sites More sharing options...
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